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vehicle shells [message #376175] Sat, 14 March 2009 10:27 Go to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

i know that this is very easy
but for those who cant skin
i make vehicle shells for every1
just send me your vehicle skins and then i make them


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376176 is a reply to message #376175] Sat, 14 March 2009 10:47 Go to previous messageGo to next message
anant is currently offline  anant
Messages: 571
Registered: July 2008
Location: Canada
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Colonel
skin all of unitXc's vehicles

http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: vehicle shells [message #376177 is a reply to message #376175] Sat, 14 March 2009 10:49 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

lol i asked him
i make them when he have finished all nod vehicles


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376178 is a reply to message #376177] Sat, 14 March 2009 10:50 Go to previous messageGo to next message
anant is currently offline  anant
Messages: 571
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Colonel
Ighty
Ima stoked


http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: vehicle shells [message #376187 is a reply to message #376175] Sat, 14 March 2009 11:31 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

here is how it can look like

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376194 is a reply to message #376175] Sat, 14 March 2009 12:51 Go to previous messageGo to next message
Reaver11 is currently online  Reaver11
Messages: 887
Registered: April 2007
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Colonel
Hmmm can you try adding damage effects on it? Like holes etc?

No offence but at the moment it just looks like a copy over.
(It is better than that the yellow damaged med will appear true but add some damage effects)

[Updated on: Sat, 14 March 2009 12:52]

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Re: vehicle shells [message #376195 is a reply to message #376175] Sat, 14 March 2009 12:52 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

hmm i can try it

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376202 is a reply to message #376175] Sat, 14 March 2009 15:06 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
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General (2 Stars)
sorry to go offtop but share ur apache
Re: vehicle shells [message #376204 is a reply to message #376175] Sat, 14 March 2009 16:04 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

here is 1 with some holes
i can add more holes if you want it


http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376210 is a reply to message #376175] Sat, 14 March 2009 16:45 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
Messages: 780
Registered: April 2007
Location: Melbourne, Australia
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Colonel
If you're going to make a vehicle shell, I suggest you actually make it similar to the original in the way of the damage that's visible on the shell. Reaver is right with the holes and other damage. One way to do it is simply copy the original damage and 'cut' it out. I've made vehicle shells for some of my completely new reskins and the easiest thing to do is just that; using the original skin's damage. Hope that helps.

http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: vehicle shells [message #376233 is a reply to message #376175] Sat, 14 March 2009 22:53 Go to previous messageGo to next message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Colonel

yeah i´ve made that with the med in the pic

http://www.xxlimg.com/images/rr0qqh9t635mn3qnfolp.gif
Re: vehicle shells [message #376254 is a reply to message #376175] Sun, 15 March 2009 05:11 Go to previous messageGo to next message
Reaver11 is currently online  Reaver11
Messages: 887
Registered: April 2007
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Colonel
That is a lot better. Now add some more damage marks Rocked Over
Re: vehicle shells [message #376582 is a reply to message #376175] Tue, 17 March 2009 15:28 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
I started making new vehicle wreckage but haven't worked on it much.



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: vehicle shells [message #376623 is a reply to message #376175] Wed, 18 March 2009 02:59 Go to previous message
Reaver11 is currently online  Reaver11
Messages: 887
Registered: April 2007
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Colonel
That is actually quite nice. This might be usefull stuff for TT which would make the drop vehicle shell more blanced. I doubt if they will but it would be nice.
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