Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » SBH
SBH [message #368618] Fri, 23 January 2009 19:31 Go to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
When a sbh jumps or falls it lights up for a few seconds which makes it able to see far away and be killed then they bitch CHEATER HAX OMFG!

is that a glitch? or not?
Re: SBH [message #368627 is a reply to message #368618] Sat, 24 January 2009 01:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9727
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Nope.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: SBH [message #368670 is a reply to message #368618] Sat, 24 January 2009 08:24 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Intended as Gozy said.

Also, it's possible to see SBHs because they kick up snow/water/sand when they run around. Sometimes you can spot it from a rather large distance.

But yeah, that's just a good thing.


Re: SBH [message #368819 is a reply to message #368618] Sat, 24 January 2009 21:36 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.
Re: SBH [message #368820 is a reply to message #368819] Sat, 24 January 2009 21:43 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
R315r4z0r wrote on Sat, 24 January 2009 20:36

IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.

Well Back to topic I just thought that maybe it was a glitched when they leave footsteps or most of all can be seen when they jump or hit wall
Re: SBH [message #368824 is a reply to message #368618] Sat, 24 January 2009 23:43 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
it's strange because while revealed they make normal splashing in water like every other character but while cloaked their footsteps almost disappear

it's a very noticeable difference


liquidv2
Re: SBH [message #368850 is a reply to message #368618] Sun, 25 January 2009 06:34 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

If you walk your footsteps are practically inaudible and you don't splash water etc either. That's one of the reasons for walking being an option.


Renguard is a wonderful initiative
Toggle Spoiler
Re: SBH [message #368853 is a reply to message #368819] Sun, 25 January 2009 06:55 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
R315r4z0r wrote on Sun, 25 January 2009 04:36

IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.


nah thats ur just ur sound pack

My sbh is sound is a voice going

'ohhh loook at me, im all invisbley'
'he he he'

it repeats and I know there is a sbh near.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: SBH [message #368856 is a reply to message #368853] Sun, 25 January 2009 07:38 Go to previous messageGo to next message
RTsa is currently offline  RTsa
Messages: 484
Registered: January 2005
Location: Finland
Karma: 0
Commander
Nune wrote on Sun, 25 January 2009 15:55

R315r4z0r wrote on Sun, 25 January 2009 04:36

IMO, they have louder footsteps than other characters. I can normally hear them even in through the booming of an intense tank battle.


nah thats ur just ur sound pack

My sbh is sound is a voice going

'ohhh loook at me, im all invisbley'
'he he he'

it repeats and I know there is a sbh near.

Advantage sounds... Sarcasm

TT patch will get rid of these as well, right?


[Updated on: Sun, 25 January 2009 07:40]

Report message to a moderator

Re: SBH [message #368859 is a reply to message #368618] Sun, 25 January 2009 08:29 Go to previous messageGo to next message
candy is currently offline  candy
Messages: 62
Registered: March 2007
Karma: 0
Recruit
SSnipe wrote on Sat, 24 January 2009 03:31

When a sbh jumps or falls it lights up for a few seconds which makes it able to see far away and be killed then they bitch CHEATER HAX OMFG!

is that a glitch? or not?


well it's not a glitch, but most people don't understand that when they jump they will be seen
how about the TT patch deletes the sbh? héhé
Re: SBH [message #368860 is a reply to message #368618] Sun, 25 January 2009 08:38 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Theres a bad glitch to spot Stealth Tanks and SBH´s very easy Sad
Re: SBH [message #368912 is a reply to message #368618] Sun, 25 January 2009 15:07 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
advantage sound now that's new

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: SBH [message #368918 is a reply to message #368618] Sun, 25 January 2009 15:31 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
Now I knew the SBH was seen if it falls for a distance and is damaged, but, say I stand still or just walk and jump, the SBH lights up from the other side of the field to the enemy? If so, that's new to me, not that I jump with a SBH much anyway.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: SBH [message #368989 is a reply to message #368912] Mon, 26 January 2009 06:17 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
Messages: 665
Registered: June 2008
Location: Hand of Nod
Karma: 0
Colonel
Gen_Blacky wrote on Sun, 25 January 2009 16:07

advantage sound now that's new

For my Stealth Tank I have replace the "getting in" an "getting out" sounds with the cloacking sound from C&C95.
so when an enemy gets out of a Stank behind a building in my base I can hear it when I should not be.
Will the TT patch fix this?


Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234

[Updated on: Mon, 26 January 2009 06:19]

Report message to a moderator

Re: SBH [message #368994 is a reply to message #368618] Mon, 26 January 2009 06:39 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
there are cloak sounds too, but i never hear them.
Re: SBH [message #369651 is a reply to message #368618] Sat, 31 January 2009 04:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
Karma: 0
General (3 Stars)
Permabanned for trying and failing DDoS
Theres already a big advantage against SBH´s and Stank´s
Re: SBH [message #370001 is a reply to message #368618] Mon, 02 February 2009 02:15 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
The reason SBHs light up after jumping is because whenever any warhead causes them damage (such as earth, from falling) they light-up. In the case of jumping, you receive 0 earth warhead damage. Even though you are unhurt - you still light-up/flicker because you have been "attacked".


Why do some players walk? They move at the same speed while crouching, make approximately the same amount of noise and are a smaller target.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: SBH [message #370045 is a reply to message #368618] Mon, 02 February 2009 07:54 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
Messages: 709
Registered: September 2006
Karma: 0
Colonel
I might make it so that when you have 0 falling damage it doesn't apply it anymore, but I dunno wether its really a good idea.

BlackIntel Administrator
Re: SBH [message #370099 is a reply to message #370045] Mon, 02 February 2009 14:19 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Ghostshaw wrote on Mon, 02 February 2009 15:54

I might make it so that when you have 0 falling damage it doesn't apply it anymore, but I dunno wether its really a good idea.


I think that is a good idea. I wouldn't make any sence that the suit gets 'disturbed' when no damage happens Whats That


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: SBH [message #370111 is a reply to message #368618] Mon, 02 February 2009 15:01 Go to previous messageGo to next message
Mighty BOB! is currently offline  Mighty BOB!
Messages: 92
Registered: May 2005
Location: California, USA
Karma: 0
Recruit
After over 700 hours of playing Renegade I have absolutely never seen an SBH light up when just jumping up and down, or falling without taking damage. I have only seen them light up when 1) they take damage/heals from any weapon, 2) run on Tiberium, or 3) fall far enough to cause health damage.

Yes you can see them kick up snow/water when they're stupid enough to jump while on those surfaces, but I have never once seen them light up just from jumping up and down or falling without taking damage.

This is with original Renegade (as in not TFD), 1.037, Core Patch 2, and RenGuard. I haven't played in about 1 year though so is this with a new TT community patch that has changed this?

Oh and I should add 4) Splash damage or splash from friendlies. Sucks to be the SBH that gets revealed by a teammate Artillery while trying to sneak into a GDI base being sieged.


WOL nick: migtybob
http://ric3d.com/Renegade-X-Userbar.jpg
Wesforce

We are living in post-common sense society.

[Updated on: Sat, 07 February 2009 01:34]

Report message to a moderator

Re: SBH [message #370133 is a reply to message #370111] Mon, 02 February 2009 17:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
Mighty BOB! wrote on Mon, 02 February 2009 14:01

After over 700 hours of playing Renegade I have absolutely never seen an SBH light up when just jumping up and down, or falling without taking damage. I have only seen them light up when 1) they take damage/heals from any weapon, 2) run on Tiberium, or 3) fall far enough to cause health damage.

Yes you can see them kick up snow/water when they're stupid enough to jump while on those surfaces, but I have never once seen them light up just from jumping up and down or falling without taking damage.

This is with original Renegade (as in not TFD), 1.037, Core Patch 2, and RenGuard. I haven't played in about 1 year though so is this with a new TT community patch that has changed this?

Me and tons of others have
Re: SBH [message #370186 is a reply to message #370133] Tue, 03 February 2009 03:48 Go to previous messageGo to next message
Wiener is currently offline  Wiener
Messages: 300
Registered: September 2005
Location: Germany
Karma: 0
Recruit
original ren just with patches and official scripts on my side and they do light up. Mostly spotted on field when sbh are running/jumping downwards the slope from tunnels towrads field

w w w. T h e K O S s 2. o r g

http://dedi.thekoss2.org/wiener/signatures/vodcaO.jpg
Re: SBH [message #370188 is a reply to message #368618] Tue, 03 February 2009 04:08 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
Wow, yeah, I've got to agree with the guy that has never seen it, and I've installed it on many machines. I've never seen it happen. That's why I said above, this is news to me that they light up when jumping.

If this happens only due to the way the damage system works, but they're not taking damage, I'd say it should technically be deemed a "bug" and should be fixed, especially if some people don't see them light up while others do. It's not an even playing field.

It's probably one of those things Westwood never got around to noticing or fixing, like the points bug.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: SBH [message #370711 is a reply to message #368618] Fri, 06 February 2009 01:40 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
Possibly you use a renegade quality-setting/screen-resolution combination that stop you seeings SBHs when they flicker only slightly?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: SBH [message #370869 is a reply to message #368618] Fri, 06 February 2009 20:57 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
I dont know, All I know is that iv seen it plenty of time, inc my freinds who been playing ren for YEARS before me all know not to do that and tell new players, We all seen but idk how some have not seen it....maybe its the way servers are modded? idk
Previous Topic: Making spawned GDI/NOD Player spawners work
Next Topic: Bug with custom HUD icons
Goto Forum:
  


Current Time: Fri May 31 16:18:37 MST 2024

Total time taken to generate the page: 0.01284 seconds