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Synchronizing Animations [message #367242] Tue, 13 January 2009 16:13 Go to next message
Burn is currently offline  Burn
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Registered: November 2004
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OK I have this map done now, and it looks fantastic, and I'm probably gonna release it. However I've run into an unexpected problem..

This is a two player map. I have animations that are out of synch for both players. The first player joins and the animation starts without the second player being in the game, so by the time the second player gets in HIS animation starts individually and thus the two players are not seeing the same thing at the same time...

My question is, is there a way I can prevent all animations on the map from beginning until there are 2 players in the game? Can I make some adjustment to the server or is there something in the scripts I can mess with?

Thanks again!

Burn
Re: Synchronizing Animations [message #367252 is a reply to message #367242] Tue, 13 January 2009 18:02 Go to previous messageGo to next message
samous is currently offline  samous
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Registered: August 2008
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i don't think renegde was desined to have that ability, but you probly could create oneof those trigger zones, where if 2 or more human players are standing in it, the animation starts, but if only one stands there, nothing happenes. I saw a tut on that once, but lost it, looking for it now...
*never heard from again*

=samous


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: Synchronizing Animations [message #367254 is a reply to message #367242] Tue, 13 January 2009 18:07 Go to previous message
Burn is currently offline  Burn
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Registered: November 2004
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Hmm.. that sounds interesting. That could be a good work-around. I could just make the zone huge so as soon as the player joins the animation begins. That could work!
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