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Re: [Release] New HUD with modified shaders.dll [message #364582 is a reply to message #364542] Tue, 23 December 2008 15:28 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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NVM. Failed.

http://demonshall.net/Stewie/images/OblivStewieSig.jpg

[Updated on: Tue, 23 December 2008 15:31]

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Re: [Release] New HUD with modified shaders.dll [message #364583 is a reply to message #364579] Tue, 23 December 2008 15:32 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

Also, if you haven't noticed, I'm a member of the TT team

I know - I completly aware of the TT-teamlist. I wouldn't make a logo for a project without knowing every information I'm able to get about.
Re: [Release] New HUD with modified shaders.dll [message #364585 is a reply to message #364570] Tue, 23 December 2008 15:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Saberhawk wrote on Tue, 23 December 2008 14:15

SSnipe wrote on Tue, 23 December 2008 16:12

If it does not support 1024 x 768 then I cant use it


*smack*

"This HUD supports every screen resolution but maybe if you use a too small resolution some boxes will overleap."

@DeathLink6.0:
Please comply with the scripts.dll licence and release source code for your changes.

I might If it overlaps on 1024 x 768 I wont use it
Re: [Release] New HUD with modified shaders.dll [message #364586 is a reply to message #364585] Tue, 23 December 2008 15:37 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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SSnipe wrote on Tue, 23 December 2008 23:34

I might If it overlaps on 1024 x 768 I wont use it


Was fine on 1024x768(Windowed) for me.


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: [Release] New HUD with modified shaders.dll [message #364587 is a reply to message #364542] Tue, 23 December 2008 15:41 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Very nice work Campa and DeathLink Thumbs Up

Re: [Release] New HUD with modified shaders.dll [message #364594 is a reply to message #364587] Tue, 23 December 2008 16:35 Go to previous messageGo to next message
anant is currently offline  anant
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here is the problem I get. The buildings don't show up ON ANY MAP and the money is in the wrong place, please fix.
index.php?t=getfile&id=8887&private=0
index.php?t=getfile&id=8888&private=0


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Re: [Release] New HUD with modified shaders.dll [message #364595 is a reply to message #364594] Tue, 23 December 2008 16:37 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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anant wrote on Tue, 23 December 2008 17:35

here is the problem I get. The buildings don't show up ON ANY MAP and the money is in the wrong place, please fix.
index.php?t=getfile&id=8887&private=0
index.php?t=getfile&id=8888&private=0

thats because you are playing in 800 x 600 and you dont have the files from the canada hud


rawr.....
Re: [Release] New HUD with modified shaders.dll [message #364596 is a reply to message #364595] Tue, 23 December 2008 16:46 Go to previous messageGo to next message
anant is currently offline  anant
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oh, can you help me then?

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Re: [Release] New HUD with modified shaders.dll [message #364597 is a reply to message #364542] Tue, 23 December 2008 16:56 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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change it in your config to a higher resolution.

and copy the .dds + ini map files to your data.


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
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Re: [Release] New HUD with modified shaders.dll [message #364598 is a reply to message #364586] Tue, 23 December 2008 17:04 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Yxs wrote on Tue, 23 December 2008 14:37

SSnipe wrote on Tue, 23 December 2008 23:34

I might If it overlaps on 1024 x 768 I wont use it


Was fine on 1024x768(Windowed) for me.

Thanks for heads up and very very very nice work
Re: [Release] New HUD with modified shaders.dll [message #364599 is a reply to message #364542] Tue, 23 December 2008 17:34 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Wow! This one of the very, very few custom HUDs that I've seen on this forum that I actually like. Very nice job!

I like the bullet bar feature.

Edit:
This is the first custom HUD that I ever downloaded and installed. I absolutely love this HUD. Mine counter is really cool too.

Very Happy

[Updated on: Tue, 23 December 2008 17:53]

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Re: [Release] New HUD with modified shaders.dll [message #364607 is a reply to message #364599] Tue, 23 December 2008 19:22 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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'unfortunatly' the shaders.dll only shows the intro movies and then when i skip them, and when its time to goto the main menu, it crashes.
Re: [Release] New HUD with modified shaders.dll [message #364609 is a reply to message #364597] Tue, 23 December 2008 19:31 Go to previous messageGo to next message
anant is currently offline  anant
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Di3HardNL wrote on Tue, 23 December 2008 17:56

change it in your config to a higher resolution.

and copy the .dds + ini map files to your data.

Thanks, somebody helps
i also deleted the shaders but i need to know which shaders to keep. When i delete some my ren wont start, and with all of them its messed. Which shadders stop the crashing when I get into vehicles?


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Rest in peace spoonplex, We love you.

[Updated on: Tue, 23 December 2008 19:32]

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Re: [Release] New HUD with modified shaders.dll [message #364610 is a reply to message #364607] Tue, 23 December 2008 19:39 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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YazooGang wrote on Tue, 23 December 2008 20:22

'unfortunatly' the shaders.dll only shows the intro movies and then when i skip them, and when its time to goto the main menu, it crashes.



This isn't his fault. I compiled an unaltered shaders.dll and it crashed in the same manner. The only way is to use the original shaders.dll provided, disable Shaders in BHS options, and run the altered shaders.dll.


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: [Release] New HUD with modified shaders.dll [message #364612 is a reply to message #364610] Tue, 23 December 2008 20:01 Go to previous messageGo to next message
anant is currently offline  anant
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I cant use it cause of my res, its 800x600 i did not see that before Blush

http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: [Release] New HUD with modified shaders.dll [message #364614 is a reply to message #364542] Tue, 23 December 2008 20:30 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Anant, you seriously playing on such a small computer monitor then?
Re: [Release] New HUD with modified shaders.dll [message #364617 is a reply to message #364542] Tue, 23 December 2008 20:37 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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DeathLink6.0:

http://www.renegadeforums.com/index.php/m/331813/20619/ (Link MUCH THANKS to Saberhawk)

Make that modification in your DLL and the crash will disappear. Wink


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: [Release] New HUD with modified shaders.dll [message #364625 is a reply to message #364614] Tue, 23 December 2008 21:49 Go to previous messageGo to next message
anant is currently offline  anant
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DutchNeon wrote on Tue, 23 December 2008 21:30

Anant, you seriously playing on such a small computer monitor then?

Yeah haha, its about the size of my forearm, if i bend it in a "L" shape


http://i297.photobucket.com/albums/mm225/paulie134/Anant.png
Rest in peace spoonplex, We love you.
Re: [Release] New HUD with modified shaders.dll [message #364626 is a reply to message #364625] Tue, 23 December 2008 21:57 Go to previous messageGo to next message
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anant wrote on Tue, 23 December 2008 22:49

DutchNeon wrote on Tue, 23 December 2008 21:30

Anant, you seriously playing on such a small computer monitor then?

Yeah haha, its about the size of my forearm, if i bend it in a "L" shape


lol man, I have some good big CRT's lying aorund my house...I would be glad to give it to you for free. In Love

Or you can buy one for $10 LOL
http://libertycomputerct.com/used_equipment_sale

[Updated on: Tue, 23 December 2008 21:57]

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Re: [Release] New HUD with modified shaders.dll [message #364627 is a reply to message #364542] Tue, 23 December 2008 21:59 Go to previous messageGo to next message
dr3w2 is currently offline  dr3w2
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Thanks. I liked the font and that the hud.ini had all the right properties available(like the mines), so i modified it to my liking Smile

http://www.n00bstories.com/image.fetch.php?id=1370940366


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Re: [Release] New HUD with modified shaders.dll [message #364633 is a reply to message #364542] Tue, 23 December 2008 22:30 Go to previous messageGo to next message
Bioh4zarD is currently offline  Bioh4zarD
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This is a nice hud you made, it works also on 1154x864 resolution. Tell Me
Re: [Release] New HUD with modified shaders.dll [message #364640 is a reply to message #364626] Tue, 23 December 2008 22:57 Go to previous messageGo to next message
samous is currently offline  samous
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TANKY wrote on Tue, 23 December 2008 20:57


Or you can buy one for $10 LOL
http://libertycomputerct.com/used_equipment_sale


lol, who would buy one of those!? They suck! 10$ is too much for a screen like that. I would pay a max of 10C for one of those! (Trufully I don't even hve to pay that much, b/c my grandfather owns a computer repair shop, and alot of people donate the sceens ur talking about to his shop b/c they are horible compared to todays technoligy!)

Sry, I guess this is kinda off topic... Huh

=samous


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Re: [Release] New HUD with modified shaders.dll [message #364645 is a reply to message #364542] Tue, 23 December 2008 23:41 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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I suppose you're just not used to those monitors(bit spoiled imo Razz) I would be happy with another 19" CRT(I've had nothing but CRTs up to now, the only LCD I have is my laptop's) since the one I had broke recently Sad


Re: [Release] New HUD with modified shaders.dll [message #364647 is a reply to message #364542] Tue, 23 December 2008 23:45 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I've been using this 17" CRT monitor since 2002 but I'm finally getting a 19" LCD for Christmas Very Happy
Re: [Release] New HUD with modified shaders.dll [message #364652 is a reply to message #364647] Wed, 24 December 2008 00:35 Go to previous messageGo to previous message
Scrin is currently offline  Scrin
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new shaders.dll wont work without disabled 3.4.4 shaders effects (so i wont use that hud and code) Rocked Over

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