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Re: A LOD problem [message #362398 is a reply to message #362389] Wed, 10 December 2008 08:03 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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idk i tried and it worked
Re: A LOD problem [message #362696 is a reply to message #362398] Thu, 11 December 2008 14:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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ErroR wrote on Wed, 10 December 2008 08:03

idk i tried and it worked

Nice find Thumbs Up

LOL at shadow mod, setting it to one makes it shadow blobs.


[Updated on: Thu, 11 December 2008 14:31]

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Re: A LOD problem [message #362736 is a reply to message #360025] Thu, 11 December 2008 18:51 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.

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Re: A LOD problem [message #362760 is a reply to message #362736] Thu, 11 December 2008 19:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Chuck Norris wrote on Thu, 11 December 2008 18:51

It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.

Try doing it again, my values stayed up after I changed them, although I'm not sure this is doing exactly what we assume it is doing, it DOES work, just not how I would expect. I set them both to 10, not all the models went to crap lod, I think its possible that this might just be modifying what distance that start to load their next LODs at...


Re: A LOD problem [message #362811 is a reply to message #362760] Fri, 12 December 2008 05:39 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Jerad Gray wrote on Fri, 12 December 2008 04:49

Chuck Norris wrote on Thu, 11 December 2008 18:51

It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.

Try doing it again, my values stayed up after I changed them, although I'm not sure this is doing exactly what we assume it is doing, it DOES work, just not how I would expect. I set them both to 10, not all the models went to crap lod, I think its possible that this might just be modifying what distance that start to load their next LODs at...

yes. 0 makes it allways use lod. and mine were 5000 so it was very close when it was lod, and setting it to a high number it good (if u don't have a crap pc)
Re: A LOD problem [message #362882 is a reply to message #360025] Fri, 12 December 2008 16:10 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The code for LOD budget in normal renegade is hardcoded to clamp the value of the 2 registry keys to the range 100-10000. The slider in the config dialog is hardcoded to use the values 100, 5000 and 10000


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Re: A LOD problem [message #363114 is a reply to message #360025] Sun, 14 December 2008 06:55 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Keeping the highest LOD on vehicles and infantry at great distance would be awesome. It might lower your FPS, but it would be a cool option for ppl who want to use it. Certain vehicles look really weird at great distance, like the Artillery, Mammoth Tank, Flame Tank and MRLS.

What's VIS btw? Visual Range? or just Visual? I know LOD = Level of Detail.

[Updated on: Sun, 14 December 2008 06:56]

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Re: A LOD problem [message #363908 is a reply to message #360025] Fri, 19 December 2008 00:57 Go to previous message
Veyrdite is currently offline  Veyrdite
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VIS hides sections of the map you can't see. Renhelp have more info on it.

I fixed this problem (short-range lod-change) by turning my renegade quality settings up Smile


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