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Re: A LOD problem [message #362736 is a reply to message #360025] |
Thu, 11 December 2008 18:51 |
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Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
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Recruit |
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It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: A LOD problem [message #362760 is a reply to message #362736] |
Thu, 11 December 2008 19:49 |
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Jerad2142
Messages: 3805 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Chuck Norris wrote on Thu, 11 December 2008 18:51 | It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.
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Try doing it again, my values stayed up after I changed them, although I'm not sure this is doing exactly what we assume it is doing, it DOES work, just not how I would expect. I set them both to 10, not all the models went to crap lod, I think its possible that this might just be modifying what distance that start to load their next LODs at...
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Re: A LOD problem [message #362811 is a reply to message #362760] |
Fri, 12 December 2008 05:39 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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Jerad Gray wrote on Fri, 12 December 2008 04:49 |
Chuck Norris wrote on Thu, 11 December 2008 18:51 | It's not really that common that it happens, but I've seen it happen mostly to the Mammoth Tank, and on occasion, the MRLS (like what SSnipe mentioned). I tried the registry change, though I only changed the value from 10000 to 50000, not 50000000, and the Static_LOD_Budget reverted to the default of 10000 after play, wheras the Dynamic_LOD_Budget stayed at the 50000 I set it to. Not sure if that means it'll still do this or not, but I hardly ever notice it.
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Try doing it again, my values stayed up after I changed them, although I'm not sure this is doing exactly what we assume it is doing, it DOES work, just not how I would expect. I set them both to 10, not all the models went to crap lod, I think its possible that this might just be modifying what distance that start to load their next LODs at...
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yes. 0 makes it allways use lod. and mine were 5000 so it was very close when it was lod, and setting it to a high number it good (if u don't have a crap pc)
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Re: A LOD problem [message #362882 is a reply to message #360025] |
Fri, 12 December 2008 16:10 |
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The code for LOD budget in normal renegade is hardcoded to clamp the value of the 2 registry keys to the range 100-10000. The slider in the config dialog is hardcoded to use the values 100, 5000 and 10000
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: A LOD problem [message #363114 is a reply to message #360025] |
Sun, 14 December 2008 06:55 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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Keeping the highest LOD on vehicles and infantry at great distance would be awesome. It might lower your FPS, but it would be a cool option for ppl who want to use it. Certain vehicles look really weird at great distance, like the Artillery, Mammoth Tank, Flame Tank and MRLS.
What's VIS btw? Visual Range? or just Visual? I know LOD = Level of Detail.
[Updated on: Sun, 14 December 2008 06:56] Report message to a moderator
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Re: A LOD problem [message #363908 is a reply to message #360025] |
Fri, 19 December 2008 00:57 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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VIS hides sections of the map you can't see. Renhelp have more info on it.
I fixed this problem (short-range lod-change) by turning my renegade quality settings up
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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