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Convert lsd to mix [message #359442] Sun, 23 November 2008 01:35 Go to next message
DarkKnight is currently offline  DarkKnight
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Colonel
Is it possible to convert the lsd files to mix files? if so how do you do that?

There are some nice maps in pkg files. I know how to extract the lsd files but I don't know how to convert them to mix. I was told it is possible but the person who told me this hasn't done it in awhile and can't remember how to.


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Re: Convert lsd to mix [message #359467 is a reply to message #359442] Sun, 23 November 2008 05:18 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Is there no w3d files at all?

You could rename the map.lsd to map.lvl then setup spawners and
stuff and save the map as map.lvl
A new file map.ldd will be created then, put both the .ldd and .lsd inside a map.mix and try to host the map then.

You can make mix files with xcc mixer which you can download here:
http://ren.game-maps.net/index.php?action=file&id=334

Just make a copy of C&C_Islands.mix
rename it to map.mix
remove all files in the map.mix using xcc
add in the map.lsd and map.ldd
host the map and see if it works.


I havent tried this so this might not work.

If you need help i am on irc.mp-gaming.com in channel #mp-apb if you want to talk to me in person about this.
If you can get this to work i'll also add the map to the ubermappack.


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[Updated on: Sun, 23 November 2008 05:20]

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Re: Convert lsd to mix [message #359488 is a reply to message #359467] Sun, 23 November 2008 09:38 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Colonel
yes all the files are there. I just assumed the lsd was the only one you needed. Basically I'm trying to take a pkg file and get the map out of it to play on a server.

I'm also looking for maps that someone might have made and is left on their pc but the links are long dead.


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Re: Convert lsd to mix [message #359515 is a reply to message #359488] Sun, 23 November 2008 11:54 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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I was considering doing something similar - I was going to open a pkg mod somebody made and edit the maps to have bots in them.

I tried what you said, zunnie, but more than half of the level is gone, only building interiors and the random tree here or there.

Also I peeked into the buy menu (which had a few new vehicles) and saw the field for name and object were empty, rendering the buying process inpossible.

So basically, I have no idea how to open pkg's for use in LevelEdit either.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Convert lsd to mix [message #359530 is a reply to message #359442] Sun, 23 November 2008 13:10 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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There are w3d files in PKG mods mostlikely.
Extract the W3D files to the /levels/ folder of your leveledit
Then "temp" a terrain preset and select the w3d you extracted.
"Make" it and then the terrain should showup, you can then set it
up like you want and save the map under a different name.
People will have to download it to play though but thats obvious.


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Re: Convert lsd to mix [message #359600 is a reply to message #359442] Sun, 23 November 2008 20:08 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Colonel
thank you for your help but I'm a noobie at this and what you said is all foreign to me. I was hoping it was a simple conversion but I got a lot to learn.

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Re: Convert lsd to mix [message #359604 is a reply to message #359530] Sun, 23 November 2008 20:32 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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zunnie wrote on Sun, 23 November 2008 14:10

There are w3d files in PKG mods mostlikely.
Extract the W3D files to the /levels/ folder of your leveledit
Then "temp" a terrain preset and select the w3d you extracted.
"Make" it and then the terrain should showup, you can then set it
up like you want and save the map under a different name.
People will have to download it to play though but thats obvious.


Yeah, there were w3d's in there but not as many as there should be, same for lsd files. I decided the effort of trying to unravel it all is to difficult to mess with. Thanks for the help zunnie, regardless. Thumbs Up

Hope you can figure out your prolem, DarkKnight.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Convert lsd to mix [message #359625 is a reply to message #359604] Mon, 24 November 2008 00:33 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You'll need the .lvl files which are normally not included in the pkg. To get them, you can use LevelRedit to reconstruct the .lvl files.

LevelRedit by Yrr: http://www.renhelp.net/downloads/LevelRedit.zip

To use LevelRedit on pkg mods, find the name of the .lsd file that is the map you want to convert. Rename your .pkg file to name-of-lsd-map.mix and then run LevelRedit on that. It will create a folder with all the necessary stuff including the .lvl file with all the presets and objects present in the original map accessible.


nopol10=Nopol=nopol(GSA)

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Re: Convert lsd to mix [message #359686 is a reply to message #359604] Mon, 24 November 2008 08:54 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Quote:


Yeah, there were w3d's in there but not as many as there should be, same for lsd files. I decided the effort of trying to unravel it all is to difficult to mess with. Thanks for the help zunnie, regardless. Thumbs Up

Hope you can figure out your prolem, DarkKnight.


You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


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Re: Convert lsd to mix [message #359734 is a reply to message #359686] Mon, 24 November 2008 15:26 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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zunnie wrote on Mon, 24 November 2008 09:54

You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


http://ren.game-maps.net/index.php?action=file&id=1133

I don't know if I need permission to poke around with his mod, but if I do please tell me Huh

All I know is, there are a lot more levels ingame with this mod than there are .lsd files... perhaps the others are in another format?

nopol10.. I tried what you said and LevelREdit gave me 2 warnings. When I loaded what came out into LevelEdit, it crashed.

*shrug*


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Convert lsd to mix [message #359736 is a reply to message #359734] Mon, 24 November 2008 15:32 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Altzan wrote on Mon, 24 November 2008 16:26

zunnie wrote on Mon, 24 November 2008 09:54

You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


http://ren.game-maps.net/index.php?action=file&id=1133

I don't know if I need permission to poke around with his mod, but if I do please tell me Huh

All I know is, there are a lot more levels ingame with this mod than there are .lsd files... perhaps the others are in another format?

nopol10.. I tried what you said and LevelREdit gave me 2 warnings. When I loaded what came out into LevelEdit, it crashed.

*shrug*


DM-Reaver I believe is the owner of that, you could always ask him about it as well.


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[Updated on: Mon, 24 November 2008 15:32]

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Re: Convert lsd to mix [message #359752 is a reply to message #359442] Mon, 24 November 2008 16:56 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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C&C_NitroBigWalls
C&C_NitroCanyon
C&C_NitroCity
C&C_NitroComplex
C&C_NitroDamm
C&C_NitroField
C&C_NitroForgotten_Town
C&C_NitroGlacier
C&C_NitroGobi
C&C_NitroHourglass
C&C_NitroIslands
C&C_NitroMesa
C&C_NitroPacfic
C&C_NitroRampage
C&C_NitroSand
C&C_NitroSiege
C&C_NitroTobruk
C&C_NitroTropics
C&C_NitroUnder
C&C_NitroUnderpass
C&C_NitroUphill
C&C_NitroVolcano
C&C_NitroWalls

These modded maps can already be downloaded from game-maps.net
He modded them to suit the nitro mod, they are not new maps, you
can find them under maps and in the ubermappack on game-maps.net already.


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Re: Convert lsd to mix [message #359754 is a reply to message #359752] Mon, 24 November 2008 17:21 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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zunnie wrote on Mon, 24 November 2008 17:56

These modded maps can already be downloaded from game-maps.net
He modded them to suit the nitro mod, they are not new maps, you
can find them under maps and in the ubermappack on game-maps.net already.


Thanks Zunnie, I appreciate it Thumbs Up


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Convert lsd to mix [message #359760 is a reply to message #359734] Mon, 24 November 2008 17:52 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Altzan wrote on Mon, 24 November 2008 16:26

zunnie wrote on Mon, 24 November 2008 09:54

You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


http://ren.game-maps.net/index.php?action=file&id=1133

I don't know if I need permission to poke around with his mod, but if I do please tell me Huh

All I know is, there are a lot more levels ingame with this mod than there are .lsd files... perhaps the others are in another format?

nopol10.. I tried what you said and LevelREdit gave me 2 warnings. When I loaded what came out into LevelEdit, it crashed.

*shrug*


As Zunnie said those arent new made maps. As I would Ask for the Game-maps dudes would you please update the nitro version. The version you host is way outdated. You should redownload it over at renz0r and host the new version. Is it allowed to put server information inside the gamemaps site for the nitro server? Can the nitro version number be added in the description?[I should have contacted you earlier only I forgot that nitro was on game-maps](You can put my renegadeforums name also in the list to persons to 'contact')

This old version 1.05 only containts one homemade map -> C&C_NitroRampage. (Which till my knowledge isnt in the ubermappack)

The latest version 1.09A is a near release for the full version as atm I have bugs which are annoying.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot1082.png

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot788.png

The 1.09A version containts the adv pp in working condition. I remade the adv pp of one screenshot of the real one. Also the beta refinery is inhere in working condition. (There are more beta models but you can find them in othermaps Wink )

I will release a modelpack containing the fixed beta buildings later on but atm they are in no state of use.

Plus this version adds more maps then Zunnie has mentioned, so please update it Smile
C&C_Nitropowerglide
C&C_Nitrodivided
C&C_Nitrofacility

I will probably Full release this mod around christmas!!!

Altzan I could give you a private tour through the mod there is a lot more in it then just what you see in the maps and if you want to work on the mod than that is no problem
--------------------------------------------------------------

Now back to the topic ->

There are several ways to convert .lsd files to a mix file.
The way I converted the newmaps to the nitro style is just by remaking the leveleditor part. Or you can use levelredit to import it back in leveleditor.

Inside the pkg should be a terrein file and mostly a light file and then you can easily recreate the map. (for the nitro you need some different middle steps not hard to find out but im not going to post the how to for that, I might export some maps out of the nitro lateron but first I want to finish everything)

Anyways DK I will work on the hamhill map it isn't hard to do that one. I looked through the map and it is kind of empty Razz
Re: Convert lsd to mix [message #359789 is a reply to message #359760] Tue, 25 November 2008 00:24 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Location: Cincinnati, OH
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Colonel
Reaver11 wrote on Mon, 24 November 2008 18:52

Altzan wrote on Mon, 24 November 2008 16:26

zunnie wrote on Mon, 24 November 2008 09:54

You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


http://ren.game-maps.net/index.php?action=file&id=1133

I don't know if I need permission to poke around with his mod, but if I do please tell me Huh

All I know is, there are a lot more levels ingame with this mod than there are .lsd files... perhaps the others are in another format?

nopol10.. I tried what you said and LevelREdit gave me 2 warnings. When I loaded what came out into LevelEdit, it crashed.

*shrug*


As Zunnie said those arent new made maps. As I would Ask for the Game-maps dudes would you please update the nitro version. The version you host is way outdated. You should redownload it over at renz0r and host the new version. Is it allowed to put server information inside the gamemaps site for the nitro server? Can the nitro version number be added in the description?[I should have contacted you earlier only I forgot that nitro was on game-maps](You can put my renegadeforums name also in the list to persons to 'contact')

This old version 1.05 only containts one homemade map -> C&C_NitroRampage. (Which till my knowledge isnt in the ubermappack)

The latest version 1.09A is a near release for the full version as atm I have bugs which are annoying.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot1082.png

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot788.png

The 1.09A version containts the adv pp in working condition. I remade the adv pp of one screenshot of the real one. Also the beta refinery is inhere in working condition. (There are more beta models but you can find them in othermaps Wink )

I will release a modelpack containing the fixed beta buildings later on but atm they are in no state of use.

Plus this version adds more maps then Zunnie has mentioned, so please update it Smile
C&C_Nitropowerglide
C&C_Nitrodivided
C&C_Nitrofacility

I will probably Full release this mod around christmas!!!

Altzan I could give you a private tour through the mod there is a lot more in it then just what you see in the maps and if you want to work on the mod than that is no problem
--------------------------------------------------------------

Now back to the topic ->

There are several ways to convert .lsd files to a mix file.
The way I converted the newmaps to the nitro style is just by remaking the leveleditor part. Or you can use levelredit to import it back in leveleditor.

Inside the pkg should be a terrein file and mostly a light file and then you can easily recreate the map. (for the nitro you need some different middle steps not hard to find out but im not going to post the how to for that, I might export some maps out of the nitro lateron but first I want to finish everything)

Anyways DK I will work on the hamhill map it isn't hard to do that one. I looked through the map and it is kind of empty Razz


lol well do you want to make me some new maps then ?


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Re: Convert lsd to mix [message #359829 is a reply to message #359789] Tue, 25 November 2008 10:11 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Darkknight wrote on Tue, 25 November 2008 01:24

Reaver11 wrote on Mon, 24 November 2008 18:52

Altzan wrote on Mon, 24 November 2008 16:26

zunnie wrote on Mon, 24 November 2008 09:54

You have a download link for me for the pkg mod you are talking about, i can
always have a look at it.


http://ren.game-maps.net/index.php?action=file&id=1133

I don't know if I need permission to poke around with his mod, but if I do please tell me Huh

All I know is, there are a lot more levels ingame with this mod than there are .lsd files... perhaps the others are in another format?

nopol10.. I tried what you said and LevelREdit gave me 2 warnings. When I loaded what came out into LevelEdit, it crashed.

*shrug*


As Zunnie said those arent new made maps. As I would Ask for the Game-maps dudes would you please update the nitro version. The version you host is way outdated. You should redownload it over at renz0r and host the new version. Is it allowed to put server information inside the gamemaps site for the nitro server? Can the nitro version number be added in the description?[I should have contacted you earlier only I forgot that nitro was on game-maps](You can put my renegadeforums name also in the list to persons to 'contact')

This old version 1.05 only containts one homemade map -> C&C_NitroRampage. (Which till my knowledge isnt in the ubermappack)

The latest version 1.09A is a near release for the full version as atm I have bugs which are annoying.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot1082.png

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot788.png

The 1.09A version containts the adv pp in working condition. I remade the adv pp of one screenshot of the real one. Also the beta refinery is inhere in working condition. (There are more beta models but you can find them in othermaps Wink )

I will release a modelpack containing the fixed beta buildings later on but atm they are in no state of use.

Plus this version adds more maps then Zunnie has mentioned, so please update it Smile
C&C_Nitropowerglide
C&C_Nitrodivided
C&C_Nitrofacility

I will probably Full release this mod around christmas!!!

Altzan I could give you a private tour through the mod there is a lot more in it then just what you see in the maps and if you want to work on the mod than that is no problem
--------------------------------------------------------------

Now back to the topic ->

There are several ways to convert .lsd files to a mix file.
The way I converted the newmaps to the nitro style is just by remaking the leveleditor part. Or you can use levelredit to import it back in leveleditor.

Inside the pkg should be a terrein file and mostly a light file and then you can easily recreate the map. (for the nitro you need some different middle steps not hard to find out but im not going to post the how to for that, I might export some maps out of the nitro lateron but first I want to finish everything)

Anyways DK I will work on the hamhill map it isn't hard to do that one. I looked through the map and it is kind of empty Razz


lol well do you want to make me some new maps then ?


If you could send me some designs then I will give it a spin. I will probably also use those maps in the nitro Surprised

If you want to have some of the normal buildings extended like the mini adv pp then I can do it too.
Re: Convert lsd to mix [message #359830 is a reply to message #359829] Tue, 25 November 2008 10:27 Go to previous message
DarkKnight is currently offline  DarkKnight
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Colonel
Ill pm you on renzor and try and catch you on ts

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