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Improved harvester logic [message #352999] Fri, 03 October 2008 06:35 Go to next message
ErroR is currently offline  ErroR
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Harvesters are damn dumb many times it happenes that they just push each other face to face and can't move. Can it be possible to make it go back and try to avoid and obsticle (like the small toys taht have a rotating wheel under it that has 2 more tiny wheels on it xD)
Re: Improved harvester logic [message #353011 is a reply to message #352999] Fri, 03 October 2008 08:18 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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There is always the give harvesters more logical paths ideology, but I think this would be better left for server side modification as it may mess with gameplay far to much.

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Re: Improved harvester logic [message #353064 is a reply to message #352999] Fri, 03 October 2008 15:39 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Should make to where you can drive the harv, and buy moar harvs.

And have the harvs from RA2 with the guns, that would be sweet.
Re: Improved harvester logic [message #353082 is a reply to message #353064] Fri, 03 October 2008 17:45 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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ChewML wrote on Fri, 03 October 2008 17:39

Should make to where you can drive the harv, and buy moar harvs.

And have the harvs from RA2 with the guns, that would be sweet.


I hope you're joking.
Re: Improved harvester logic [message #353096 is a reply to message #352999] Fri, 03 October 2008 20:15 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
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I thought the only bug where they got stuck together was on Under, and that there was a fix for it? Thought I remember seeing it in a change list at one point.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: Improved harvester logic [message #353111 is a reply to message #352999] Sat, 04 October 2008 02:54 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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yes under but they are still very dumb. Someone once pushed it on hg and it went on tuns and i fell over and blew.
Re: Improved harvester logic [message #353135 is a reply to message #352999] Sat, 04 October 2008 05:48 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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It'd be pretty awesome if you could drive harvesters as they were meant to be, but everyone here is afraid of actually changing stuff- For the better or for the worse.

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Re: Improved harvester logic [message #353136 is a reply to message #353135] Sat, 04 October 2008 05:51 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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nod harv can get stuck on wallsfly too. it's more or less game over if it happens.

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Re: Improved harvester logic [message #353137 is a reply to message #352999] Sat, 04 October 2008 05:52 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Oh no, don't you know Spoony?

Westwood intended that.


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[Updated on: Sat, 04 October 2008 05:53]

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Re: Improved harvester logic [message #353139 is a reply to message #353137] Sat, 04 October 2008 06:03 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Cabal8616 wrote on Sat, 04 October 2008 07:52

Oh no, don't you know Spoony?

Westwood intended that.


Your retarded if you think we should drive harvesters. If u want to do that play a fan map, i think Tib.Redux.mix has that.

There is a reason they didnt add some componets of TS to the game. Because it would be dumb.
Re: Improved harvester logic [message #353140 is a reply to message #352999] Sat, 04 October 2008 06:06 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Works pretty well for APB and other such mods, lol.

The reason WHY features weren't made is due to time restraints, not because of "Hey guys, you know, this could be really cool, but a few people might not like it... we should really not market it for a large amount of people, and market it for people in future generations so that they can refuse to let it be changed".


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[Updated on: Sat, 04 October 2008 06:07]

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Re: Improved harvester logic [message #353144 is a reply to message #352999] Sat, 04 October 2008 06:19 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Again im sure u were best buds with everyone that made the game so u know all this. The game seems to have done fine and is staying alive without "being able to control the harvester." And there you go if u want to control it go play APB.

We should be able to build more builings as you play too, u were able to do that in TS im sure they just didn't get around to it in renegade


Re: Improved harvester logic [message #353146 is a reply to message #353135] Sat, 04 October 2008 06:43 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Cabal8616 wrote on Sat, 04 October 2008 07:48

It'd be pretty awesome if you could drive harvesters as they were meant to be, but everyone here is afraid of actually changing stuff- For the better or for the worse.


A= I havent found any proof for that.

B= It just changes the gameplay of renegade and that is not where TT is for.
Re: Improved harvester logic [message #353149 is a reply to message #352999] Sat, 04 October 2008 07:12 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Just make a mod command that will kill harv, problem solved.

http://img504.imageshack.us/img504/8789/avilj4.jpg

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Re: Improved harvester logic [message #353152 is a reply to message #352999] Sat, 04 October 2008 07:18 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Seeing as how in LE, there's startup, idle, and shut down sounds for the harvester, I figured there were plans at one point to make them driveable. Plus, they were controllable in every C&C game I know of, not just TS, lol...

There were tons of features that were planned for Renegade, but since EA has incredibly shitty game management, yeah.


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Re: Improved harvester logic [message #353167 is a reply to message #352999] Sat, 04 October 2008 10:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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There are sounds for the harvester because the AI harvester plays when when its driving around, duh.

As for being able to drive harvesters, that's just a stupid idea. It works in APB because the game was balanced with that in mind. To do it in Renegade would wreak havoc with the balancing.

Yes, they were controllable in all other games, but, in case you have forgotten, those are RTS games, and Renegade is an FPS. There are obvious reasons why things that work in RTS games are NOT suited to an FPS game.


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Re: Improved harvester logic [message #353170 is a reply to message #352999] Sat, 04 October 2008 10:32 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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It wouldn't hurt the gameplay at all to include drivable harvesters just as long as there are still AI harvesters.

Extra money would make attacking the economy a much more viable strategy.
Re: Improved harvester logic [message #353185 is a reply to message #352999] Sat, 04 October 2008 11:21 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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I don't think drivable harvs shoud be added Sarcasm
Re: Improved harvester logic [message #353196 is a reply to message #352999] Sat, 04 October 2008 12:20 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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there are drivable harvs in fan maps, leave em there

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: Improved harvester logic [message #353219 is a reply to message #353196] Sat, 04 October 2008 14:06 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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Nune wrote on Sat, 04 October 2008 14:20

there are drivable harvs in fan maps, leave em there


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Re: Improved harvester logic [message #353222 is a reply to message #352999] Sat, 04 October 2008 14:19 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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good idea
Re: Improved harvester logic [message #353390 is a reply to message #352999] Sun, 05 October 2008 17:13 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Server-owners can already server-side player-controllable harvesters.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Improved harvester logic [message #353462 is a reply to message #352999] Mon, 06 October 2008 11:33 Go to previous message
Goztow is currently offline  Goztow
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Fix the paths if possible, if not leave the harv as it is.

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