Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Intro + Some Questions
Intro + Some Questions [message #352644] Tue, 30 September 2008 16:24 Go to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Hi there, Renegade Forums! I'm Altzan, and Ive been observing your forums for some time now. I have registered as a member of the forums, and, unfortunately for you, I have a lot of questions. So if you could, I would appreciate any help you could give me.
First though, a bit about me. I am a big CnC fan, especially of the Tiberian Series, including Renegade of course. I make small little maps\mods for me and my brothers' enjoyment. I have made a botfighting map, a beta co op map, and am working on a crazy vehicle mod. Nothing fancy, just heightfield maps with temped presets for a specific purpose. Not worthy of these forums on other words. Whats That
But I do want to learn how to edit and mod Renegade more effectively, so I have several questions I'd like to ask. Again, any help will be greatly appreciated.

1] What is the best method to take a campaign mission map and use it as a LAN or internet map? I have tried importing the map and deleting most of the elements (script zones, sapwners, waypaths, etc.) but when I test the map with only startup spawners on it, it is really laggy. I read somewhere on the forums about visual sectors, is that the solution? Huh

2] Is it possible to rig the GDI hovercraft for player use, and how? When I tried the visual camera was screwed up and I could only turn, not move. I was certain to make sure it was above ground, had appropriate transitions and that it was a VTOL vehicle (I want it to fly). Impossible or am I doing it wrong?

3] What is the best way to make Neo Bot Vehicles follow you? Mine tend to stop a lot and refuse to move. Sarcasm

4] Are server side mods (IE an AOW mod) able to be integrated into .pkg files and played thatway? I have been enticed by cool features such as AOW, CTF, CO OP with everyone on team GDI, and whatnot. But I am unsure how to go about this with a .pkg mod if it is even possible.

5] Anyone know of a website\community with Renegade models to use? I found models of the component towers from Tiberian Sun and was impressed by them, I was curious to know if there were others out there.

That is all I can remember at the moment.
Thanks, and I am glad to be here with a great Renegade community!
In Love

..Altzan..


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #352646 is a reply to message #352644] Tue, 30 September 2008 16:33 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
Messages: 2112
Registered: August 2006
Location: Ontario, Canada
Karma: 0
General (2 Stars)

For #5:
http://renhelp.net/index.php?mod=Models

http://ren.game-maps.net/index.php?action=category&id=184

http://ren.game-maps.net/index.php?action=category&id=183


Re: Intro + Some Questions [message #352748 is a reply to message #352644] Wed, 01 October 2008 07:25 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Thank you for the links, Lone. I really like that mini-obelisk In Love



I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #352902 is a reply to message #352644] Thu, 02 October 2008 05:23 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I found a mod that had a workable Hovercraft, but I still can't duplicate it. At least I know it's possible.

I also think the best way to make bots follow you is Hunt_The_Player, but I don't know how well that works, haven't tested.

Still curious about the single-player levels and serverside-mods things though.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #352903 is a reply to message #352644] Thu, 02 October 2008 05:45 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Hunt the player makes them follow then nearest player, and as far as I know, they won't stop until either the person dies, or they die.

As for the hovercraft, I don't entirely know how to get it to work, but chances are likely you'd need to mess with alot of the physics settings and the transition settings.


Toggle Spoiler
Re: Intro + Some Questions [message #352905 is a reply to message #352644] Thu, 02 October 2008 06:16 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I'm positive it's the physics. I might need to play the mod with the hovercraft, get in it, use the Edit_Vehicle command, and copy down the physics settings... that feels like stealing though Huh

Hunt the player would probably work. I think it would be cool for a bot tank to spawn/be built, goto the nearest person, follow them, and shoot enemies. I'll try to test the effectiveness of that soon when I have time.
Hopefully the hunt script will make it follow the nearest player, not just the host or something similar.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Thu, 02 October 2008 06:18]

Report message to a moderator

Re: Intro + Some Questions [message #352906 is a reply to message #352644] Thu, 02 October 2008 06:27 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Copy the orca vtol and change the model to the hovercraft.
Re: Intro + Some Questions [message #352947 is a reply to message #352906] Thu, 02 October 2008 16:12 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
RoShamBo wrote on Thu, 02 October 2008 08:27

Copy the orca vtol and change the model to the hovercraft.


This worked... sort of. The front right propeller spins on the Z axis instead of x, and the others dont spin at all. Not that I mind I guess Rocked Over

The waterspray sure is annoying but its probably too much effort to fix. And I had to change the Encyclopedia number to 22 for a better view.

Thanks for the tip, it flies now Satisfied


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #352967 is a reply to message #352644] Thu, 02 October 2008 20:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
You may wish to use M00_Action rather than Neo for your vehicles, as it has way more options. Server-side mods can be incorporated into mixes and packages only if they are modified presets. Things like chat commands cannot (yet).
Single-player maps have a system called VIS. VIS hides meshes of the map you can't see from your current position according to where you are standing. Under each normally reachable area of the map, hidden polygons determine VIS sectors. Your problems is you've probably made the spawners on top of buildings, and so the whole huge map is rendered until you walk over one of the VIS sectors. On the LE toolbar there is a button to show these sectors why you are in walk around mode.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Intro + Some Questions [message #352997 is a reply to message #352967] Fri, 03 October 2008 06:28 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Dthdealer wrote on Thu, 02 October 2008 22:21

You may wish to use M00_Action rather than Neo for your vehicles, as it has way more options.


Awesome, I'll give it a try. Thanks.

Dthdealer wrote on Thu, 02 October 2008 22:21

Server-side mods can be incorporated into mixes and packages only if they are modified presets. Things like chat commands cannot (yet).


I figured as much, just wanted some confirmation. Thanks again.

Dthdealer wrote on Thu, 02 October 2008 22:21

Single-player maps have a system called VIS. VIS hides meshes of the map you can't see from your current position according to where you are standing. Under each normally reachable area of the map, hidden polygons determine VIS sectors. Your problems is you've probably made the spawners on top of buildings, and so the whole huge map is rendered until you walk over one of the VIS sectors. On the LE toolbar there is a button to show these sectors why you are in walk around mode.


Actually (I'm referring to M02, the snow mission) I put the spawners practically on the same spot as where you spawn in the real level. Question- are the VIS presets? I deleted a lot of mission-specific instances off of the instances menu (waypoints, spawners, objectives, etc.) and pretty much left only powerups, the terrain, tiles, and transitions. Did I possibly delete it, or is the VIS combined with the terrain?


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #353190 is a reply to message #352644] Sat, 04 October 2008 11:58 Go to previous messageGo to next message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma: 0
Colonel
Not to be pesky or anytrhing, but would you be kind enough to release any thing? Even if no one uses it, we can still see how good your skills are/ or are not. (By the sound of it, seems like you have skill)

=Samous


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: Intro + Some Questions [message #353239 is a reply to message #353190] Sat, 04 October 2008 17:38 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
samous wrote on Sat, 04 October 2008 13:58

Not to be pesky or anytrhing, but would you be kind enough to release any thing? Even if no one uses it, we can still see how good your skills are/ or are not. (By the sound of it, seems like you have skill)

=Samous


WHAT THE FREAK.
You asked a the worst possible time. My laptop which holds all my files just blue-screened itself to **** and back yesterday. I am not joking. Unless I can figure out the problem I have lost renegade and ALL MY FILES to it as well! Angry

Eh. Sorry for the rant.

If I can fix the thing, then I will release what I have. A couple of friends have a few of them so I'll post them when I have time. Until then... *buries laptop in a grave*

Thanks for the replies everyone.

PS I saw at least 5 different exotic errors yesterday, but as of now the only two are:
error with ntfs.sys
error '#4' on Windows Startup Disk I attempted to use to fix my computer


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #353345 is a reply to message #352644] Sun, 05 October 2008 12:52 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I want to dance for joy right now.
I used the Microsoft Recovery Console to copy the files I wanted to keep to an external Jumpdrive (I had to copy EVERY FILE BY HAND TYPING AUGGGHH) and then completely wiped the HD and reinstalled Windows. So I saved my files and got my laptop back!
Not all is good though. Before I logged on here to report, the laptop bluescreened again. So it runs but is still unstable. I'll just use it for quick and comfortable internet access from now on and do my Renegade stuffs on my PC (even though it has a history of crashing when running Renegade).


EDIT: Never mind, the laptop died again. (Buries in grave) I'll just use my PC from now on.
Samous, I will release what I have made if you so desire. It will take a day or two however, I need to set up Renegade and Leveledit and all that on my PC.
Later.

-Altzan


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Thu, 09 October 2008 06:20]

Report message to a moderator

Re: Intro + Some Questions [message #353392 is a reply to message #352644] Sun, 05 October 2008 17:18 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
www.ubuntu.com

The VIS sectors are polygons and are part of the map's mesh. Go to the instances tab, double click on you terrain and check the tick-boxes next to all of the sectors startng with VIS to see them.
To fix your problem either re-calculate VIS or just discard all VIS data via the VIS menu at the top of LE, at the expense of your framerate.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 05 October 2008 17:18]

Report message to a moderator

Re: Intro + Some Questions [message #353394 is a reply to message #352644] Sun, 05 October 2008 17:25 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
LOL @ Ubuntu
My problems are hardware based, not software based. If I get Ubuntu it would probably still crash a lot.

That VIS tutorial is way too complicated for a gmax noob like me. If they're not there on the terrain in LE, I'll just abandon the idea...

Thanks.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #353407 is a reply to message #353394] Sun, 05 October 2008 22:36 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
Altzan wrote on Mon, 06 October 2008 10:25

LOL @ Ubuntu
My problems are hardware based, not software based. If I get Ubuntu it would probably still crash a lot.

That VIS tutorial is way too complicated for a gmax noob like me. If they're not there on the terrain in LE, I'll just abandon the idea...

Thanks.

VIS is not complicated at all. As I said, either dump/remove all VIS data from the level at the cost of your framerate or just re-calculate vis as described half-way through the tutorial. If you just wish to fix the problem, don't bother reading the theory work and don't bother with manual VIS spots or low granularities.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Intro + Some Questions [message #353470 is a reply to message #352644] Mon, 06 October 2008 12:38 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Ok, I understand. I'll take a look at the tutorial in more detail.
Also I will get what I have made up on a webpage soon but I won't be able to make progress on new ones for a while, my access to a computer is limited.

(PS I tried Ububtu and my computer still messes up. Instead of a bluecreen it just freezes.)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
icon1.gif  Re: Intro + Some Questions [message #353691 is a reply to message #352644] Wed, 08 October 2008 08:12 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Forget the website. I'll just post the files here so you can get a basic idea of my skills. Irrelevant really, because I have barely any time to mod Renegade anymore. I'll do my best though.
PM me any questions.

www.retrohhr.com/imabookfreak/coop.rar
(horribly basic co-op)

www.retrohhr.com/imabookfreak/inf1.rar
(infantry fighting)

www.retrohhr.com/imabookfreak/inf2.rar
(same as above but you're invincible)

www.retrohhr.com/imabookfreak/vehcombat.rar
(map with vehicles to get in, some random bots)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Wed, 08 October 2008 08:14]

Report message to a moderator

Re: Intro + Some Questions [message #353766 is a reply to message #353239] Wed, 08 October 2008 17:16 Go to previous messageGo to next message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma: 0
Colonel
Altzan wrote on Sat, 04 October 2008 17:38

My laptop which holds all my files just blue-screened itself to **** and back yesterday.


BTW, thats called the "Blue Screen Of Death" to any nerd. It's ok for the ranting, and also ok if it takes a few days to upload. I can w8. Thanks for you kind replie, instead of some one pissed of for asking.

=Samous

EDIT: LOL! I just reallised what the last post b4 mine was, sry.

EDIT*2: and, wich is the map with the hover craft? (if it is there). The idea you used sounded cool, and i whanted to try.


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here

[Updated on: Wed, 08 October 2008 17:20]

Report message to a moderator

Re: Intro + Some Questions [message #353824 is a reply to message #352644] Thu, 09 October 2008 06:17 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I knew it was a BSOD, I just didn't want to call it that because "bluescreened itself to **** and back" seemed more appropriate Listen

Also, I deleted the hovercraft because it was hard to see where I was flying it and it wouldn't hold up the vehicles I put on it (which was my origional intention). But here's some quick instruction on how to set it up:

Open the GDI_Vehicle_Hovercraft preset. Goto physics, copy the model path it uses.
Make a temp of GDI Orca (or Apache, but I think Orca's better because you do not have to copy its Encyclopedia ID value, which controls the viewpoint).
Name the temp something like GDI_Hovercraft_Player
Change its model path to the one you copied
Go to transitions and edit the transitions to allow players to enter/exit the hovercraft
That's pretty much all I had to do to get it working.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #353830 is a reply to message #353824] Thu, 09 October 2008 07:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
To get bots to follow you you need to open up your level and place a pathfind node, then generate the sectors. Pathfind tells a bot where it can move without getting stuck on a wall. Where ever the bot does not detect a pathfind network, it will not move which is why your bots don't follow you even if you have M04_Hunter_JDG attached to them.
index.php?t=getfile&id=7516&private=0
  • Attachment: pathfind.PNG
    (Size: 940.49KB, Downloaded 180 times)


Re: Intro + Some Questions [message #354573 is a reply to message #352644] Wed, 15 October 2008 22:28 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
For future reference to those viewing this topic:
Open Leveledit
New Mod
Goto Terrain->Levels: SinglePlayer->[InsertLevelHere]->
Open all presets inside (terrain, includes, etc.)
THIS INCLUDES VIS SECTORS
Add stuff to your chosen map and enjoy

Currently using Mission 2 and adding bots and stuff, FYI

Thanks for replies, all.

(Also apology for bump and really bad instruction... perhaps someone could donate a screenshot?)


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: Intro + Some Questions [message #354609 is a reply to message #354573] Thu, 16 October 2008 08:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
index.php?t=getfile&id=7606&private=0

Re: Intro + Some Questions [message #354661 is a reply to message #352644] Thu, 16 October 2008 15:51 Go to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
Thank you for the screenshot, Jerad.
When you follow this method, for the most part VIS is not a problem, at least it wasn't for M02... I tried it and only had lag at the dam part.
Also thanks for the pathfind help.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Previous Topic: Ending Game
Next Topic: odd request - sry, but i have to ask.
Goto Forum:
  


Current Time: Mon Jun 10 13:40:22 MST 2024

Total time taken to generate the page: 0.01109 seconds