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Building Destruction Question [message #350310] Wed, 10 September 2008 13:27 Go to next message
Mauler
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Registered: May 2003
Location: Alberta, Canada
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Would like to know more info on how Westwood setup there destroyed building texture?
I'm aware there is lightmap applied to the model, once a building has been destroyed how is it changed from normal to destroyed looking?, is a script? or something else? any info would be appreciated!.


http://www.renhelp.net/uploaded/user/Mauler/vis.jpg


This is what i want to do. This is my model using two different lightmap textures
I want to recreated what Westwood had done to there building destruction animations did but i have no idea where to start, I'm assuming it has to do with Visibility tracks and such correct me if I'm wrong.


http://www.renhelp.net/uploaded/user/Mauler/ani.jpg

[Updated on: Wed, 10 September 2008 19:44]

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Re: Building Destruction Question [message #350316 is a reply to message #350310] Wed, 10 September 2008 14:20 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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General (1 Star)
www.renhelp.net
Advanced building tutorial


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Building Destruction Question [message #350317 is a reply to message #350310] Wed, 10 September 2008 14:37 Go to previous messageGo to next message
Mauler
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Registered: May 2003
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Commander
That's not what i'm looking for

i'm not talking about the emitters and cracks, but the actual change in textures of the exterior of the building and how i can uses this effect in my maps? if it's possible
Re: Building Destruction Question [message #350361 is a reply to message #350310] Wed, 10 September 2008 18:55 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
anyone?
Re: Building Destruction Question [message #350421 is a reply to message #350317] Thu, 11 September 2008 01:30 Go to previous message
Veyrdite is currently offline  Veyrdite
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Mauler wrote on Thu, 11 September 2008 07:37

That's not what i'm looking for

i'm not talking about the emitters and cracks, but the actual change in textures of the exterior of the building and how i can uses this effect in my maps? if it's possible

Renhelp - advanced building tutorial
scroll down to the track-view section


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 11 September 2008 01:31]

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