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The apache and orca [message #345540] Thu, 07 August 2008 20:18 Go to next message
gkl21
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Is there anything indicating that they should actually have a reload time / clip max amount? All other units have these, but those two do not. Just seems a bit ocward.
Re: The apache and orca [message #345545 is a reply to message #345540] Thu, 07 August 2008 21:14 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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It is very ocward
Re: The apache and orca [message #345607 is a reply to message #345540] Fri, 08 August 2008 06:36 Go to previous messageGo to next message
JoeBro is currently offline  JoeBro
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i know. ("ocward", very funny lol) Yes it is "awkward." Maybe they have ammo with no reloads so they would actually stand a chance in the air when they fight other units. Maybe. Also, when TT makes that new patch, I want them to make the Orca have more of a challenge when it fights the Apache. I mean, c'mon. The Orca has almost unlimited range with its machine gun, while the Apache has very short range. It doesn't seem fair. While the Apache may be quieter than the Orca, it still doesn't make much of a difference because you are looking at your surroundings constantly anyway. Besides, they're the same price and the Apache is worse. They should make it more even. Sarcasm

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Re: The apache and orca [message #345608 is a reply to message #345540] Fri, 08 August 2008 06:38 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Don't touch the orca or apache.

On flying maps nod is compensated for the apache's lack of range by the swiftier ability to get light tanks, furthermore the light tank is much better for hitting orcas than the med is for hitting apaches.


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[Updated on: Sat, 09 August 2008 07:12]

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Re: The apache and orca [message #345609 is a reply to message #345540] Fri, 08 August 2008 06:40 Go to previous messageGo to next message
JoeBro is currently offline  JoeBro
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still... that's only 1 map... Sarcasm

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Re: The apache and orca [message #345610 is a reply to message #345540] Fri, 08 August 2008 06:41 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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The heli has a much bigger range for rockets.

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Re: The apache and orca [message #345638 is a reply to message #345540] Fri, 08 August 2008 11:59 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Although I agree it is strange that there is no clip max, the patch will not change presets, so it won't change this.

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Re: The apache and orca [message #345646 is a reply to message #345638] Fri, 08 August 2008 13:07 Go to previous messageGo to next message
Starbuzzz
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gkl21 wrote on Thu, 07 August 2008 22:18

Is there anything indicating that they should actually have a reload time / clip max amount?


No. I think it was intended.

gkl21 wrote on Thu, 07 August 2008 22:18

All other units have these, but those two do not.


Because they (Orca/Apache) are highly vulnerable due to their lack of armor. No-reload compensates for that.

StealthEye wrote on Fri, 08 August 2008 13:59

Although I agree it is strange that there is no clip max, the patch will not change presets, so it won't change this.


Nothing strange about no clip. Thank you for that decision.


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[Updated on: Fri, 08 August 2008 13:32]

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Re: The apache and orca [message #345676 is a reply to message #345540] Fri, 08 August 2008 19:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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They do have reload times but unlimited ammo per clip, fooling us into tapping R uselessly after each battle.

In my opinion, it's something that doesn't need changing.


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Re: The apache and orca [message #345703 is a reply to message #345540] Fri, 08 August 2008 22:01 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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I was worried about this, the idea behind TT is to fix bugs and glitches, not to change gameplay! The fact there is even a good group after 6 years proves the gameplay is fine, fucking around with things that aren't broken is a waste of time and will just delay things..the pointsfix is just 1 example.

Re: The apache and orca [message #346286 is a reply to message #345540] Mon, 11 August 2008 21:31 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Plus even though some of the other vehicles have reloads it's pretty much the same as when the orca/apache takes a second to fire another rocket. The reload times for thoe vehicles is quite short.

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Re: The apache and orca [message #346287 is a reply to message #345703] Mon, 11 August 2008 21:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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trooprm02 wrote on Fri, 08 August 2008 22:01

I was worried about this, the idea behind TT is to fix bugs and glitches, not to change gameplay! The fact there is even a good group after 6 years proves the gameplay is fine, fucking around with things that aren't broken is a waste of time and will just delay things..the pointsfix is just 1 example.

troop stfu every time i read ur post u piss me off u jsut want to use ur hacks and glitches to win....they arnt chaning gameplay there fixing gicthes left behind get that threw your heads
Re: The apache and orca [message #346353 is a reply to message #345540] Tue, 12 August 2008 06:56 Go to previous messageGo to next message
gkl21
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There is nothing (in the code) indicating that this is a bug, so it remains the same. Simple as that.
Re: The apache and orca [message #346385 is a reply to message #346287] Tue, 12 August 2008 09:19 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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SSnipe wrote on Tue, 12 August 2008 00:34

trooprm02 wrote on Fri, 08 August 2008 22:01

I was worried about this, the idea behind TT is to fix bugs and glitches, not to change gameplay! The fact there is even a good group after 6 years proves the gameplay is fine, fucking around with things that aren't broken is a waste of time and will just delay things..the pointsfix is just 1 example.

troop stfu every time i read ur post u piss me off u jsut want to use ur hacks and glitches to win....they arnt chaning gameplay there fixing gicthes left behind get that threw your heads



lmfaoooo, aren't you that known *cheat name removed*(aimbot) abuser who can back (like what 3 times?) everytime coming up with a different story, but ya im the one that uses "hacks", good fucking game bitch. In Love


Re: The apache and orca [message #346612 is a reply to message #346385] Wed, 13 August 2008 19:07 Go to previous messageGo to next message
u6795 is currently offline  u6795
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trooprm02 wrote on Tue, 12 August 2008 12:19

SSnipe wrote on Tue, 12 August 2008 00:34

trooprm02 wrote on Fri, 08 August 2008 22:01

I was worried about this, the idea behind TT is to fix bugs and glitches, not to change gameplay! The fact there is even a good group after 6 years proves the gameplay is fine, fucking around with things that aren't broken is a waste of time and will just delay things..the pointsfix is just 1 example.

troop stfu every time i read ur post u piss me off u jsut want to use ur hacks and glitches to win....they arnt chaning gameplay there fixing gicthes left behind get that threw your heads



lmfaoooo, aren't you that known *cheat name removed*(aimbot) abuser who can back (like what 3 times?) everytime coming up with a different story, but ya im the one that uses "hacks", good fucking game bitch. In Love

Why is it you can be simultaneously intelligent and well spoken and retarded an immature in one topic?


yeah
Re: The apache and orca [message #346617 is a reply to message #345540] Wed, 13 August 2008 20:42 Go to previous messageGo to next message
[NE]Fobby[GEN]
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I think the firing angles of the Orca and Apache need to be fixed for the patch. The Orca's machine gun was able to fire at higher angles than the Apache's, so they should be identical.

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Re: The apache and orca [message #346733 is a reply to message #346617] Thu, 14 August 2008 14:01 Go to previous messageGo to next message
blly is currently offline  blly
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Fobby[GEN] wrote on Wed, 13 August 2008 22:42]I think the firing angles of the Orca and Apache need to be fixed for the patch. The Orca's machine gun was able to fire at higher angles than the Apache's, so they should be identical.

i think you are retarded.

Re: The apache and orca [message #346737 is a reply to message #346733] Thu, 14 August 2008 14:28 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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blly wrote on Thu, 14 August 2008 16:01

[NE

Fobby[GEN] wrote on Wed, 13 August 2008 22:42]I think the firing angles of the Orca and Apache need to be fixed for the patch. The Orca's machine gun was able to fire at higher angles than the Apache's, so they should be identical.

i think you are retarded.



I think you need to stop posting until you have something intelligent to say.

[Updated on: Thu, 14 August 2008 14:28]

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Re: The apache and orca [message #346740 is a reply to message #346617] Thu, 14 August 2008 15:02 Go to previous message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Fobby[GEN] wrote on Thu, 14 August 2008 04:42]I think the firing angles of the Orca and Apache need to be fixed for the patch. The Orca's machine gun was able to fire at higher angles than the Apache's, so they should be identical.


It is due to the different postion of the gun, the apache can fire at lower angles in response to this making it better for rushing a havoc.


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