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Re: Reticle Skins Per Weapon [message #345570 is a reply to message #343411] Fri, 08 August 2008 00:17 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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I just want to ask, if this does make it in as official, can it be made part of the actual scripts.dll itself (Stewie states that it uses a .dll of it's own)? I don't see a reason why it would have a .dll of it's own in the end. It would just clutter things up.
Re: Reticle Skins Per Weapon [message #345634 is a reply to message #343411] Fri, 08 August 2008 11:52 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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If it will be included, it will indeed be included in one of the TT dll's.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Reticle Skins Per Weapon [message #345635 is a reply to message #345634] Fri, 08 August 2008 11:56 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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StealthEye wrote on Fri, 08 August 2008 11:52

If it will be included, it will indeed be included in one of the TT dll's.

he already made it....everyone wnats it...ADD IT!
Re: Reticle Skins Per Weapon [message #345663 is a reply to message #345635] Fri, 08 August 2008 15:12 Go to previous messageGo to next message
blly is currently offline  blly
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SSnipe wrote on Fri, 08 August 2008 13:56

StealthEye wrote on Fri, 08 August 2008 11:52

If it will be included, it will indeed be included in one of the TT dll's.

he already made it....everyone wnats it...ADD IT!

Re: Reticle Skins Per Weapon [message #345808 is a reply to message #345570] Sat, 09 August 2008 17:51 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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TruYuri wrote on Fri, 08 August 2008 02:17

I don't see a reason why it would have a .dll of it's own in the end. It would just clutter things up.


It ended up having problems when joining servers that were not hosted by the player. (I.E. It worked in Multiplayer Practice, but not in, for example, the BlackIntel servers.)


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: Reticle Skins Per Weapon [message #345836 is a reply to message #345808] Sat, 09 August 2008 22:49 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Stewie wrote on Sat, 09 August 2008 17:51

TruYuri wrote on Fri, 08 August 2008 02:17

I don't see a reason why it would have a .dll of it's own in the end. It would just clutter things up.


It ended up having problems when joining servers that were not hosted by the player. (I.E. It worked in Multiplayer Practice, but not in, for example, the BlackIntel servers.)

So it dont work?
Re: Reticle Skins Per Weapon [message #345996 is a reply to message #343411] Sun, 10 August 2008 16:02 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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No, it works fine. But that's why I needed the external DLL (instead of just using scripts.dll).

Anyway, I put it into beta, so here's the link:
http://74.220.215.227/~niteserv/viewtopic.php?f=5&t=474

PLEASE make sure you read the Readme first. I'm tired of helping people who don't have the courtesy to consult a text file first.


http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: Reticle Skins Per Weapon [message #346616 is a reply to message #343411] Wed, 13 August 2008 19:55 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Some may think this is a dumb question, but this is NOT RG compatible right?

And NO, Not running RG is not an option for me.
Re: Reticle Skins Per Weapon [message #346627 is a reply to message #343411] Wed, 13 August 2008 22:27 Go to previous messageGo to next message
rhuarc is currently offline  rhuarc
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the ini would stop it i believe, just like the hud
Re: Reticle Skins Per Weapon [message #346630 is a reply to message #343411] Wed, 13 August 2008 23:10 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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That is what I figured.
Re: Reticle Skins Per Weapon [message #346640 is a reply to message #346616] Thu, 14 August 2008 00:14 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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ChewML wrote on Thu, 14 August 2008 04:55

Some may think this is a dumb question, but this is NOT RG compatible right?

And NO, Not running RG is not an option for me.

When it will be included in TT, RG won't be used anymore. So you'll have to wait.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Reticle Skins Per Weapon [message #346641 is a reply to message #343411] Thu, 14 August 2008 00:15 Go to previous messageGo to next message
Craziac is currently offline  Craziac
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I haven't personally tried running it with RG. I do use game2.exe but I don't run RG while playing.

http://demonshall.net/Stewie/images/OblivStewieSig.jpg
Re: Reticle Skins Per Weapon [message #346685 is a reply to message #343411] Thu, 14 August 2008 06:21 Go to previous message
ChewML is currently offline  ChewML
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Well this is just one more good reason that I can't wait for these new scripts. Wink
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