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ok, what the heck? [message #34383] Sun, 27 July 2003 15:41 Go to next message
Deafwasp is currently offline  Deafwasp
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Registered: February 2003
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Colonel
For whatever reason... I must be missing something. I cant seem to make a semi-transparet texture. I mean, like the trees and plants are.
ok, what the heck? [message #34391] Sun, 27 July 2003 16:35 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Registered: April 2003
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Colonel
Make sure that:

1. You have an Alpha channel in your paint program before saving, and that your save settings allow you to retain that alpha channel.
2. In RenX, the materials blend mode (under the Shader tab) setting is set to Alpha Blend.
3. In the tools menu, under W3D Settings, VAlpha is checked.
ok, what the heck? [message #34427] Sun, 27 July 2003 22:50 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
hmmm.... I am sure I did it right...
ok, what the heck? [message #34428] Sun, 27 July 2003 22:54 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Registered: April 2003
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Colonel
If you've previously run Compute Vertex Solve on the map, that might affect it too. Trying loading the .w3d fresh in LevelEdit and see if it works.
ok, what the heck? [message #34865] Tue, 29 July 2003 17:06 Go to previous message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
nope
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