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Laser Walls [message #343039] Sun, 27 July 2008 00:55 Go to next message
Hades is currently offline  Hades
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This is the second time its happened to me , i put laser walls in a map and they shift up or sideways to where they should be

http://img523.imageshack.us/img523/8222/wallsvk1.th.png


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Re: Laser Walls [message #343040 is a reply to message #343039] Sun, 27 July 2008 01:06 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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You cant rotate objects serverside, just the Z rotation works
Re: Laser Walls [message #343107 is a reply to message #343039] Sun, 27 July 2008 15:02 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Looks like you're trying to make blockers for snipe games.

Why don't you use the M08_Rubble_Stub instead of the Simple_Sydney_SandM_Wall. It's wider and less headaches.

You should use Simple_Sydney_SandM_Wall only when you need to block small sections like tunnel entrances or something.


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Re: Laser Walls [message #343203 is a reply to message #343040] Mon, 28 July 2008 01:18 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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madrackz wrote on Sun, 27 July 2008 04:06

You cant rotate objects serverside, just the Z rotation works


Not true, you can set the transform of an object with PhysicalGameObj::Set_Transform(Matrix3D *mat)


-Lee
Re: Laser Walls [message #343422 is a reply to message #343039] Tue, 29 July 2008 01:49 Go to previous messageGo to next message
Hades is currently offline  Hades
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Awesome thanks xpert , also where you at these days Razz

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Re: Laser Walls [message #343428 is a reply to message #343422] Tue, 29 July 2008 03:34 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Hades wrote on Tue, 29 July 2008 09:49

Awesome thanks xpert , also where you at these days :p


Guess who, liar! ;o


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Tue, 29 July 2008 03:35]

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Re: Laser Walls [message #343723 is a reply to message #343203] Wed, 30 July 2008 08:42 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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pvtschlag wrote on Mon, 28 July 2008 03:18

madrackz wrote on Sun, 27 July 2008 04:06

You cant rotate objects serverside, just the Z rotation works


Not true, you can set the transform of an object with PhysicalGameObj::Set_Transform(Matrix3D *mat)

serverside? pic?
Re: Laser Walls [message #343849 is a reply to message #343039] Wed, 30 July 2008 17:20 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Yes it can be done serverside.



-Lee
Re: Laser Walls [message #343893 is a reply to message #343039] Wed, 30 July 2008 19:55 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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nice lol.

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Re: Laser Walls [message #344015 is a reply to message #343428] Thu, 31 July 2008 10:45 Go to previous message
CarrierII is currently offline  CarrierII
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Ryu wrote on Tue, 29 July 2008 11:34

Hades wrote on Tue, 29 July 2008 09:49

Awesome thanks xpert , also where you at these days Razz


Guess who, liar! ;o


What the?


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