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Re: Hud [message #329551 is a reply to message #329498] Wed, 07 May 2008 23:57 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
cAmpa wrote on Wed, 07 May 2008 23:50

Blaaaaaaa.


I like your arguments. They show that you're a really intelligent person.

Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.

As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.

You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.

You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?

I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord

[Updated on: Thu, 08 May 2008 00:08]

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Re: Hud [message #329553 is a reply to message #329048] Thu, 08 May 2008 00:35 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Back on topic. Great HUD, I will be wanting this once it's done, and I wonder, is it possible to change the graphic around the HUD at all? For that would be excellent.

Great work!
Big Ups


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Hud [message #329555 is a reply to message #329048] Thu, 08 May 2008 00:56 Go to previous messageGo to next message
Wiener is currently offline  Wiener
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there was no off topic Huh

And, of course, this is technically/graphically a very good work. Think none doubts that. And I also appreciate that Deathlink discusses it with other players before he releases it Thumbs Up


w w w. T h e K O S s 2. o r g

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Re: Hud [message #329563 is a reply to message #329551] Thu, 08 May 2008 03:30 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Goztow wrote on Thu, 08 May 2008 08:57

cAmpa wrote on Wed, 07 May 2008 23:50

Blaaaaaaa.


I like your arguments. They show that you're a really intelligent person.

Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.

As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.

You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.

You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?

I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.


You call "blaaaa" an argument?
Look at the first post in this topic and you will know why i use "blaaaaa".
k thx.
My opinion is, everyone can use it, should use it, because its recommended to use scripts.
And you need Scripts to use our HUD.

Im sure you never played on my Server, (its nothing for oldschoolers) its really recommended to use there Scripts or RR.
That's the reason why i used my time to make scripts more interesting.

And some posts ago i said already that i will make that feature only useable on my Server, cause of your critique.

And btw, i like you too. ^^


Bückstabü!
Re: Hud [message #329568 is a reply to message #329048] Thu, 08 May 2008 05:11 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Could you please make a public version that can be used in all servers please.

I don't play Renegade much, well infact, I haven't for months, but am thinking of others, it would suck to host this cool hud on Game-Maps.NET but it be limited to like one server. Sad

[Updated on: Thu, 08 May 2008 05:11]

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Re: Hud [message #329571 is a reply to message #329551] Thu, 08 May 2008 05:32 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Goztow wrote on Thu, 08 May 2008 01:57

cAmpa wrote on Wed, 07 May 2008 23:50

Blaaaaaaa.


I like your arguments. They show that you're a really intelligent person.

Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.

As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.

You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.

You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?

I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.

You obviously never played against a cheating team with radarhack, or you'd know how ridiculous your post is.
Re: Hud [message #329573 is a reply to message #329563] Thu, 08 May 2008 06:05 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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cAmpa wrote on Thu, 08 May 2008 05:30

Goztow wrote on Thu, 08 May 2008 08:57

cAmpa wrote on Wed, 07 May 2008 23:50

Blaaaaaaa.


I like your arguments. They show that you're a really intelligent person.

Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.

As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.

You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.

You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?

I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.


You call "blaaaa" an argument?
Look at the first post in this topic and you will know why i use "blaaaaa".
k thx.
My opinion is, everyone can use it, should use it, because its recommended to use scripts.
And you need Scripts to use our HUD.

Im sure you never played on my Server, (its nothing for oldschoolers) its really recommended to use there Scripts or RR.
That's the reason why i used my time to make scripts more interesting.

And some posts ago i said already that i will make that feature only useable on my Server, cause of your critique.

And btw, i like you too. ^^


yo boss, dont release hud for his gamemaps and for public, keep it for yourself and Deathlink6.0 Blush


Re: Hud [message #329585 is a reply to message #329573] Thu, 08 May 2008 07:54 Go to previous messageGo to next message
DL60 is currently offline  DL60
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My last statement to this topic:

The building/harv live informations are legal to know for ccr player because everybody has access to them in a game. To know the positions of all players behind walls (wallhack) is unfair information for a player to know and definitly a cheat. Btw thats why this comparison to WoW statshack wasn't at the right place because these stat-informations are unfair a not accessable the building livebars are that for every player as I said.

And I think these buildingsbars are feature like minelimit or other serverside modifictions. As we said it will be only usable on rencom servers so it will be like serverside-feature.

In addition this advantage you gain (not pressing k) is such a small one (converges to zero) that it will not influence which team wins at the end. Especially on marathon servers which are the most visited servers these days.

It is just a nice feature for rencom players. In this context I can't really understand your doubts.

Edit: It is your choice. If you don't like playing with this feature - don't play @ rencom.

[Updated on: Thu, 08 May 2008 08:49]

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Re: Hud [message #329598 is a reply to message #329048] Thu, 08 May 2008 09:41 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Looks cool. Will sure try it, but for some reason im too fond of my Tiberium HUD (Normal Renegade HUD with Tiberium look, green, crystals etc) which i got for 2-3 years now Smile Will it also include all the standard renegade maps on the HUD, and correct size? Surprised
Re: Hud [message #329602 is a reply to message #329048] Thu, 08 May 2008 10:27 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Compatible with every size, all standard maps are in.
But read what i wrote.


Bückstabü!
Re: Hud [message #329608 is a reply to message #329571] Thu, 08 May 2008 11:38 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Surth wrote on Thu, 08 May 2008 14:32

Goztow wrote on Thu, 08 May 2008 01:57


I like your arguments. They show that you're a really intelligent person.

Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.

As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.

You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.

You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?

I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.

You obviously never played against a cheating team with radarhack, or you'd know how ridiculous your post is.


Did you miss the "at some points"?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Hud [message #329614 is a reply to message #329048] Thu, 08 May 2008 12:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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its better at no point. It just isnt Gozy, sorry.
Re: Hud [message #329618 is a reply to message #329614] Thu, 08 May 2008 12:31 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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lol whats a problem? lets Campa removes harvester health and icon from main screen and all be okey now?
(unfortunatly i cant run renegade ressurection scripts and mod itself with my radar stuff) Huh
by the way, i like that cnc3 style radar rims by Deathlink6.0, congratZ m8 (wait UI mod files from Kane's Wrath... Apoc's Wrath lmao...)


[Updated on: Thu, 08 May 2008 12:33]

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Re: Hud [message #329890 is a reply to message #329048] Sat, 10 May 2008 07:16 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Your a retard if you think that that HUD is a cheat in any way. Campa do you think you could release the building health as a standalone from the whole HUD, if it works :/
Re: Hud [message #329912 is a reply to message #329239] Sat, 10 May 2008 11:22 Go to previous messageGo to next message
saberhawk
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SSnipe wrote on Tue, 06 May 2008 09:03

pe21789 wrote on Mon, 05 May 2008 05:38


ChangeList:
- Fixed a memleak in shaders.dll from scripts 3.44.



what memory leak is that? something we should know about?


Nothing important
Re: Hud [message #329918 is a reply to message #329048] Sat, 10 May 2008 11:53 Go to previous messageGo to next message
DrasticDR is currently offline  DrasticDR
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how long till this is released? any ideas?
Re: Hud [message #340403 is a reply to message #329099] Fri, 11 July 2008 20:40 Go to previous messageGo to next message
marcin205 is currently offline  marcin205
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renalpha wrote on Mon, 05 May 2008 14:19

press K and u got that too

yes but when base is attacked time is important


http://i49.tinypic.com/26392jb.jpg
Re: Hud [message #340410 is a reply to message #340403] Fri, 11 July 2008 21:48 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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marcin205 wrote on Fri, 11 July 2008 22:40

renalpha wrote on Mon, 05 May 2008 14:19

press K and u got that too

yes but when base is attacked time is important

I usually just tap K while running. I can see both the battlefield and the status of buildings and stuff.
Re: Hud [message #340421 is a reply to message #329048] Sat, 12 July 2008 01:40 Go to previous messageGo to next message
a000clown
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I don't pay much attention to my buildings since I'm almost always at the front lines with a tank, by the time I get back to base it's too late to do anything.
Having those health bars at the side would help to inform my team to repair though.

To me I wouldn't define cheating as making readily available information more easily accessible. The health of the harv is not displayed anywhere as far as I know though, so that alone I would consider a cheat, the rest is fine.

Never been a fan of the fancy radar though. It serves its purpose, which isn't to look all glorified on your screen.

Whether I would use it or not I'm unsure, but I have to admit it is the best hud I've seen so far and overall a very good job.
Re: Hud [message #340423 is a reply to message #329048] Sat, 12 July 2008 01:43 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
these buildings shit are taking to much HUD space its just annoying
Re: Hud [message #340425 is a reply to message #329048] Sat, 12 July 2008 01:49 Go to previous messageGo to next message
a000clown
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I agree, although it's mostly transparent.

Btw, anyone know what the Networks thing in the bottom corner is? I can't figure out what the numbers represent.
Re: Hud [message #340428 is a reply to message #340425] Sat, 12 July 2008 03:31 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Clown wrote on Sat, 12 July 2008 10:49

I agree, although it's mostly transparent.

Btw, anyone know what the Networks thing in the bottom corner is? I can't figure out what the numbers represent.


heej, I like to know that to


Moding can be real Fun...
Re: Hud [message #340459 is a reply to message #329048] Sat, 12 July 2008 08:27 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Is this thing ever gonna be released or not, because I find it a pisstake to show off something like that and not release it.
Re: Hud [message #340473 is a reply to message #340459] Sat, 12 July 2008 09:13 Go to previous messageGo to next message
RMCool13 is currently offline  RMCool13
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IronWarrior wrote on Sat, 12 July 2008 10:27

Is this thing ever gonna be released or not, because I find it a pisstake to show off something like that and not release it.



For some reason RenegadeX comes to mind


https://imagizer.imageshack.us/v2/540x106q90/269/user964pic1701221027282.jpg
Re: Hud [message #340481 is a reply to message #329048] Sat, 12 July 2008 10:22 Go to previous messageGo to previous message
ChewML is currently offline  ChewML
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I would love to be able to use one of these HUDs, but the problem is they are not OK with RG (some of us don't have the option of not running it).

So if someone could please talk to someone higher up and get these ini files for the maps allowed that would be great.
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