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3D Modeling 1 final proj [message #334800] Wed, 11 June 2008 22:02 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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My three final project renderings for 3D Modeling 1, the assignment was to model a room. I went a bit farther than I should have. It'll make a great portfolio piece and is also going to be my final project for texturing 1.

http://i27.tinypic.com/2z8rgps.jpg

http://i27.tinypic.com/55fj35.jpg

http://i29.tinypic.com/33osgv9.jpg

Thought I'd share it and see what everyone thought. I've got a lot more to model in the scene for my next quarter of classes, stuff I didn't get a chance to do this time. It's going to have a full exterior (window shot looking at an island in the distance) complete with sun, sky, etc...
Re: 3D Modeling 1 final proj [message #334802 is a reply to message #334800] Wed, 11 June 2008 22:15 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Looks good Thumbs Up but you are missing a C&C Renegade poster and/or havoc in the scene Razz

Re: 3D Modeling 1 final proj [message #334804 is a reply to message #334800] Wed, 11 June 2008 22:33 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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Looks good, I can't wait till its textured. It would make a good Rats map for Counter Strike.

http://www.tiberiumforums.net/sig/tiberiumforumssig.jpg
Re: 3D Modeling 1 final proj [message #334806 is a reply to message #334800] Wed, 11 June 2008 22:36 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Not at 150,000 polygons it wouldn't Smile I'd definitely have to remodel it all to remove the extra details.
Re: 3D Modeling 1 final proj [message #334807 is a reply to message #334800] Wed, 11 June 2008 22:46 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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thats awesome man
Re: 3D Modeling 1 final proj [message #334809 is a reply to message #334804] Wed, 11 June 2008 23:22 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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DarkDemin wrote on Thu, 12 June 2008 06:33

Looks good, I can't wait till its textured. It would make a good Rats map for Counter Strike.


RATS maps are made in Hammer tool.. exploiting 3d skyboxes (or so I take it.)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: 3D Modeling 1 final proj [message #334813 is a reply to message #334800] Thu, 12 June 2008 00:11 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
I like the lightning a lot.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: 3D Modeling 1 final proj [message #334829 is a reply to message #334800] Thu, 12 June 2008 04:20 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Geil man
Re: 3D Modeling 1 final proj [message #334834 is a reply to message #334800] Thu, 12 June 2008 05:41 Go to previous messageGo to next message
warranto is currently offline  warranto
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Pfff... you still need to skin it!

Wink (heh, sorry... had to make the comment. Kidding of course )
Re: 3D Modeling 1 final proj [message #334836 is a reply to message #334800] Thu, 12 June 2008 05:46 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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new gdi barracks ?
Re: 3D Modeling 1 final proj [message #334838 is a reply to message #334800] Thu, 12 June 2008 05:50 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Very nice. Any chance of showing a wireframe pic of it?

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Re: 3D Modeling 1 final proj [message #334976 is a reply to message #334800] Thu, 12 June 2008 16:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yeah, here you go:

http://i31.tinypic.com/aomfq9.jpg

http://i30.tinypic.com/2v2bj35.jpg

http://i32.tinypic.com/24gvqew.jpg
Re: 3D Modeling 1 final proj [message #334977 is a reply to message #334976] Thu, 12 June 2008 16:57 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
****CAUTION****

DONT PUT THIS ROOM AS A MAP IN RENEGADE. OR YOUR RENEGADE WILL EXPLODE!!!


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Re: 3D Modeling 1 final proj [message #334978 is a reply to message #334977] Thu, 12 June 2008 17:06 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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HeavyX101 wrote on Thu, 12 June 2008 18:57

****CAUTION****

DONT PUT THIS ROOM AS A MAP IN RENEGADE. OR YOUR RENEGADE WILL EXPLODE!!!


How so? Can someone clarify this for me please?


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: 3D Modeling 1 final proj [message #334979 is a reply to message #334978] Thu, 12 June 2008 17:07 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
Lots of polygons, renegade will crash, same as saying renegade will explode.

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Re: 3D Modeling 1 final proj [message #334987 is a reply to message #334800] Thu, 12 June 2008 18:14 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Moderator/Captain

Me and Nodbugger made several maps that were 6,000,000 polygons + and they ran fine on a 4mb card. Textures are what kill the Renegade engine not polygons.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: 3D Modeling 1 final proj [message #334989 is a reply to message #334987] Thu, 12 June 2008 18:19 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
6,000,000 polygons?!?!?!!?!
Do i need a good video card for that?
I have 256mb 7900 gs os(desktop) and 512mb 8800 gts(laptop).


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Re: 3D Modeling 1 final proj [message #334992 is a reply to message #334800] Thu, 12 June 2008 18:40 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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No like I said we did it on a 4mb integrated ATI Rage LT Pro. The computer was a 450mhz Compaq Presario with an AMD K6-2.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: 3D Modeling 1 final proj [message #335004 is a reply to message #334800] Thu, 12 June 2008 19:11 Go to previous messageGo to next message
Zion is currently offline  Zion
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Renegades 3D graphics engine is stronger than most people believe. Just because it's old doesn't mean it can't take it. The reason Renegades models are so low poly is because EA made Westwood rush the creation, so they cut corners.
Re: 3D Modeling 1 final proj [message #335056 is a reply to message #334800] Fri, 13 June 2008 03:45 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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As Doitle said, the engine can handle a *beep*load of polygons as long as they are not textured. Make a sphere for instance, with the highest polygon count RenX/3Dsmax can handle, split it into multiple meshes, export it and watch the W3D engine have fun.
The bedroom rocks! Unfortunately it lacks nod Propaganda Razz


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 13 June 2008 03:46]

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Re: 3D Modeling 1 final proj [message #335096 is a reply to message #335056] Fri, 13 June 2008 08:33 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
I'm not showing off the model.
Here is a model my bro made once.
http://img135.imageshack.us/img135/5941/scorpiontankfrontki7.jpg

It is 20495 polygons. I put 3 of them in a blank map (61485 polygons now) and then played the map. My FPS was about 30-50. The game wasnt even lagging. Smile


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Re: 3D Modeling 1 final proj [message #335098 is a reply to message #334800] Fri, 13 June 2008 08:38 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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OH FUCK nice model
Re: 3D Modeling 1 final proj [message #335105 is a reply to message #335098] Fri, 13 June 2008 09:04 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
TNX Smile

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Re: 3D Modeling 1 final proj [message #335106 is a reply to message #335096] Fri, 13 June 2008 09:53 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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HeavyX101 wrote on Fri, 13 June 2008 10:33

I'm not showing off the model.
Here is a model my bro made once.
http://img135.imageshack.us/img135/5941/scorpiontankfrontki7.jpg

It is 20495 polygons. I put 3 of them in a blank map (61485 polygons now) and then played the map. My FPS was about 30-50. The game wasnt even lagging. Smile

Yeah, it would lag if there was a rush, obviosuly.


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: 3D Modeling 1 final proj [message #335107 is a reply to message #335106] Fri, 13 June 2008 10:01 Go to previous messageGo to previous message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
Hey cnc95fan, i'm not trying to be mean, but why does BFD has low poly buildings?

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