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TUTORIAL: Stealth Zones [message #3248] Thu, 06 March 2003 10:59 Go to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
I have just written another tutorial on how to make stealth generator zones using Dantes's Scripts. You add these to a map and when Infantry or vehicles enter the zone they become stealth for the time that they remain in the zone. You may find a good use for it. A good feature of this script is that you can attach one part to a building so when the building gets destroyed the stealth zone is disables, excellent for a stealth lab or something or maybe a stealth bunker to hide your units away from the enemy whilst you plan tactics. The good thing is that you can also set the team which units it will turn stealth which could be used for a bunker idea that i mentioned.

You can get it over at http://www.nodnl.net and it will also be in RenHelp 2.

-General Havoc


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TUTORIAL: Stealth Zones [message #3250] Thu, 06 March 2003 11:13 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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great ill try it right away
TUTORIAL: Stealth Zones [message #3251] Thu, 06 March 2003 11:23 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
Where do we find the scripts, I have been looking for them, and I can't find them.

-->
TUTORIAL: Stealth Zones [message #3253] Thu, 06 March 2003 11:25 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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The teleport tutorial or the stealth zone tutorial explains everything at the top of the pages. Read through and it will tell you how to install them too. Anyone with very basic knowlage of leveledit should be able to get these scripts working because i explained in detail.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
TUTORIAL: Stealth Zones [message #3268] Thu, 06 March 2003 11:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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nice work General Smile

I'll be looking forward to more tutorials from you!


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

TUTORIAL: Stealth Zones [message #3283] Thu, 06 March 2003 12:09 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
Wow this script Owns!!

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TUTORIAL: Stealth Zones [message #3324] Thu, 06 March 2003 13:38 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Colonel
does it stealth buildings? Until then, it aint a stealth generator.
TUTORIAL: Stealth Zones [message #3328] Thu, 06 March 2003 13:42 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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untill they make one for buildings this is good enough for me
TUTORIAL: Stealth Zones [message #3335] Thu, 06 March 2003 14:21 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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No it doesn't stealth buildings. I wrote the tutorial not the script remember. It may be possible but having a stealth weapons factory hardly seems useful. Anyway i think that a stealth building script would be possible. I didn't say it was a stealth generator anyway, its a stealth Zone generator meaning its attached to a defined zone.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
TUTORIAL: Stealth Zones [message #3357] Thu, 06 March 2003 15:40 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
awsome!!! im defenatly gonna try that out after im done my homework. Very Happy

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
TUTORIAL: Stealth Zones [message #3373] Thu, 06 March 2003 16:37 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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damn thats sounds kewl..i just got into makin maps..so wehn i ahve had a few more attemps i will try this

/me plans to make both bases invisble from the enemy :twisted:
TUTORIAL: Stealth Zones [message #3401] Thu, 06 March 2003 17:06 Go to previous messageGo to next message
Griever92
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excellent, i might implement this into one of my mods that i've been working on for a while. Never got around to finishing it though.....

Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
TUTORIAL: Stealth Zones [message #3412] Thu, 06 March 2003 17:33 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Next Tutorial is based on TDA_Toggle_Stealth_Zone i think you will like it. It's not as powerful in some ways as the one that i have just done because it has no controller script. It can be set for the zone to permantly cloak you when you exit and one to uncloak you when you enter. I'll give you more info on others soon.

There are loads of custom scripts that i helping Jon Wil test at the moment, i'm picking interesting ones that you might find useful and documenting them. Eventually i hope to document them all if possible. There are around 100 scripts i'd say by Dante (TDA) Jon WIlson (JWF) and other people. This is excludin the ones mmade by westwood.

I hope you can start to impliment them in your maps when you get how to use certain scripts.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
TUTORIAL: Stealth Zones [message #3437] Thu, 06 March 2003 18:56 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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kool... altho that is kinda cheap...

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
TUTORIAL: Stealth Zones [message #3490] Thu, 06 March 2003 21:12 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Deafwasp

does it stealth buildings? Until then, it aint a stealth generator.


Cloaked buildings would be worthless in C&C:Renegade. It's not like you could build a cloaked building somewhere and nobody would know where it was. If you made a map with cloaked buildings, as soon as anyone played it one time they would know where the building was, invisible or not. Exclamation


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TUTORIAL: Stealth Zones [message #3527] Fri, 07 March 2003 01:16 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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w00t!! 100 you say? I don't know if my site (www.nodnl.net) can handle that Razz

No Comment!
TUTORIAL: Stealth Zones [message #3563] Fri, 07 March 2003 05:23 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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WOW that sounds cool will have to have a look at that when i get home.

Snipefrag - Br20 Cr5 - TR Emerald
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TUTORIAL: Stealth Zones [message #3627] Fri, 07 March 2003 09:34 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Sad the stealth zone isnt working... i think i messed up... i got the teleport script to work but not the stealth zone Mad

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
TUTORIAL: Stealth Zones [message #3633] Fri, 07 March 2003 09:41 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I can assure you the Stealth Zone script works. Make sure you are using Version 1.01 of the DLL. Although i'm running version 1.1 Beta of the scripts i did use 1.01 in my mod package so it would have overridden the ones in the game directory.

If that fails then contact me and i'll get you to debug the scripts so i can see whats going wrong.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
TUTORIAL: Stealth Zones [message #3635] Fri, 07 March 2003 09:46 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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General Havoc

Next Tutorial is based on TDA_Toggle_Stealth_Zone i think you will like it. It's not as powerful in some ways as the one that i have just done because it has no controller script. It can be set for the zone to permantly cloak you when you exit and one to uncloak you when you enter. I'll give you more info on others soon.

There are loads of custom scripts that i helping Jon Wil test at the moment, i'm picking interesting ones that you might find useful and documenting them. Eventually i hope to document them all if possible. There are around 100 scripts i'd say by Dante (TDA) Jon WIlson (JWF) and other people. This is excludin the ones mmade by westwood.

I hope you can start to impliment them in your maps when you get how to use certain scripts.



Permanently cloaked like the stealth trooper-uncloaks as he shoots- or evenwhen he shoots? That is a useful script. But Who would really want to uncloak? Unless there are certin areas you cant go to without uncloacking....

I would but a uncloak zone by power sources, or hot things like the lava in valcoano.
TUTORIAL: Stealth Zones [message #3643] Fri, 07 March 2003 10:08 Go to previous message
General Havoc is currently offline  General Havoc
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Yeah its like a stealth trooper or stealth tank. The cloak and de-cloak are used if you want to make a certain effect i suppose.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
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