Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C_Lost_Base.mix
C&C_Lost_Base.mix [message #278432] Sat, 11 August 2007 11:22 Go to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
im makin a map called C&C_Lost_Base . im using heightfeild to make the terrain ( i sux at gmax only animatior program im good at it *Anim8or*) so how do i make the buildings if im making map with heightfeild? i cant get on renhelp for some strange reason so dont link me ther instead of ACTUALLY using your head.how do i put buildings like barracks and warfactory airstrip stuff like that in it? help me please thank you Big Grin

Re: C&C_Lost_Base.mix [message #278447 is a reply to message #278432] Sat, 11 August 2007 13:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
You have to use gmax/renx Very Happy place the buildings how u want them and export as .w3d

In LE u make a new terrain and then load your w3d and press make.

gmax/renx and LE have different scalings so u will have to mess with the location of the buildings in gmax.

There is tut on renhelp i think

EDIT: Old Renhelp website http://renhelp.laeubi-soft.de/

Buildings for Heightfieldmap and Mapsetup http://renhelp.laeubi-soft.de/index.php?tut=59


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 11 August 2007 13:45]

Report message to a moderator

Re: C&C_Lost_Base.mix [message #278471 is a reply to message #278432] Sat, 11 August 2007 16:59 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
export each building separately. Make them each in LE, then go to the Edit drop down menu, then click Terrain is Selectable. You then just have to drag it around.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: C&C_Lost_Base.mix [message #278472 is a reply to message #278432] Sat, 11 August 2007 17:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Depends if the buildings are attached and if they have proxies

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Lost_Base.mix [message #278520 is a reply to message #278432] Sun, 12 August 2007 03:39 Go to previous messageGo to next message
SWNight is currently offline  SWNight
Messages: 138
Registered: June 2006
Karma: 0
Recruit
Or you could create the "fake" buildings make their name to hon/air/whatever and add a controller, add some scripts ect...

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png

[Updated on: Sun, 12 August 2007 03:39]

Report message to a moderator

Re: C&C_Lost_Base.mix [message #278534 is a reply to message #278520] Sun, 12 August 2007 05:53 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
SWNight wrote on Sun, 12 August 2007 05:39

Or you could create the "fake" buildings make their name to hon/air/whatever and add a controller, add some scripts ect...

But then that would look bad. I wouldn't want to download a map with fake buildings.


http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_Lost_Base.mix [message #278684 is a reply to message #278534] Sun, 12 August 2007 20:15 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Sn1per74* wrote on Sun, 12 August 2007 07:53

SWNight wrote on Sun, 12 August 2007 05:39

Or you could create the "fake" buildings make their name to hon/air/whatever and add a controller, add some scripts ect...

But then that would look bad. I wouldn't want to download a map with fake buildings.


Me Either


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Lost_Base.mix [message #279085 is a reply to message #278432] Tue, 14 August 2007 15:36 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
ok i got the buildings to work and so far the map is almost done and it kicks ass. i have to use a freinds internet atm because i lost mine bso i wont have an update for you for a while, but ill have internet again at the end of august. only problem with map is i cant export to mix anymore with my L.E. but on to my real question, can i use tiles in mix maps? like the oak_ded tile and the wall tiles ect.ect???

Re: C&C_Lost_Base.mix [message #279087 is a reply to message #278432] Tue, 14 August 2007 15:41 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
some of them u can

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Lost_Base.mix [message #279950 is a reply to message #278432] Sun, 19 August 2007 11:20 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
lost base has to many problems so im working on something ooler heres a s.s of what i have so far.

index.php?t=getfile&id=4036&private=0

it will be named C&C_Fortification.mix


Re: C&C_Lost_Base.mix [message #279958 is a reply to message #278432] Sun, 19 August 2007 12:18 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
also how can i put the construction yards for gdi and nod in the map like in C&C_last_stand. ?

Re: C&C_Lost_Base.mix [message #280055 is a reply to message #279958] Sun, 19 August 2007 21:23 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
I don't mean to be mean, but the buildings in the middle look very repetitive. Maybe you can change the model?

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_Lost_Base.mix [message #280734 is a reply to message #278432] Fri, 24 August 2007 06:44 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
Also (dont mean to be mean) FORGET HEIGHTFIELD. There are 934570865894654796 things wrong with that I won't even get started. Just muck around in Gmax/RenX you don't have to be a pro.

Make a plane.
Right Click --> Editable Mesh

Drag some verticies around

Texture it

EXPORT!


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_Lost_Base.mix [message #280772 is a reply to message #278432] Fri, 24 August 2007 14:39 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
ok i am not going to use heightfeild for the map that ws just so the base buildings didnt show the lower levels and yes thats the same building over and over but ima get more. i dont have any s.s update right now. but its coming along i modeled the prism tower from ra2yr btw probly wont b in this map.now i just have to figure out how to make glass in gmax.

Re: C&C_Lost_Base.mix [message #280774 is a reply to message #278432] Fri, 24 August 2007 15:19 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
make up your mind lol

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Lost_Base.mix [message #280775 is a reply to message #278432] Fri, 24 August 2007 15:25 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
well its hard this is the first map i ever made that i plan to release. i want it to b good i want ppl who get it to b like DAMMMMMMMMMM he's good. not like....... wow ok this sux ima go delete it. u know?

Re: C&C_Lost_Base.mix [message #281331 is a reply to message #278432] Tue, 28 August 2007 00:38 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
Your first map won't make people go "WOAH THATS AWESOME LETS PUT IT ON THE SERVER RIGHT AWAY" you will need practice to get upto that kind of standard. Just keep mucking around its the best way to learn Very Happy

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: C&C_Lost_Base.mix [message #281414 is a reply to message #278432] Tue, 28 August 2007 16:09 Go to previous message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
well then i at least want people to say woa thats awesome... for a begginner.

Previous Topic: reporting bugs in the scripts.dll and bhs.dll - cleared
Next Topic: Level edit problem
Goto Forum:
  


Current Time: Mon Jun 10 15:22:06 MST 2024

Total time taken to generate the page: 0.00972 seconds