Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Zeppelins
Re: C&C Zeppelins [message #267626 is a reply to message #267137] Wed, 20 June 2007 22:52 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
Karma: 0
General (2 Stars)
But music in the background by a certain heavy metal band pertaining to derigibles. Big Ups

[Updated on: Wed, 20 June 2007 22:52]

Report message to a moderator

Re: C&C Zeppelins [message #267651 is a reply to message #267137] Thu, 21 June 2007 00:29 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
hmm...you do know that once people have picked up the flying powerup they can't drive...right?

This is a signature. Reading this is wasting your time.
Re: C&C Zeppelins [message #267657 is a reply to message #267137] Thu, 21 June 2007 00:50 Go to previous messageGo to next message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
Karma: 0
General (1 Star)
Moderator/Captain

Why would they need to drive? They can fly... There are only going to be flying vehicles on this map most likely anyhow so it would just be redundant. I am considering leaving the option for other vehicles though for defence. People trying to cram mammoths on the platform and some of them going tumbling off the side lol. I'm just worried that will horribly unabalance things with Nod filling their platform with Artillery and one hitting everything.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #267746 is a reply to message #267657] Thu, 21 June 2007 09:19 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Add a ton of mounted vechs, and a ladder to a second platform.
Re: C&C Zeppelins [message #267817 is a reply to message #267657] Thu, 21 June 2007 12:25 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
Doitle wrote on Thu, 21 June 2007 08:50

Why would they need to drive? They can fly... There are only going to be flying vehicles on this map most likely anyhow so it would just be redundant. I am considering leaving the option for other vehicles though for defence. People trying to cram mammoths on the platform and some of them going tumbling off the side lol. I'm just worried that will horribly unabalance things with Nod filling their platform with Artillery and one hitting everything.



By 'drive' i meant they can't use vehicles...including flying vehicles with the powerup...


This is a signature. Reading this is wasting your time.
Re: C&C Zeppelins [message #267823 is a reply to message #267137] Thu, 21 June 2007 12:44 Go to previous messageGo to next message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
Karma: 0
General (1 Star)
Moderator/Captain

Right but again why would you need a jetpack and an Orca? That's just frivolous.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #267835 is a reply to message #267137] Thu, 21 June 2007 13:17 Go to previous messageGo to next message
Viking is currently offline  Viking
Messages: 1692
Registered: July 2005
Location: Earth
Karma: 0
General (1 Star)
Maybe a platform with rockets under it thats a elevator and it moves you from one platform to the other?


Toggle Spoiler


QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C Zeppelins [message #267968 is a reply to message #267823] Fri, 22 June 2007 00:40 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Doitle wrote on Thu, 21 June 2007 14:44

Right but again why would you need a jetpack and an Orca? That's just frivolous.


+ armor?
+ speed?
+ infinite firepower?
+ it would just look cool ofcourse, an orca.

[Updated on: Fri, 22 June 2007 00:41]

Report message to a moderator

Re: C&C Zeppelins [message #267972 is a reply to message #267137] Fri, 22 June 2007 00:45 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9728
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
Be sure to add sniper advantage points on a higher platform. Platforms you can only reach with jetpacks Wink.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C Zeppelins [message #268021 is a reply to message #267137] Fri, 22 June 2007 03:46 Go to previous messageGo to next message
The 1337 Doitle is currently offline  The 1337 Doitle
Messages: 7
Registered: June 2007
Location: Chicago, IL
Karma: 0
Recruit

I'm just weary of that because with the mostly infantry and aircraft focused game play snipers would rape everything. As it is right now there is a sniper rifle pickup that spawns on a timer, but no actual purchasing of sniper rifles. I figured if I do it this way only so much ammo can really exist at a time.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #268036 is a reply to message #267137] Fri, 22 June 2007 04:39 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
Oh, another thing...the flying powerup disables the sniper scope...not that many people use it anyway Wink

This is a signature. Reading this is wasting your time.
Re: C&C Zeppelins [message #268141 is a reply to message #267137] Fri, 22 June 2007 10:51 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Fri, 22 June 2007 10:51]

Report message to a moderator

Re: C&C Zeppelins [message #268201 is a reply to message #267137] Fri, 22 June 2007 13:58 Go to previous messageGo to next message
The 1337 Doitle is currently offline  The 1337 Doitle
Messages: 7
Registered: June 2007
Location: Chicago, IL
Karma: 0
Recruit

Balloon to balloon zip lines? Eh? That might be possible...

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: C&C Zeppelins [message #268262 is a reply to message #268141] Fri, 22 June 2007 17:31 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
havoc9826 wrote on Fri, 22 June 2007 10:51

Is there a way to instead use whatever script(s) is/are used in the singleplayer Raveshaw fight (see this thread), and have it enabled/disabled by pressing a certain key after picking up a powerup? It may be impractical, though, since the trajectory is unchangeable from what I've seen, but if you could tweak that, that would be great.


Isn't there a script for a jump zone that allows you to jump farther then you normally would?


-->
Re: C&C Zeppelins [message #268413 is a reply to message #267137] Sat, 23 June 2007 13:21 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
Messages: 2812
Registered: May 2007
Location: Ottawa,Canada
Karma: 0
General (2 Stars)
put and agt and a ob on the platforms Very Happy that be fun!
anyways how about a sand bag barrier on a side of the ballon with say a gun emplacement or rocket emplacement (cannon? cuz rocket emplacement=SUCK)


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Zeppelins [message #269444 is a reply to message #267137] Thu, 28 June 2007 14:16 Go to previous messageGo to next message
cr0sis is currently offline  cr0sis
Messages: 34
Registered: March 2007
Karma: 0
Recruit
I sense doitles question of how to go about making the infantry have jetpacks went unanswered, perhaps someone with the correct knowledge would be so kind as to give a full guide on how to do this, maybe adding some screen shots too?




hurrr
Re: C&C Zeppelins [message #279672 is a reply to message #267137] Fri, 17 August 2007 16:36 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
Messages: 562
Registered: April 2006
Location: California, USA
Karma: 0
Colonel
Any progress?

http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: C&C Zeppelins [message #279776 is a reply to message #267137] Sat, 18 August 2007 08:20 Go to previous message
Starbuzz is currently offline  Starbuzz
Messages: 2487
Registered: May 2007
Karma: 2
General (2 Stars)
Nice map...reminds me of the map Boarding Action from Halo.

Keep a few usable gun/rocket turrets; don't make them too strong though.


buzzsigfinal

[Updated on: Sat, 18 August 2007 08:20]

Report message to a moderator

Previous Topic: JFW_Powerup_Buy_Poke
Next Topic: JFW_Domination
Goto Forum:
  


Current Time: Mon Jun 10 06:08:23 MST 2024

Total time taken to generate the page: 0.01166 seconds