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Maybe a blue hell solution? [message #263849] Thu, 07 June 2007 00:39 Go to next message
Viking is currently offline  Viking
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I was thinking, you could make say... a HUGE script zone that take up the entire map. Than put a script on it, the script will than be triggered when someone leaves the script zone (enters blue hell) and it than teleports said person to a location. (to their base?)

Posted here too.
http://www.apathbeyond.com/forum/index.php?showtopic=13322



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Maybe a blue hell solution? [message #263850 is a reply to message #263849] Thu, 07 June 2007 00:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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If you go under the "world box" for a map (which isn't actually there) it kills your character anyway.
Re: Maybe a blue hell solution? [message #263852 is a reply to message #263849] Thu, 07 June 2007 00:48 Go to previous messageGo to next message
Viking is currently offline  Viking
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What? Huh Whats that have to do with this idea?


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Maybe a blue hell solution? [message #263853 is a reply to message #263849] Thu, 07 June 2007 00:57 Go to previous messageGo to next message
jnz is currently offline  jnz
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Its practically the same thing.
Re: Maybe a blue hell solution? [message #263861 is a reply to message #263853] Thu, 07 June 2007 01:54 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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He means you're supposed to die once under map. But that isn't the case if you're in a vehicle and lagging like mad when in blue hell (hard to exit). Sometimes if you're in blue hell (red in C&C_Islands), you just keep falling and then falling back up to where you helled and the process repeats.

nopol10=Nopol=nopol(GSA)

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Re: Maybe a blue hell solution? [message #263862 is a reply to message #263861] Thu, 07 June 2007 02:00 Go to previous messageGo to next message
jnz is currently offline  jnz
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nopol10 wrote on Thu, 07 June 2007 09:54

He means you're supposed to die once under map. But that isn't the case if you're in a vehicle and lagging like mad when in blue hell (hard to exit). Sometimes if you're in blue hell (red in C&C_Islands), you just keep falling and then falling back up to where you helled and the process repeats.


In that case, a massive script zone wouldn't work. The best option is to just implement !killme

[Updated on: Thu, 07 June 2007 02:00]

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Re: Maybe a blue hell solution? [message #263887 is a reply to message #263849] Thu, 07 June 2007 03:51 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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For now, I'm able to detect blue hell, but teleporting you out of it is something different. (Possible, but not as easy as just teleporting you). Actually when you are in blue hell you are extremely high above the map (or low, but then you get killed instantly and respawn). I'm still hoping to be able to prevent blue hell though.

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Re: Maybe a blue hell solution? [message #263893 is a reply to message #263849] Thu, 07 June 2007 04:41 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Thats an good idea to be honest and I bet I know someone who could get it to work.

But testing it would be hard, re-creating bull hells when you want them is well.. hard to do.
Re: Maybe a blue hell solution? [message #263920 is a reply to message #263849] Thu, 07 June 2007 08:17 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It was much easier than I thought actually. Start a 1p lan game, mod the humvee engine torque to be 10 or 100 times as high as normal (using the edit_vehicle console command or in objects), make sure you can somewhat drive it, buy two and keep driving into the other humvee while pushing it into a corner. Driving into it under an angle seems to make it go somewhat faster.

As for it being a good idea, yes, it would probably detect blue hell, but there are other ways which I tested already and which seem to be working properly too.


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Re: Maybe a blue hell solution? [message #263929 is a reply to message #263849] Thu, 07 June 2007 09:38 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
I found a good way to reduce the possibility of getting blue hell is to change the vehicle's collision setting in LE from "Kill" to "Push". (Yes, you can still run people over.)
Re: Maybe a blue hell solution? [message #263967 is a reply to message #263849] Thu, 07 June 2007 11:36 Go to previous messageGo to next message
Viking is currently offline  Viking
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I have never 1 time died in blue hell, I always just fall and go up, fall and go up, thats all I do... Tell Me


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Maybe a blue hell solution? [message #263996 is a reply to message #263849] Thu, 07 June 2007 13:23 Go to previous messageGo to next message
Zion is currently offline  Zion
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I know of a way, although i may not work.

Edit all the vehicles worldboxes to be more rounded instead of just being a box covering the vehicle (since that's what causes the problem, when they collide. Not quite sure exactally what would happen but it's worth a try is it not?
Re: Maybe a blue hell solution? [message #264012 is a reply to message #263849] Thu, 07 June 2007 14:30 Go to previous messageGo to next message
Viking is currently offline  Viking
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Or make the vehicles hull into the world box?

Like the APC body is the worldbox of the APC?



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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Maybe a blue hell solution? [message #264035 is a reply to message #263849] Thu, 07 June 2007 15:19 Go to previous messageGo to next message
Zion is currently offline  Zion
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No, there's still a square worldbox around the APC. I remember playing a game, we parked one next to the bar, got ontop of the bar and jumped on it and we could stand on nothing over the front of the APC where the front slopes back.
Re: Maybe a blue hell solution? [message #264061 is a reply to message #264035] Thu, 07 June 2007 16:54 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I still don't get what Worldboxes are for (squishing?), Westwood could make it such that you just had to check the collision settings and the vehicle would collide...

nopol10=Nopol=nopol(GSA)

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Re: Maybe a blue hell solution? [message #264114 is a reply to message #263849] Thu, 07 June 2007 23:32 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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I was gonna do this, I always thought that mabey blue hell was the cause of 2 different collsion types colliding one to push and one to kill and it just triggers it. Im probally wrong tho.
Re: Maybe a blue hell solution? [message #264115 is a reply to message #263849] Thu, 07 June 2007 23:33 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Quote:

I found a good way to reduce the possibility of getting blue hell is to change the vehicle's collision setting in LE from "Kill" to "Push". (Yes, you can still run people over.)


Guess canada beat me to it Sad
Re: Maybe a blue hell solution? [message #264126 is a reply to message #264061] Fri, 08 June 2007 00:27 Go to previous messageGo to next message
Zion is currently offline  Zion
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nopol10 wrote on Fri, 08 June 2007 00:54

I still don't get what Worldboxes are for (squishing?), Westwood could make it such that you just had to check the collision settings and the vehicle would collide...


Worldboxes are for collisions. Only the mesh itself has the projectile collision setting and that's all. The worldbox has everything else.
Re: Maybe a blue hell solution? [message #264127 is a reply to message #264126] Fri, 08 June 2007 00:33 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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So a vehicle without a worldbox would just fall through the ground?

nopol10=Nopol=nopol(GSA)

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Re: Maybe a blue hell solution? [message #264135 is a reply to message #263849] Fri, 08 June 2007 01:29 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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No, if it had no world box the vehicle does not work.
Or, things pass threw it...

Been a long time since I modded vehicles. But i'm pretty sure all the vehicles bones must be inside the world box. Its the wheel bones that prevent it from falling threw the ground. There may actually be "two" boxes, a world box and another one I can't recall the name of, one for physical collisions, another for the vehicle bones, but the practically do the same thing.

The world mesh must be a box, because if it has too many corners, the game begins to have trouble calculating physical collisions. At least this is what I was told on the matter.

There may actually be "two" boxes, a world box and another one I can't recall the name of, one for physical collisions, another for the vehicle bones, but if there is, you have to have both, and they both have to be cubular.


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Re: Maybe a blue hell solution? [message #264146 is a reply to message #263849] Fri, 08 June 2007 02:46 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The point of the boxes is that they are easy (relatively) to check collisions with. Mesh collisions are harder and require more cpu time.

The push/kill thing is interesting, I have little experiance with them, what do those settings actually do? Kill the other object when colliding / pushing the object away when colliding? Push actually works better than kill (in not getting blue hell that is)?

Viking, You don't even enter blue hell if you get killed in it, then you just respawn directly. It is a form of blue hell (the same bug probably) but it isn't seen as such.


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Re: Maybe a blue hell solution? [message #265079 is a reply to message #263849] Sun, 10 June 2007 20:34 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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how bout a speed detector, that if you are going faster than posssible in renvehs you die.
for helicopters you can really make a slightly more complex worldbox that is thinner at the tail.
the other box ithink is called a bounding box.

what if someone made a veh, exported it without its worldbox, then exported the worldbox seperately, and then used a script to make it have the exact coords of the veh, then if it goes flying further than 5m away from the veh its deleted and another is created and attached to the veh coords.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Maybe a blue hell solution? [message #265082 is a reply to message #263849] Sun, 10 June 2007 20:43 Go to previous messageGo to next message
Viking is currently offline  Viking
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Someone needs to just export a vehic like the humvee with no world/boundin box and see what happens in game?


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Maybe a blue hell solution? [message #265093 is a reply to message #265082] Sun, 10 June 2007 22:05 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Make a new script that detects if a vehicle continues to go in a certain direction for so long that it will destroy it (this would be attached to the vehicle).

Re: Maybe a blue hell solution? [message #265118 is a reply to message #263849] Mon, 11 June 2007 00:00 Go to previous messageGo to previous message
Viking is currently offline  Viking
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So I was doing single player and...

YOU CAN GO TO BLUE HELL IN SINGLE PLAYER!!! Crazy

I was in a mammie and a nod buggy drove into me than it said "you are dead" so I am guessing it was blue hell... Big Grin



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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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