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Super CnC Reborn Happy Hour! [message #262263] Thu, 31 May 2007 13:18 Go to next message
[NE]Fobby[GEN]
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TODAYS ON THE REBORN SUPERS FUN TIME HOUR, WE HAVE FOBINATOR HERE TO TALKS TO US'S ABOUT THE NEWS STUFFS IN REBORNS!


Thank you Spice for the introduction. As many of you may know, the CnC Reborn team has been concentrating all of its efforts on making the mod work out ingame. Bugs are being fixed, assets are being edited, and the fun factor is being added.

With this hard work, we shipped several versions of Reborn to our very own testers. They worked hard by reporting all of the bugs and mishaps. Currently we are releasing frequent updates to our testers, with fixed and/or added content.

As you know, the current demo feature's DarkAngel's remake of C&C Under.

http://img.photobucket.com/albums/v452/DarkAngel58/under49u453.jpg

Our very own Pendullum has prepared a video showing off Reborn ingame. It's an awesome video which portrays the in-depth and fast gameplay featured in CnC Reborn. Check out the video!:

http://youtube.com/watch?v=JveryqwAQIU

To those of you who never believed us, this is the progression of Reborn. We aren't just sitting around doing nothing, we are all working hard on getting this version polished and finally released to the fans. This awesome trailer is subject to the past couple years of hard work. As we progress, more trailers will be released later on, featuring new vehicles and maps.

So why isn't this version released? Pendullum has made a video explaining why:

http://www.youtube.com/watch?v=aVdthSk8qCk&NR=1

Enjoy


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Re: Super CnC Reborn Happy Hour! [message #262266 is a reply to message #262263] Thu, 31 May 2007 13:34 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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lol watched those 2 days ago

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Super CnC Reborn Happy Hour! [message #262269 is a reply to message #262263] Thu, 31 May 2007 13:58 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Dude the first one was uploaded just a couple hours ago today.

http://img715.imageshack.us/img715/937/gdinod.jpg
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Re: Super CnC Reborn Happy Hour! [message #262278 is a reply to message #262269] Thu, 31 May 2007 14:52 Go to previous messageGo to next message
sharra is currently offline  sharra
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love that map cant waht to play
Re: Super CnC Reborn Happy Hour! [message #262280 is a reply to message #262263] Thu, 31 May 2007 15:14 Go to previous messageGo to next message
Viking is currently offline  Viking
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Looks like fun. I approve of this. Thumbs Up


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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Super CnC Reborn Happy Hour! [message #262282 is a reply to message #262263] Thu, 31 May 2007 15:23 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Cool, hope it turns out well.

I hope the Reborn maps will be abit bigger then Renegades?
Re: Super CnC Reborn Happy Hour! [message #262283 is a reply to message #262263] Thu, 31 May 2007 15:25 Go to previous messageGo to next message
Viking is currently offline  Viking
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WEEEEEEEEEE

*drops bombs on j00 with orca bomber and u die*

HA HA J00 DEAD I WINZ!



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QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Super CnC Reborn Happy Hour! [message #262295 is a reply to message #262263] Thu, 31 May 2007 16:36 Go to previous messageGo to next message
OWA is currently offline  OWA
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Yes, Nod did own GDI in all of the matches. Peace through Power. OMGIMFAMOUS!

Re: Super CnC Reborn Happy Hour! [message #262302 is a reply to message #262295] Thu, 31 May 2007 17:25 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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How many maps will be in the release?

nopol10=Nopol=nopol(GSA)

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Re: Super CnC Reborn Happy Hour! [message #262303 is a reply to message #262263] Thu, 31 May 2007 17:26 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Like 3 in the demo release. That release will be followed by updates, where more maps and features will be added.

http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

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Re: Super CnC Reborn Happy Hour! [message #262313 is a reply to message #262263] Thu, 31 May 2007 18:32 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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niiice, gj reborn team cant wait for release In Love

Re: Super CnC Reborn Happy Hour! [message #262318 is a reply to message #262263] Thu, 31 May 2007 19:40 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Sexy. =D

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Super CnC Reborn Happy Hour! [message #262322 is a reply to message #262263] Thu, 31 May 2007 21:20 Go to previous messageGo to next message
DarkKnight is currently offline  DarkKnight
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Looks very nice cant wait to play

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Re: Super CnC Reborn Happy Hour! [message #262324 is a reply to message #262322] Thu, 31 May 2007 21:58 Go to previous messageGo to next message
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Looks amazing! Thank you very much for your efforts and dedication. Can't wait to play it but I will wait!
Re: Super CnC Reborn Happy Hour! [message #262325 is a reply to message #262263] Thu, 31 May 2007 21:58 Go to previous messageGo to next message
superj69 is currently offline  superj69
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how far off is the release date ne way, of the demo i mean?
Re: Super CnC Reborn Happy Hour! [message #262333 is a reply to message #262263] Thu, 31 May 2007 22:51 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Jumpjets look like alot of fun. Good Job Reborn Team Smile Funny Bloopers too.


Question: Can Tick Tanks Deploy?


http://img148.imageshack.us/img148/9146/hartyn4.png
Re: Super CnC Reborn Happy Hour! [message #262353 is a reply to message #262263] Fri, 01 June 2007 01:45 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
The walking animations on the Titans look excellent now. Very Happy
Re: Super CnC Reborn Happy Hour! [message #262371 is a reply to message #262263] Fri, 01 June 2007 04:45 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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After watching the video, the jump packs weapons seems abit under-powered or is that just bad shooting?

Re: Super CnC Reborn Happy Hour! [message #262386 is a reply to message #262371] Fri, 01 June 2007 06:35 Go to previous messageGo to next message
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IWarriors wrote on Fri, 01 June 2007 06:45

After watching the video, the jump packs weapons seems abit under-powered or is that just bad shooting?




I am not expert but I think the weapons in the jump pack should be very well balanced...make it too powerful and next thing you know, everyone's flying!
Re: Super CnC Reborn Happy Hour! [message #262389 is a reply to message #262263] Fri, 01 June 2007 06:53 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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Rofl, the second video is awsome, now soemeone...make a hotty/tech walk video on these news maps....we need to know how to get to building without obby shooting us Very Happy

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Re: Super CnC Reborn Happy Hour! [message #262407 is a reply to message #262386] Fri, 01 June 2007 10:30 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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IronBalls wrote on Fri, 01 June 2007 08:35

IWarriors wrote on Fri, 01 June 2007 06:45

After watching the video, the jump packs weapons seems abit under-powered or is that just bad shooting?




I am not expert but I think the weapons in the jump pack should be very well balanced...make it too powerful and next thing you know, everyone's flying!


I think they be flying anyway, lol.

I know I will be, that looks fun. Razz

Re: Super CnC Reborn Happy Hour! [message #262411 is a reply to message #262371] Fri, 01 June 2007 10:35 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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IWarriors wrote on Fri, 01 June 2007 06:45

After watching the video, the jump packs weapons seems abit under-powered or is that just bad shooting?



He had fraps running at the time.

Reborn team, if I may make a humble suggestion? Please don't overlook the balance of small games as well as large ones.


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful

[Updated on: Fri, 01 June 2007 10:36]

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Re: Super CnC Reborn Happy Hour! [message #262431 is a reply to message #262263] Fri, 01 June 2007 11:50 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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My only suggestion: Mecha are heavy walkers by nature and when the leg comes down, it should take a sec for the hydraulics to build the pressure to lift tons of metal.

2142 does a good job of making you "feel" like there's tons of metal banging around. You may want to incorporate that and think about having them leave temporary impressions in the terrain.
Awesome remix music.
Loved the vids though, and I really hope theres a counter to jumpjets....
Re: Super CnC Reborn Happy Hour! [message #262433 is a reply to message #262431] Fri, 01 June 2007 12:17 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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KIRBY-098 wrote on Fri, 01 June 2007 13:50

My only suggestion: Mecha are heavy walkers by nature and when the leg comes down, it should take a sec for the hydraulics to build the pressure to lift tons of metal.

2142 does a good job of making you "feel" like there's tons of metal banging around. You may want to incorporate that and think about having them leave temporary impressions in the terrain.
Awesome remix music.
Loved the vids though, and I really hope theres a counter to jumpjets....


dont think thats possible with renegade engine Huh


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Super CnC Reborn Happy Hour! [message #262462 is a reply to message #262325] Fri, 01 June 2007 13:57 Go to previous messageGo to previous message
[NE]Fobby[GEN]
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superj69 wrote on Fri, 01 June 2007 00:58

how far off is the release date ne way, of the demo i mean?


The new leadership will not make any release estimations or promises like that. It's something the past leaderships have done too much. The only promise we're giving is that this mod will be finished.

Quote:

Reborn team, if I may make a humble suggestion? Please don't overlook the balance of small games as well as large ones.


Believe me, we've got some major Renegade players in this mod including myself. Nothing will be overlooked, and we'll try and make the mod fun in both large and small games (unlike the 2003 beta).

Quote:

Question: Can Tick Tanks Deploy?


Not yet. We're working on that.

Quote:

After watching the video, the jump packs weapons seems abit under-powered or is that just bad shooting?


The Jumpjet was barely shooting in the video. Anyways just like in TS it will be good against infantry and lightly armoured vehicles. No balancing in the current build is final at all, but the current Jumpjet rifle's strength is good.


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