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.gmax to .max converter/importer [message #258746] Mon, 14 May 2007 23:25 Go to next message
Viking is currently offline  Viking
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Need a importer to get gmax files into max kthxbai!


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: .gmax to .max converter/importer [message #258790 is a reply to message #258746] Tue, 15 May 2007 07:36 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Export as W3D and then import them into Max using the W3D importer?


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Re: .gmax to .max converter/importer [message #258795 is a reply to message #258790] Tue, 15 May 2007 08:38 Go to previous messageGo to next message
Zion is currently offline  Zion
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CarrierII wrote on Tue, 15 May 2007 15:36

Export as W3D and then import them into Max using the W3D importer?



Only way unfortunatally.
Re: .gmax to .max converter/importer [message #258816 is a reply to message #258795] Tue, 15 May 2007 10:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Merovingian wrote on Tue, 15 May 2007 09:38

CarrierII wrote on Tue, 15 May 2007 15:36

Export as W3D and then import them into Max using the W3D importer?



Only way unfortunatally.

And your screwed if you have max 9.


Re: .gmax to .max converter/importer [message #258833 is a reply to message #258746] Tue, 15 May 2007 13:13 Go to previous messageGo to next message
OWA is currently offline  OWA
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There is another way. You need to use the Quake .md5 tools to export your GMAX to a .md5 format file. Then there is an importer for max which imports .md5 files.

Re: .gmax to .max converter/importer [message #258845 is a reply to message #258746] Tue, 15 May 2007 14:53 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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why not just make a 3ds exporter for gmax.

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: .gmax to .max converter/importer [message #258848 is a reply to message #258746] Tue, 15 May 2007 14:56 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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good question ? Dont Get It


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Re: .gmax to .max converter/importer [message #258850 is a reply to message #258845] Tue, 15 May 2007 14:59 Go to previous messageGo to next message
Genesis2001
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jamiejrg wrote on Tue, 15 May 2007 15:53

why not just make a 3ds exporter for gmax.



Can't you export .gmax files as .3ds files or is that only for going from 3DS->Gmax ?


-MathK1LL
Re: .gmax to .max converter/importer [message #258857 is a reply to message #258746] Tue, 15 May 2007 16:00 Go to previous messageGo to next message
Zion is currently offline  Zion
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Gmax imports .3ds file types but doesn't export to it.
Re: .gmax to .max converter/importer [message #258862 is a reply to message #258746] Tue, 15 May 2007 16:22 Go to previous messageGo to next message
Genesis2001
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Thought so, wasn't sure though.


-Thanks,
MathK1LL
Re: .gmax to .max converter/importer [message #258906 is a reply to message #258816] Wed, 16 May 2007 04:17 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Jerad Gray wrote on Tue, 15 May 2007 12:49

Merovingian wrote on Tue, 15 May 2007 09:38

CarrierII wrote on Tue, 15 May 2007 15:36

Export as W3D and then import them into Max using the W3D importer?



Only way unfortunatally.

And your screwed if you have max 9.


(.zip is three screenshots of Max9 Trial with W3D importer functioning)

I'll write a guide on how to do it.
  • Attachment: Really.zip
    (Size: 344.39KB, Downloaded 65 times)


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Re: .gmax to .max converter/importer [message #258915 is a reply to message #258746] Wed, 16 May 2007 06:26 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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and how do those ss help Dont Get It

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Re: .gmax to .max converter/importer [message #258917 is a reply to message #258746] Wed, 16 May 2007 06:51 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I'm proving to jerad that the W3D importer DOES work with Max9.

Here's how -

Create the path
C:\Program Files\Autodesk\3ds Max 9\gamepacks\Westwood\RenX\RenX-WME
exists, because the W3D importer is (or appears) to be hardcoded to look for ...\gamepacks\westwood\renx\renx-wme\

Then extract the W3D importer stuff into that directory as if it was the \gamepacks\etc... directory of a Gmax install.

NB: I've only used some of the functions within the importer, and am unsure as to how many work. I know the "Recently opened W3D list" that appears in the File menu of the importer window doesn't work, for example.








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Re: .gmax to .max converter/importer [message #259039 is a reply to message #258917] Wed, 16 May 2007 19:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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CarrierII wrote on Wed, 16 May 2007 07:51

I'm proving to jerad that the W3D importer DOES work with Max9.

Here's how -

Create the path
C:\Program Files\Autodesk\3ds Max 9\gamepacks\Westwood\RenX\RenX-WME
exists, because the W3D importer is (or appears) to be hardcoded to look for ...\gamepacks\westwood\renx\renx-wme\

Then extract the W3D importer stuff into that directory as if it was the \gamepacks\etc... directory of a Gmax install.

NB: I've only used some of the functions within the importer, and am unsure as to how many work. I know the "Recently opened W3D list" that appears in the File menu of the importer window doesn't work, for example.








Well its about time someone told me this instead of, "it does not work with max 9 yet."


Re: .gmax to .max converter/importer [message #259082 is a reply to message #258746] Thu, 17 May 2007 03:55 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Ok, I forgot to state explicitly that you also need to place
dazzle.ini
w3d-importer.ini


in the directory
...\3ds Max 9\plugins\


Sorry.


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Re: .gmax to .max converter/importer [message #259147 is a reply to message #259082] Thu, 17 May 2007 10:50 Go to previous message
Jerad2142 is currently offline  Jerad2142
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CarrierII wrote on Thu, 17 May 2007 04:55

Ok, I forgot to state explicitly that you also need to place
dazzle.ini
w3d-importer.ini


in the directory
...\3ds Max 9\plugins\


Sorry.


thats okay, I figured it out pretty quick.


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