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3D Ripper DX [message #257673] Mon, 07 May 2007 04:43 Go to next message
Epicalyx is currently offline  Epicalyx
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Hi! Razz I disappeared last time I was here, somehow lost interest in everything related to Renegade within an instant when trying out a new game.


http://www.deep-shadows.com/hax/3DRipperDX.htm


3D Ripper DX is an in-game Direct3D ripper that uses DirectX 9. Since it is possible to load up C&C Renegade under DirectX 9 foundations, it is also possible to use 3D Ripper DX is literally rip content out of Renegade and import it into 3D Studio Max for your own control and use. Ripping includes texture, shader, and geometry (of course) ripping. Hey, just give it a try. I already have ripped the main menu just for the kicks of it and to see what it would look like in 3DSM (it looks pretty neat, apparently there is a huge unseen, single-sided plane behind the camera viewing the menu), and textured and litten, as if it were really an in-game 3D capture (rather than a 2D screenshot [capture]).

PS. It may be illegal to use this or other methods whether it uses this program or not to make texture/shader/geometry/model conversations from C&C Renegade to another game or game engine. I hope EA doesn't really care though, but it would not hurt to ask them if they can allow people to distribute its models and textures from game to game (uncommercialized freeware).

EDIT :: Also to mention that this program has a wireframe and no-texture D3D hack, which could allow you to... *oops*


http://www.deep-shadows.com/hax/3DRipperDX.htm


BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
http://www.hlrse.net/Qwerty/sig_regards_epicalyx.png

[Updated on: Mon, 07 May 2007 04:46]

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Re: 3D Ripper DX [message #257699 is a reply to message #257673] Mon, 07 May 2007 10:14 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
This program is great fun! The only problem I get at the moment is that is doesn't render what the player doesn't see, and rather funnily there's a hud stuck where you were standing. It allows you to make cool-looking renders of ingame scenes though.

I'm completely new to 3dsmax, and I haven't found any way of moving the camera freely yet (like a walkaround mode), but I managed to get this screenie of what I assume is me...

(I'd inline the image, but I'd break everybody's tables.)
Re: 3D Ripper DX [message #257738 is a reply to message #257673] Mon, 07 May 2007 15:11 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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That's ****ing amazing. I have to try this.

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: 3D Ripper DX [message #258003 is a reply to message #257673] Wed, 09 May 2007 19:05 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Did you keep the FOV at 85?

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: 3D Ripper DX [message #258026 is a reply to message #257673] Wed, 09 May 2007 23:35 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
Yes. You might have to fiddle with the import settings in 3dsmax if not much is showing up. Plus, with Renegade it seems to have a habit of rendering the sky as well, so you might have to zoom in through that.
Re: 3D Ripper DX [message #258044 is a reply to message #257673] Thu, 10 May 2007 04:39 Go to previous messageGo to next message
Epicalyx is currently offline  Epicalyx
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A good idea that would be helpful when you first import whatever you ripped into 3DSM is to select the entire thing (CTRL A?) and scale it up anywhere from 10 to 100 to 1000 times its size so that it wouldn't be too difficult to navigate around. Incase you don't know, using the import feature will import the 3DR files into the same file or document that you already have open, so just remember this. Razz

It'd be nice to get a listing of FOVs for different games. It seems that if you have the incorrect FOV that whatever you took a 3D Screenshot of will be slanted (side view) or diagonal on the grid. For example, the terrain might have a slope of 3 or 5/2, and everything on it would be aligned to it but also actually those would be slanted (like making a slanted cube or rectangular prism).

So far I have tried ripping content from Shadowgrounds (works), C&C Tiberium Wars (didn't work, game crashed upon EXE launch), and Halo (works).

EDIT :: For information on importing 3D Studio Max correctly, see http://www.deep-shadows.com/hax/3DRipperDX.htm and scroll down for a fully illustrated guide on importing your 3DR or OBJ file.


BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
http://www.hlrse.net/Qwerty/sig_regards_epicalyx.png

[Updated on: Thu, 10 May 2007 04:44]

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Re: 3D Ripper DX [message #258065 is a reply to message #257673] Thu, 10 May 2007 08:16 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
Yes, I have ripped stuff from Halo, Renegade, Generals and BF2142, although BF2142 took aaaages to save when outside, and all the textures were screwed up on one I took in the Titan cargo bay. Satisfied
Re: 3D Ripper DX [message #258082 is a reply to message #258065] Thu, 10 May 2007 10:26 Go to previous messageGo to next message
Slave is currently offline  Slave
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Mind posting some more screenshots? I'm currently in no position to get 3dmax to work, and I would love to see more of this tool in action.
Re: 3D Ripper DX [message #258097 is a reply to message #257673] Thu, 10 May 2007 12:17 Go to previous messageGo to next message
OWA is currently offline  OWA
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This is a great tool. Nice find!

Re: 3D Ripper DX [message #258110 is a reply to message #257673] Thu, 10 May 2007 13:12 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Looky what I gotz!
http://img513.imageshack.us/img513/1914/lookylookyiz8.jpg


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: 3D Ripper DX [message #258120 is a reply to message #257673] Thu, 10 May 2007 13:44 Go to previous messageGo to next message
Slave is currently offline  Slave
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wow, that's one hell of a nice white background. Too bad the weird vtol thingy is in the way.

Also, awesome.
Re: 3D Ripper DX [message #258127 is a reply to message #257673] Thu, 10 May 2007 14:36 Go to previous messageGo to next message
Epicalyx is currently offline  Epicalyx
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I ripped the Halo from the Halo main menu and made a wallpaper out of it after retouching it with some decent lighting.

http://www.hlrse.net/Qwerty/halo_wallpaper_640x480.jpg

640x480
http://www.hlrse.net/Qwerty/halo_wallpaper_640x480.jpg

800x600
http://www.hlrse.net/Qwerty/halo_wallpaper_800x600.jpg

1024x768
http://www.hlrse.net/Qwerty/halo_wallpaper_1024x768.jpg

1280x960
http://www.hlrse.net/Qwerty/halo_wallpaper_1280x960.jpg

1280x1024
http://www.hlrse.net/Qwerty/halo_wallpaper_1280x1024.jpg

1600x1200
http://www.hlrse.net/Qwerty/halo_wallpaper_1600x1200.jpg


High quality renders are always leet. Another thing that this could be used for is exactly just that: high to uber quality renders and "artwork."

The creator of this deserves a few donations (I'll probably send him a few bucks in the next 2 months). Can't wait for it to support other DirectX versions (currently it only supports DirectX 9 series). Would be cool if he could somehow manage to make this work with DirectDraw and OpenGL games. :] Haha, the more screenshots of some of your rips that I see (even though I could do them myself), the more I'm encouraged to install some C&C and other games onto my PC (Oblivion even) for the sake of looking at some stuff more closely in curiousity. Very Happy


BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
http://www.hlrse.net/Qwerty/sig_regards_epicalyx.png
Re: 3D Ripper DX [message #258147 is a reply to message #257673] Thu, 10 May 2007 18:38 Go to previous messageGo to next message
gendres is currently offline  gendres
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I'm having some trouble getting textures imported correctly from Renegade. Are there any special settings I should know about?

viva Mexico cabrones
~g
Re: 3D Ripper DX [message #258169 is a reply to message #258127] Thu, 10 May 2007 23:40 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
Epicalyx wrote on Thu, 10 May 2007 22:36

I ripped the Halo from the Halo main menu and made a wallpaper out of it after retouching it with some decent lighting.

Awesome, it's my desktop now, along with one of my own rips that I forgot to enable AA on (and might do again).
Re: 3D Ripper DX [message #258180 is a reply to message #257673] Fri, 11 May 2007 04:01 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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How do you have a different screensaver for each monitor? Mine are stuck on same one.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: 3D Ripper DX [message #258182 is a reply to message #257673] Fri, 11 May 2007 04:47 Go to previous messageGo to next message
Epicalyx is currently offline  Epicalyx
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TO CHANGE WALLPAPER
Right click on empty space on desktop --> Properties --> Desktop

TO CHANGE SCREENSAVER
Right click on empty space on desktop --> Properties --> Screensaver


By the way, what import settings do you guys use to have it include the skybox / skysphere into 3DSM? I use the settings that are in the importing guide at the homepage of 3DRDX.


BROTHERHOOD OF NOD "He who controls the past, commands the future. He who commands the future, conquers the past." -Kane (NOD)
GLOBAL DEFENSE INITIATIVE "You ask, what is our aim? I can answer with one word: Victory" -General James Salamon (GDI)
http://www.hlrse.net/Qwerty/sig_regards_epicalyx.png
Re: 3D Ripper DX [message #258183 is a reply to message #257673] Fri, 11 May 2007 04:57 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Lol, I know how to change my Desktop, but how do I make it so each monitor has a different one?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: 3D Ripper DX [message #258194 is a reply to message #258183] Fri, 11 May 2007 07:33 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
Jeep Rubi wrote on Fri, 11 May 2007 12:57

Lol, I know how to change my Desktop, but how do I make it so each monitor has a different one?

Make an image that literally spans both the screens, like two images pasted next to each other, then set it as Tiled. Wink

More piccies!
  • Attachment: warthog.jpg
    (Size: 437.66KB, Downloaded 118 times)
Re: 3D Ripper DX [message #258198 is a reply to message #257673] Fri, 11 May 2007 08:46 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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This is sweet!
http://img248.imageshack.us/img248/2921/lookylooky2fy1.jpg


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: 3D Ripper DX [message #258231 is a reply to message #257673] Fri, 11 May 2007 12:24 Go to previous messageGo to next message
Viking is currently offline  Viking
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No sweet is the tank that was gonna be in renegade but it had to many pollies. It is in RP2.


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: 3D Ripper DX [message #258241 is a reply to message #258231] Fri, 11 May 2007 13:48 Go to previous messageGo to next message
OWA is currently offline  OWA
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Viking wrote on Fri, 11 May 2007 20:24

No sweet is the tank that was gonna be in renegade but it had to many pollies. It is in RP2.

Nope, that is the Battlefield 2 M1A1 Abrams Tank. The one in RP2 was an old Commando mod asset.


Re: 3D Ripper DX [message #258250 is a reply to message #258241] Fri, 11 May 2007 15:18 Go to previous messageGo to next message
Tunaman
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One Winged Angel wrote on Fri, 11 May 2007 16:48

Viking wrote on Fri, 11 May 2007 20:24

No sweet is the tank that was gonna be in renegade but it had to many pollies. It is in RP2.

Nope, that is the Battlefield 2 M1A1 Abrams Tank. The one in RP2 was an old Commando mod asset.

He's not saying that that is the one that was in RP2.. He's saying the one in RP2 looks sweet, lol.


http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: 3D Ripper DX [message #258328 is a reply to message #258250] Sat, 12 May 2007 08:32 Go to previous message
jamiejrg is currently offline  jamiejrg
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Do you guys think Bungy would care if we put the warthhog into renegade?

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
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