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Renegade ressurection? [message #253478] Tue, 10 April 2007 13:56 Go to next message
Goztow is currently offline  Goztow
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Goztoe
I just got this from rencommunity mail and was wondering if any of u knew what it was and if it's trustworthy? (maybe someone can test it?)

Quote:

http://www.icefinch.net/

As you probably know, there are many different Renegade modifications available, offering you a variety of new
features and bug fixes. The goal of Renegade Resurrection (RR) is to create a modification, which implements a great
variety of new features and bug fixes combined together in a high quality. The main targets of RR are bug fixes, anticheating
and a great list new features. RR is operating at a very low level, allowing changes deep inside the original
Renegade code. RR does not to rely on other modifications like Custom Scripts and does not rely on Renegade
output like game log and results. Currently the modification is ‘alpha’, what means that things have been
implemented, but it can happen that Renegade is not working as expected (e.g. the game could crash). If you want
to participate in the alpha test phase of Renegade Resurrection, just download and install it.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade ressurection? [message #253483 is a reply to message #253478] Tue, 10 April 2007 14:14 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I'm running it. It just fixes bugs and things like "XXX Killed -->himself<--" to "XXX Killed Theirself" (So female players aren't incorrectly labelled "he". Stuff like that, look at the readme.


Renguard is a wonderful initiative
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Re: Renegade ressurection? [message #253536 is a reply to message #253478] Wed, 11 April 2007 00:01 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It runs with renguard, I suppose?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade ressurection? [message #253539 is a reply to message #253478] Wed, 11 April 2007 01:18 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Yeah.


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Re: Renegade ressurection? [message #253561 is a reply to message #253478] Wed, 11 April 2007 05:12 Go to previous messageGo to next message
Cat998
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It's getting developed by Neku (alias Timefx) and it's 100% trustworthy Wink You can join my linux server on WOL or GSA (a0000000k) if you want to test it Smile

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Renegade ressurection? [message #253636 is a reply to message #253483] Wed, 11 April 2007 15:31 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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CarrierII wrote on Tue, 10 April 2007 23:14

I'm running it. It just fixes bugs and things like "XXX Killed -->himself<--" to "XXX Killed Theirself" (So female players aren't incorrectly labelled "he". Stuff like that, look at the readme.



liar Wink
Are you sure it's called "<player> killed theirself"? I thought that 'theirself' is for more than one person.


@Goztow:
It should work with RenGuard until the next larger update. I didn't test it by myself since I didn't use RG for about a year - I dislike it.

@Goztow:
It's called "Resurrection", not "ressurection" Sneaky Wink


[Updated on: Wed, 11 April 2007 15:37]

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Re: Renegade ressurection? [message #253640 is a reply to message #253636] Wed, 11 April 2007 16:11 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Neku wrote on Wed, 11 April 2007 17:31

liar Wink
Are you sure it's called "<player> killed theirself"? I thought that 'theirself' is for more than one person.


Well, to be grammatically correct, it should be himself or herself. Tell Me


w00t?
Re: Renegade ressurection? [message #253642 is a reply to message #253478] Wed, 11 April 2007 16:41 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Yeah, but seeing "XX killed his or herself" all the time is annoying. It should probably use "XX killed theirself"... "XX Killed Themselves" would be the plural.


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Re: Renegade ressurection? [message #253644 is a reply to message #253478] Wed, 11 April 2007 16:45 Go to previous messageGo to next message
jnz is currently offline  jnz
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xxx died?
xxx commited suicide?
Re: Renegade ressurection? [message #253646 is a reply to message #253478] Wed, 11 April 2007 16:47 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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There are several ways of doing it... rotate them for variety?


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Re: Renegade ressurection? [message #253656 is a reply to message #253478] Wed, 11 April 2007 18:44 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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That garbage made all of my Renegade games not work Thumbs Up

Re: Renegade ressurection? [message #253657 is a reply to message #253642] Wed, 11 April 2007 18:52 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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CarrierII wrote on Wed, 11 April 2007 19:41

It should probably use "XX killed theirself"... "XX Killed Themselves" would be the plural.



Well, actually Theirself isn't a word.. neither is themself... so the only word that could really be used is themselves.

But that doesn't sound right when used singular. I mean it sounds ok when you say "XX Killed themselves", but if you were to say "Bob killed themselves" it doesn't really make sense..

[Updated on: Wed, 11 April 2007 18:57]

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Re: Renegade ressurection? [message #253676 is a reply to message #253656] Wed, 11 April 2007 23:52 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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cmatt42 wrote on Thu, 12 April 2007 03:44

That garbage made all of my Renegade games not work Thumbs Up

This is the kind of things I wnat to see: does it or does it not work correctly. If enough people say it's good, I'll probably add it to rencom.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Renegade ressurection? [message #253679 is a reply to message #253478] Thu, 12 April 2007 00:18 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
It works really well for me, it even seems to have made Ren a bit faster, although I have yet to try it on APB.
It really usefully adds sounds for different kinds of message and puts [Team] or something in front of teammessages (and similar for other types of message).

One problem, though;
If you try and start a Multiplayer Practice game, it freezes for a while, then loads some random map with no sound and "Gameplay Pending"

Be sure to take a backup of your binkw32.dll, as that's the only file it seems to replace from original Renegade. Wink
Re: Renegade ressurection? [message #253689 is a reply to message #253679] Thu, 12 April 2007 04:51 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Jonty wrote on Thu, 12 April 2007 09:18

It works really well for me, it even seems to have made Ren a bit faster, although I have yet to try it on APB.
It really usefully adds sounds for different kinds of message and puts [Team] or something in front of teammessages (and similar for other types of message).

One problem, though;
If you try and start a Multiplayer Practice game, it freezes for a while, then loads some random map with no sound and "Gameplay Pending"


Faster? No idea. I try to replace as much functions from the original Renegade code as possible. The more I replace, the better I can optimize it.
Thanks for the information about the broken multiplayer training.


Jonty wrote on Thu, 12 April 2007 09:18

Be sure to take a backup of your binkw32.dll, as that's the only file it seems to replace from original Renegade. Wink


There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.


@cmatt42:
Have you got any error message for me? Or even better - a crash dump?
Additionaly, there is a bug in scripts up to version 3.2.1, which will be fixed in 3.2.2 (a bug which occurs more often when Resurrection is used, and that's not my fault Razz)


Re: Renegade ressurection? [message #253702 is a reply to message #253689] Thu, 12 April 2007 07:28 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Neku wrote on Thu, 12 April 2007 12:51

Jonty wrote on Thu, 12 April 2007 09:18

Be sure to take a backup of your binkw32.dll, as that's the only file it seems to replace from original Renegade. Wink


There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.


Ah, I see how that works, pretty much the same way scripts.dll works I believe. Clever. Big Grin
Re: Renegade ressurection? [message #253765 is a reply to message #253689] Thu, 12 April 2007 15:20 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Neku wrote on Thu, 12 April 2007 06:51


@cmatt42:
Have you got any error message for me? Or even better - a crash dump?
Additionaly, there is a bug in scripts up to version 3.2.1, which will be fixed in 3.2.2 (a bug which occurs more often when Resurrection is used, and that's not my fault Razz)

Unfortunately I don't, and I don't remember what the error was either. I copied my Renegade folder to test it with great optimism, but when it failed to load, I deleted the folder. As for the issue with the scripts- I'll try it again when 3.2.2 is out. Big Ups


Re: Renegade ressurection? [message #253797 is a reply to message #253478] Thu, 12 April 2007 22:24 Go to previous messageGo to next message
Renx is currently offline  Renx
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Quote:

There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.


My Binkw32.dll is 299Kb, your Binkw32-rml.dll is 124Kb.


~Canucck

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...RG made me ugly
Re: Renegade ressurection? [message #253813 is a reply to message #253478] Fri, 13 April 2007 01:46 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Quote:


I replaced some of the original functions...


That could be the cause of the size difference?


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Re: Renegade ressurection? [message #253814 is a reply to message #253478] Fri, 13 April 2007 02:39 Go to previous messageGo to next message
Cat998
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Does it even matter what filesize it is, as long as it works ? Sarcasm

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Renegade ressurection? [message #253818 is a reply to message #253478] Fri, 13 April 2007 03:48 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
Incidentally, I just realised you can edit all the strings like "xxx killed theirself" and whatnot by going into the Resurrection/en-US/ folder and changing Strings.ini.
Sorry if it's in the manual and everyone already knows this, but I haven't installed a PDF reader on this install yet (I'm just recovering from being infected with that virus called Vista). Big Grin

EDIT: And, therefore, I'm thinking of making a BF2/2142-style one, like "Player1 [Assault Rifle] Player2" and "Player1 [Teamkills] Player2" Big Ups

EDIT EDIT: Well, it seems that not all the Strings options change ingame stuff, like xxx kills xxx. The [Radio] and stuff ones work though. Or I'm just doing something wrong.

[Updated on: Fri, 13 April 2007 04:09]

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Re: Renegade ressurection? [message #253839 is a reply to message #253797] Fri, 13 April 2007 06:08 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Renx wrote on Fri, 13 April 2007 07:24

Quote:

There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.


My Binkw32.dll is 299Kb, your Binkw32-rml.dll is 124Kb.


I packed the original binkw32.dll with UPX, that's why the file is smaller.


@CarrierII:
I only replaced Renegade functions, but nothing within any DLL files.


@Jonty:
Detecting the correct weapon a player used to kill anything is still difficult.
strings.ini loads when Renegade starts up, so you have to restart the game when modifying strings.


Re: Renegade ressurection? [message #253850 is a reply to message #253814] Fri, 13 April 2007 07:14 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Cat998 wrote on Fri, 13 April 2007 04:39

Does it even matter what filesize it is, as long as it works ? Sarcasm


If it looks like it works and it feels like it works, then it works. Snow Patrol.

Nice mod neku, updates please!



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Re: Renegade ressurection? [message #253854 is a reply to message #253478] Fri, 13 April 2007 08:14 Go to previous messageGo to next message
jnz is currently offline  jnz
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How do i know if it is running or not? it doesn't make any diffrence to my rene.
Re: Renegade ressurection? [message #253858 is a reply to message #253854] Fri, 13 April 2007 09:18 Go to previous messageGo to previous message
Jonty is currently offline  Jonty
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gamemodding wrote on Fri, 13 April 2007 16:14

How do i know if it is running or not? it doesn't make any diffrence to my rene.

Oh, but it does.
Join any online game and it'll say "Welcome $playername! You fight for $team."

@Neku: I changed ID 33 to read as so:
33 = $0 [Kills] $1.
But ingame it still shows up as the original;
33 = $0 kills $1.

I made my "mod" by duplicating the en_US folder, renaming it to en_Jonty and putting that into the Settings file.
Am I doing everything right? I can post/PM the Strings file I modified if you want.
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