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Re: scripts.dll 3.2 is out [message #253348 is a reply to message #253268] Mon, 09 April 2007 15:16 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
So, if i don't want my tanks to be shaded/mapped wich files would i need to delete?
Re: scripts.dll 3.2 is out [message #253349 is a reply to message #253268] Mon, 09 April 2007 15:18 Go to previous messageGo to next message
Zion is currently offline  Zion
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The ones with the .dds file extention.
Re: scripts.dll 3.2 is out [message #253352 is a reply to message #253268] Mon, 09 April 2007 15:29 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
nah, that would cause renegade to try normal mapping them with the ww logo.
Re: scripts.dll 3.2 is out [message #253353 is a reply to message #253268] Mon, 09 April 2007 15:32 Go to previous messageGo to next message
Tunaman
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I'm guessing my comp doesn't support it because it makes everything ingame black. :[ I can see the HUD but that's about it.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: scripts.dll 3.2 is out [message #253355 is a reply to message #253268] Mon, 09 April 2007 16:06 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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well im gonna wait for installer since you guys are having problems

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: scripts.dll 3.2 is out [message #253359 is a reply to message #253268] Mon, 09 April 2007 17:30 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Only the mammoth and flame tanks have the normal mapping. If you don't want it, delete shaders.sdb.
The guy who reported the slowdown, please post your system specs here.

As for all the various crashes, I am going to look into them and figure out just WTF is going on.
Beta testing WAS carried out on various builds of 3.2 (including a bunch of testing alongside the APB 994 betas).


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253361 is a reply to message #253268] Mon, 09 April 2007 17:45 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
I am quite upset about this, I hope it is fixed soon. In the meantime, enjoy this image:

index.php?t=getfile&id=3151&private=0
  • Attachment: dll32.jpg
    (Size: 135.49KB, Downloaded 390 times)
Re: scripts.dll 3.2 is out [message #253375 is a reply to message #253268] Mon, 09 April 2007 18:54 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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For those who crash during the intro, try skipping them with the extended config, which I have affixed to this post. I have them skipped and I haven't had that problem.

Re: scripts.dll 3.2 is out [message #253389 is a reply to message #253268] Mon, 09 April 2007 22:07 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Mine just dies, had a older version and it did the same, tried to say something, just fell on deft ears

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: scripts.dll 3.2 is out [message #253398 is a reply to message #253268] Tue, 10 April 2007 00:58 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Working on scripts.dll 3.2.1 right now. Changes so far:
1.Fixed a bug that would show up if you used certain hud.ini keywords or engine calls (basically anything that uses Render2DClass)
Updated the readme to reflect the fact that crashdumps are now numbered and the other readme thing mentioned up in the thread.
Moved 3 memory allocation statements so that they run even if shaders is off (fixes a major bug). Yes, this is the "Renegade crashes at the intro movie" issue.

the EXIT console command works just fine on my WIP build btw.

Jonty, what are your system specs? If you have a crappy video card, it may explain why its slow.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253402 is a reply to message #253398] Tue, 10 April 2007 02:38 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Colonel
Viva la Resistance!
jonwil wrote on Tue, 10 April 2007 08:58

Jonty, what are your system specs? If you have a crappy video card, it may explain why its slow.

Well, I have a Sempron64 3400+ with 1.5Gb RAM and a 256Mb GF6200, which I know is hardly the best specs nowadays, but my friend just installed them on his PC with an FX5700 (Microstar or something odd) and that runs at about 40 fps, same resolution. Huh

And I just realised I double posted up, there, blame the database lock thing. Blush

Anyway, like I said, is there any point in using this for APB? Because I plonked it in and nothing changed. Sad
Re: scripts.dll 3.2 is out [message #253403 is a reply to message #253268] Tue, 10 April 2007 03:07 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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scripts.dll 3.2.1 is out.
This should hopefully fix various errors people have been having (such as "renegade wont start" and "renegade wont go into the map and hangs on loading")
Grab it from http://www.sourceforge.net/projects/rentools/
Or use this installer http://4camp.net/scripts321.exe


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253422 is a reply to message #253403] Tue, 10 April 2007 06:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am working on finding which script is crashing the game.

Never mind it would seem that it crashes whenever a certain effect on a model happens, so I guess that may computer was correct in saying it had to do with shader.dll. I will figure out what effects have to be applied to cause this crash.


[Updated on: Tue, 10 April 2007 06:18]

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Re: scripts.dll 3.2 is out [message #253427 is a reply to message #253268] Tue, 10 April 2007 06:28 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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If you can produce a test package/map/whatever that shows the crash happening, that would be really good Smile
Unlike the graphical problems with your blast doors, crashes are something we can actually FIX Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253428 is a reply to message #253422] Tue, 10 April 2007 06:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Attention Jonwil
Okay, I figured it out, the game crashes when ever "scale" (in the UV mappers) is used. Its not your scripts. Which would explain why it always says that it is shaders.dll. It even crashes if you leave the scale at its default.
index.php?t=getfile&id=3155&private=0
If you still want a package tell me, I will have it done in 15 minutes. Oh and my system info is also below.


[Updated on: Tue, 10 April 2007 06:33]

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Re: scripts.dll 3.2 is out [message #253437 is a reply to message #253268] Tue, 10 April 2007 07:25 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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A package would be nice, it would make it easier to debug.
I think I know where its failing, I just need to see why.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2 is out [message #253438 is a reply to message #253437] Tue, 10 April 2007 07:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Okay here it is, the tank is right behind you, as you turn around the game will load it up and crash.

If you don't have a 7Z file extractor, tell me and I will reupload it as a win zip file.


[Updated on: Tue, 10 April 2007 07:45]

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Re: scripts.dll 3.2 is out [message #253465 is a reply to message #253268] Tue, 10 April 2007 11:03 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Adding more normal maps?

I tried (together with some other people) to add normalmaps for the pistol and the GDI APC. We quickly rendered some normal maps and tried to add them to the game with the sbhedit. We used values from the mammothtank entry (execpt the .tga normalmapfilename of course) but the normalmap didn't appear ingame.

[Updated on: Tue, 10 April 2007 11:08]

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Re: scripts.dll 3.2 is out [message #253482 is a reply to message #253268] Tue, 10 April 2007 14:12 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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3.1.2

Broke on using the console Exit command.
Also broke on attepting to load it after using enabling 3X Anti Aliasing.

Intel P4D, Asus Mboard, ATI X1650.

Made a .zip of my debug folder here, forums won't let me upload anything (Using IE7 - family choice. :@)

-->I do not know why it is 56 MB, but it is<--
http://hosted.filefront.com/CarrierII





Renguard is a wonderful initiative
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Re: scripts.dll 3.2 is out [message #253487 is a reply to message #253465] Tue, 10 April 2007 14:30 Go to previous messageGo to next message
saberhawk
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DeathLink6.0 wrote on Tue, 10 April 2007 13:03

Adding more normal maps?

I tried (together with some other people) to add normalmaps for the pistol and the GDI APC. We quickly rendered some normal maps and tried to add them to the game with the sbhedit. We used values from the mammothtank entry (execpt the .tga normalmapfilename of course) but the normalmap didn't appear ingame.

The 'name' of the shader in sdbedit is important when trying to do that. You need to make sure that it is the same as the 'material name' of the object you are trying to put the shader on.
Re: scripts.dll 3.2 is out [message #253491 is a reply to message #253334] Tue, 10 April 2007 14:42 Go to previous messageGo to next message
Renx is currently offline  Renx
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gamemodding wrote on Mon, 09 April 2007 18:34

ignore my post... It was shitty renguard killing my renegade.


No it's not. I have the exact same problem with the previous versions of scripts.dll, and it only started happening after I updated to the latest version of DX9c. I haven't tried 3.2 yet but I presume this is still going to happen if you're experiencing it.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Re: scripts.dll 3.2 is out [message #253497 is a reply to message #253268] Tue, 10 April 2007 15:18 Go to previous messageGo to next message
jnz is currently offline  jnz
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It was because i was running a rene in a diffrent folder that renguard was installed.
Re: scripts.dll 3.2 is out [message #253502 is a reply to message #253268] Tue, 10 April 2007 16:16 Go to previous messageGo to next message
Cat998
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Why does the F8 console in Renegade on windows vista still doesn't work jonwil ? I thought you are going to fix this one.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: scripts.dll 3.2 is out [message #253507 is a reply to message #253268] Tue, 10 April 2007 17:22 Go to previous messageGo to next message
saberhawk
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We were going to look into it, but at the current time it just doesn't seem simple enough to fix.
Re: scripts.dll 3.2 is out [message #253508 is a reply to message #253268] Tue, 10 April 2007 17:42 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
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If you don't want the tanks to be shaded, remove the shaders.sdb file.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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