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icon1.gif  Invs walls in level edit [message #245315] Thu, 15 February 2007 01:22 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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can u make invisible walls in level edit for like flying vecs

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Re: Invs walls in level edit [message #245317 is a reply to message #245315] Thu, 15 February 2007 01:39 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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You do it in gmax.

nopol10=Nopol=nopol(GSA)

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Re: Invs walls in level edit [message #245318 is a reply to message #245315] Thu, 15 February 2007 01:43 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Sad

what do i use in gmax planes


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[Updated on: Thu, 15 February 2007 01:43]

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Re: Invs walls in level edit [message #245319 is a reply to message #245318] Thu, 15 February 2007 01:45 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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no way to do it with level edit cause my map i used hightfield and my buildings are just the w3d so i dont know where to put the walls

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Invs walls in level edit [message #245339 is a reply to message #245319] Thu, 15 February 2007 08:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Make boxes with vehicle, and hide checked in RenX (Not planes, vehicles often get stuck on these).

Re: Invs walls in level edit [message #245384 is a reply to message #245315] Thu, 15 February 2007 15:44 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Making a map on Gmax is worth the may hours it takes to learn the program. It also gets you started with the skills you need to learn 3D modeling if you want to do that.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Invs walls in level edit [message #245386 is a reply to message #245315] Thu, 15 February 2007 15:52 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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u guys dont understand

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Re: Invs walls in level edit [message #245391 is a reply to message #245315] Thu, 15 February 2007 16:27 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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You want "invisible walls" in your map so flying units dont go to far.

Dude, you have to do this in gmax, you don't want your map to be half ass do you?

Just take some time to learn gmax and then when your ready for the "invisible walls" just make a huge thin box then go to w3d options and check the "hide" box.

Sorry if it wasnt what you wanted to hear.


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Invs walls in level edit [message #245497 is a reply to message #245315] Fri, 16 February 2007 14:47 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I needs to be an inverted box, otherwise vehicles will get stuck on the backside.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Invs walls in level edit [message #245504 is a reply to message #245315] Fri, 16 February 2007 16:04 Go to previous messageGo to next message
Zion is currently offline  Zion
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Just use the "Normal" modifiyer to invert the faces of the box.
Re: Invs walls in level edit [message #245557 is a reply to message #245504] Fri, 16 February 2007 22:21 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Make a thin box then no vehicles will get stuck on it.

Re: Invs walls in level edit [message #245559 is a reply to message #245315] Fri, 16 February 2007 22:31 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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get the w3d importer
import the level
make an object surrounding the entire level with phisical col and hide w3d settings
delete the rest of the level
export it
place it as a seperate terrain in le, should automatically centre


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Invs walls in level edit [message #245831 is a reply to message #245315] Sun, 18 February 2007 13:52 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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nm u guys dont get it, its hightfield map its not part ot the w3d so in gmax all i see is bulidings and i wont know where the walls are unless i guess

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Invs walls in level edit [message #245853 is a reply to message #245831] Sun, 18 February 2007 19:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Make a visible wall model in RenX, then place them (more than one) in the level editor level (as a tile object, not terrain), finally go back into RenX and check hide and reexport it as the same model.

Re: Invs walls in level edit [message #245854 is a reply to message #245831] Sun, 18 February 2007 19:45 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Gen_Blacky wrote on Sun, 18 February 2007 12:52

nm u guys dont get it, its hightfield map its not part ot the w3d so in gmax all i see is bulidings and i wont know where the walls are unless i guess



No, you don't get it.

You cannot create invisible walls without using RenX.


-->
Re: Invs walls in level edit [message #245855 is a reply to message #245854] Sun, 18 February 2007 19:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cpo64 wrote on Sun, 18 February 2007 19:45


You cannot create invisible walls without using RenX.

That can be argued (but I suggest using RenX it would be better than the alternative).


Re: Invs walls in level edit [message #245866 is a reply to message #245315] Mon, 19 February 2007 01:31 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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i didnt think so thats y i asked -_-

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