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HUD W3D Files [message #241795] Sun, 28 January 2007 11:14 Go to next message
JeepRubi is currently offline  JeepRubi
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Does anyone know what W3D files(s) are used for the hud in game?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: HUD W3D Files [message #241809 is a reply to message #241795] Sun, 28 January 2007 12:11 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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No Sir!

I believe they are .DDS!


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: HUD W3D Files [message #241923 is a reply to message #241795] Sun, 28 January 2007 16:42 Go to previous messageGo to next message
Zion is currently offline  Zion
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Why have 3D meshes for a still 2D object?

They're alpha channeled .dds files.
Re: HUD W3D Files [message #241947 is a reply to message #241795] Sun, 28 January 2007 18:22 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Their flat planes wit alpha channels on them, all arranged. Everything in renegade exept basic text is a w3d with a texture on it. The main menue is a plane with a texture on it and a a camara looking at it.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: HUD W3D Files [message #241950 is a reply to message #241795] Sun, 28 January 2007 18:40 Go to previous messageGo to next message
Viking is currently offline  Viking
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WHAT! Can we change the menu to look all coolish than? What is it called?


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Re: HUD W3D Files [message #241964 is a reply to message #241795] Sun, 28 January 2007 19:53 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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THAT IS WHAT IM ASKING!

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: HUD W3D Files [message #241967 is a reply to message #241964] Sun, 28 January 2007 19:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just modify the .dds files.

[Updated on: Sun, 28 January 2007 19:59]

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Re: HUD W3D Files [message #241976 is a reply to message #241795] Sun, 28 January 2007 20:58 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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hud_main.dds for the hud. also includes unit healthbars.
coll if we could set up the menu camera to skew it all up! maybe its in cameras.ini


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: HUD W3D Files [message #241985 is a reply to message #241795] Sun, 28 January 2007 21:33 Go to previous messageGo to next message
Tunaman
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He knows there are the .dds files.. He's looking for the HUD w3d's

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: HUD W3D Files [message #242026 is a reply to message #241795] Mon, 29 January 2007 05:04 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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There are no W3D files for the HUD at all.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: HUD W3D Files [message #242039 is a reply to message #242026] Mon, 29 January 2007 07:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jonwil wrote on Mon, 29 January 2007 05:04

There are no W3D files for the HUD at all.


He is wright, but I do wish there was a way to add w3d files to the HUD, you could add some real cool stuff then.


Re: HUD W3D Files [message #242065 is a reply to message #241795] Mon, 29 January 2007 11:23 Go to previous messageGo to next message
Tunaman
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So the HUD is hardcoded into scripts.dll or something?

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: HUD W3D Files [message #242067 is a reply to message #241795] Mon, 29 January 2007 11:28 Go to previous messageGo to next message
Zion is currently offline  Zion
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Through alpha channeled dds files yes.
Re: HUD W3D Files [message #242070 is a reply to message #241795] Mon, 29 January 2007 11:32 Go to previous messageGo to next message
Tunaman
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*sigh* Yes, I know that it uses alpha-channeled DDS files.. I'm talking about how the game knows where and in which order to render each part of the dds file. :\

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: HUD W3D Files [message #242071 is a reply to message #241795] Mon, 29 January 2007 11:34 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yes, it loads the dds file in quarters (like the menu background)

You can tell it where to load by changing where the visible parts of the skin goes.
Re: HUD W3D Files [message #242104 is a reply to message #241795] Mon, 29 January 2007 16:12 Go to previous message
jonwil is currently offline  jonwil
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How the HUD is drawn is handled through the code, its largely hard coded (unless you use my custom HUD stuff)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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