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Re: scripts.dll 3.1.1 is out [message #238344 is a reply to message #237725] Wed, 10 January 2007 05:05 Go to previous messageGo to next message
jnz is currently offline  jnz
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lol @ the guy with -104 points Razz


i think the door looks good like that.
Re: scripts.dll 3.1.1 is out [message #238348 is a reply to message #237725] Wed, 10 January 2007 05:29 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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TSS888, I suggest you go into the bhs.dll config options and disable shaders completly.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.1.1 is out [message #238381 is a reply to message #237725] Wed, 10 January 2007 10:13 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
just like Comrade, i also faced evil pixels wich refused to die.
http://img393.imageshack.us/img393/1718/pixellk3.png
Occured using latest scripts and a nvidia based 3d card
(xfx 6600gt). I can randomly let this happen is i alt+tab or minimize a lot and then go back ingame.

Also the semi-fix for decals is quite obvious... maybe they could be made a little less floating.
http://img62.imageshack.us/img62/2264/floatingkt4.png

edit: oh yeah, before i forget. is it possible to come up with a fix for the agt trying to shoot purchased nod vehicles inside planes? when the plane is in the sky, and visible for the agt, it tends to hunt it down with no success, redering gdi's defence occupied for quite some seconds.
i believe this had to do with the invisible harv bug, but this is one nasty side effect you dont want to face when trying to defend vs a flamer rush.

[Updated on: Wed, 10 January 2007 10:24]

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Re: scripts.dll 3.1.1 is out [message #238390 is a reply to message #237725] Wed, 10 January 2007 11:09 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I have never seen the AGT shooting at a cargo plane... Huh

http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 3.1.1 is out [message #238405 is a reply to message #237725] Wed, 10 January 2007 12:39 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
mesa for example
Re: scripts.dll 3.1.1 is out [message #238467 is a reply to message #237725] Wed, 10 January 2007 15:11 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The one with the tiberium cave where nod arties or gdi med tanks camp for a whole game? (I can never remember map names, I recognise them by sight...)

Never seen it happen... sure you ain't got a bugged scripts version running on your server?


http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 3.1.1 is out [message #238502 is a reply to message #237725] Wed, 10 January 2007 19:24 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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I sure most of the errors are coming from using the shaders.sdb that i came with or using bad drivers/missing DX9 stuff.

get rid of it, it's crap.

Now get your asses to microsoft and nvidia/ATi and get your drivers

nvidia, you should use 91.**'s www.nvidia.com
ATi, new drivers out today 7.1's www.ati.com
DX9 updater http://4camp.net/dxwebsetup.exe

Xfire bug was fixed last time I talked to saberhawk.

If you want less bloom, open the SDB editor that came with the last set and go to file>open and then open prepossesses.sdb or what ever it's named.

I have to tell you guys, my computer is a pile of shit and the only bug I have had yet is the xfire one and some simple game engine bugs, lol.


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: scripts.dll 3.1.1 is out [message #238564 is a reply to message #238502] Thu, 11 January 2007 07:21 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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In that map, the AGT NEVER shoots at the cargo plane.
Make sure your rene ain't screwed.


http://apb.mp-gaming.com/rank/rank-TSS888.gif
Re: scripts.dll 3.1.1 is out [message #238585 is a reply to message #237725] Thu, 11 January 2007 09:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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I've found on some maps the light texture will move with the water displayed behind it, unless the reticle is within the main texture itself.

Using scripts 3.0.
Re: scripts.dll 3.1.1 is out [message #238591 is a reply to message #237725] Thu, 11 January 2007 10:10 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Wow. I installed this with the installer, no problems, start ren and it looks like UT 2004 for quality lol

Thumbs Up


Renguard is a wonderful initiative
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Re: scripts.dll 3.1.1 is out [message #238608 is a reply to message #238502] Thu, 11 January 2007 13:21 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
thanks for being danpaul88's echo.
anyway, im sane enough to realize i have everything up to date. also, when you think about it, it makes perfect sense:

the invisible harv bug was fixed by not turning vehicles
invisible in the first place before they are delivered.
this means a visible part of the nod vehicle will always stick
a bit out of the back of the neutral cargo plane. On mesa, the
cargoplane flies well within the agt's range (one of the few
maps where this is the case, so indeed, its hard to notice).
the agt sees a tip of the tank, and ofcourse starts shooting
it, even tho it doesn't have any effect. In the end the agt can
be found firing at the wall for a few seconds, because it keeps
a lock-on on the nod tank for a short while.

anyway, screw this minor bug, lets consider it a random feature like all other bugs. fell free to contribute, just dont walk in, suggesting scripts is flawless, and that the problem is therefor caused by myself, making it look like im some casual noob. thanks
Re: scripts.dll 3.1.1 is out [message #238611 is a reply to message #238502] Thu, 11 January 2007 13:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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PaRaDoX wrote on Thu, 11 January 2007 02:24

I sure most of the errors are coming from using the shaders.sdb that i came with or using bad drivers/missing DX9 stuff.



SaberHawk already mentioned that shaders.sdb is not meant to be used, it was included as an example only. Only postprocess.sdb should be in your data folder from the scripts download Wink


http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 3.1.1 is out [message #238626 is a reply to message #238611] Thu, 11 January 2007 14:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Jonwil, I'm sure you remember me complaining about how certain parts of my doors where showing through the outer door, but only if I was using 3.0 3.1 and it didn't happen with 2.9. Will I finally found an object in Renegade that this also happens to.
index.php?t=getfile&id=2338&private=0
index.php?t=getfile&id=2339&private=0
index.php?t=getfile&id=2340&private=0
This can be seen on every map I've tried, but you have to be able to get far enough away from the HON to see it. I will continue looking for an object that better shows this. I hope you will be able to correct what ever is causing it, and it still happens even if you don't have postprocess.sdb in the data folder.


Re: scripts.dll 3.1.1 is out [message #238633 is a reply to message #238626] Thu, 11 January 2007 15:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I still get the lens flare scrolling glitch, but it only happens when ever you get you targeting reticle directly over the center of a lens flare:
index.php?t=getfile&id=2341&private=0
index.php?t=getfile&id=2342&private=0
index.php?t=getfile&id=2343&private=0
index.php?t=getfile&id=2344&private=0
index.php?t=getfile&id=2345&private=0
Actually in the time it took me to up load those I have just been running through renegades levels, and I'm starting to think it happens when the Suns lens flare is close to another type of lens flare. The sun in those pics is behind the rocks (or the moon).


Re: scripts.dll 3.1.1 is out [message #238638 is a reply to message #238626] Thu, 11 January 2007 15:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Jerad Gray wrote on Thu, 11 January 2007 14:40

Jonwil, I'm sure you remember me complaining about how certain parts of my doors where showing through the outer door, but only if I was using 3.0 3.1 and it didn't happen with 2.9. Will I finally found an object in Renegade that this also happens to.
This can be seen on every map I've tried, but you have to be able to get far enough away from the HON to see it. I will continue looking for an object that better shows this. I hope you will be able to correct what ever is causing it, and it still happens even if you don't have postprocess.sdb in the data folder.


I think I found a better example, but this could be something completely different to so. Ok there is a map called C&C_Fusion1, stand between the ref and power and look at the obelisk, walk toward it and tell me what you see, that red thing in the middle disappears.


Re: scripts.dll 3.1.1 is out [message #238639 is a reply to message #237725] Thu, 11 January 2007 15:31 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
you sure hate 56k people dont you?

EDIT:
anyway, even tho its amazing you ever found it, you're right.

also, when standing around the spot im on, this happened
http://img443.imageshack.us/img443/1353/stretchyty1.jpg

[Updated on: Thu, 11 January 2007 15:36]

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Re: scripts.dll 3.1.1 is out [message #238642 is a reply to message #238639] Thu, 11 January 2007 15:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Slave wrote on Thu, 11 January 2007 15:31

you sure hate 56k people dont you?

What? Oh the pictures you mean, sorry.


[Updated on: Thu, 11 January 2007 15:35]

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Re: scripts.dll 3.1.1 is out [message #238740 is a reply to message #238639] Fri, 12 January 2007 02:10 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Slave wrote on Thu, 11 January 2007 16:31

you sure hate 56k people dont you?



Haha Owned. Big Grin
Re: scripts.dll 3.1.1 is out [message #238779 is a reply to message #238348] Fri, 12 January 2007 06:30 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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jonwil wrote on Wed, 10 January 2007 06:29

TSS888, I suggest you go into the bhs.dll config options and disable shaders completly.



I have disable shaders completely and restart renegade but the problem still persists (flickering bullet marks). Nopol says he has the same problem as me.

Can you please, please fix this? It would be so much less distracting.


http://apb.mp-gaming.com/rank/rank-TSS888.gif
Re: scripts.dll 3.1.1 is out [message #238783 is a reply to message #237725] Fri, 12 January 2007 06:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Got to agree: too much bloom. Especially insideb uildings this is very annoying. For the rest: no real problems.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: scripts.dll 3.1.1 is out [message #238785 is a reply to message #238564] Fri, 12 January 2007 06:58 Go to previous messageGo to next message
Renx is currently offline  Renx
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TSS888 wrote on Thu, 11 January 2007 10:21

In that map, the AGT NEVER shoots at the cargo plane.
Make sure your rene ain't screwed.


I'm sure that was because the AGT was set to the neutral that base defences ignore. Now it must be a neutral that base defences do not ignore.


~Canucck

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Blazer

...RG made me ugly
Re: scripts.dll 3.1.1 is out [message #238790 is a reply to message #237725] Fri, 12 January 2007 08:41 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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The AGT on Mesa is not shooting at the cargoplane, its shooting at the harvester in the cave as far as i know.
I never noticed (on any map) defense shooting at the cargoplane or
its cargo.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: scripts.dll 3.1.1 is out [message #238794 is a reply to message #237725] Fri, 12 January 2007 09:57 Go to previous messageGo to next message
TD is currently offline  TD
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The AGT never shoots at the cargo plane in normal games without modifications. When I made a drop mod with bots however, it did shoot. But of course that IS a mod after all.

http://i38.tinypic.com/6fs2s9.png
Re: scripts.dll 3.1.1 is out [message #238799 is a reply to message #238794] Fri, 12 January 2007 12:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So does anyone know what new feature in scripts.dll is causing objects with second passes to show through each other. I have disabled every setting in bhs.dll, and even removed postprocess.sdb. But it still keeps happening. This bothers me even more the the dazzle effects glitch (because Renhalo uses tons of shiny objects with second passes, and sometimes you are able to see shiny vehicles through the walls and stuff like that).

[Updated on: Fri, 12 January 2007 12:50]

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Re: scripts.dll 3.1.1 is out [message #238800 is a reply to message #238639] Fri, 12 January 2007 12:52 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Slave wrote on Thu, 11 January 2007 15:31

you sure hate 56k people dont you?

EDIT:
anyway, even tho its amazing you ever found it, you're right.

also, when standing around the spot im on, this happened
http://img443.imageshack.us/img443/1353/stretchyty1.jpg


I have not had the problems with the texture smearing on the other hand (make sure you don't have shaders.sdb in you data folder)!


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