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Re: Release 4 mods [message #231557 is a reply to message #231530] Wed, 22 November 2006 08:11 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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havoc9826 wrote on Wed, 22 November 2006 00:36

Er, that wasn't what I meant. The second video, the one for 9b, has an opening overlay screen saying it's level 5a again.

Oh, I thought I changed that, well I suppose I will fix it (The sad part about it is that I watched it twice for errors and I missed that one, although I was looking specifically for movie transition errors [like fades in the wrong spot and things like that]).
Sorry for the misunderstanding.


[Updated on: Wed, 22 November 2006 08:19]

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Re: Release 4 mods [message #231645 is a reply to message #231557] Thu, 23 November 2006 00:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Level 9b Trailer
This Link is working correctly.

The settings of this trailer are:
index.php?t=getfile&id=2032&private=0
And it can be downloaded at:
http://files.filefront.com/Renhalo_Trailer_Level_9bwmv/;6232105;;/fileinfo.html
It is 5.51 minutes long and is downloaded from file planet.


Re: Release 4 mods [message #231735 is a reply to message #231645] Thu, 23 November 2006 16:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Yay, I made my first script! Big Grin

Re: Release 4 mods [message #231760 is a reply to message #231735] Thu, 23 November 2006 22:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Now I have three: One sends a custom to the person that shot an object with a certain weapon (This will come in use full for L.O.R.).

Re: Release 4 mods [message #231766 is a reply to message #224163] Thu, 23 November 2006 23:16 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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if you are going to have testors i would be a very annoying perfectionist, hunting you down on the tinest of bugs. Blush
naah, just kidden


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Re: Release 4 mods [message #231768 is a reply to message #224163] Thu, 23 November 2006 23:25 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I would.
Re: Release 4 mods [message #231777 is a reply to message #231768] Thu, 23 November 2006 23:57 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Beta version I well allow you both to test when it is done (and I prefer very detailed tester)!

Re: Release 4 mods [message #231823 is a reply to message #224163] Fri, 24 November 2006 14:23 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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note that i would be a gameplay testor.
(i dont know anything about programming)


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Re: Release 4 mods [message #233731 is a reply to message #231823] Sun, 10 December 2006 21:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am pleased to announce that with my new found scripting ability (that is that I was able to get access of high speed Internet long enough to download all the needed programs) I am making an incredibly accurate Master Chief for Renhalo. Hopefully before the end of the week I will up a trailer movie of this.

Re: Release 4 mods [message #234452 is a reply to message #233731] Sat, 16 December 2006 01:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Jerad Gray wrote on Sun, 10 December 2006 21:14

I am pleased to announce that with my new found scripting ability (that is that I was able to get access of high speed Internet long enough to download all the needed programs) I am making an incredibly accurate Master Chief for Renhalo. Hopefully before the end of the week I will up a trailer movie of this.


It is now complete and can be downloaded at:
http://files.filefront.com/Master_Chief_Improvementswmv/;6366203;;/fileinfo.html


Re: Release 4 mods [message #234782 is a reply to message #234452] Mon, 18 December 2006 07:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So no one has anything to say about the flash light or anything.

Re: Release 4 mods [message #234788 is a reply to message #224163] Mon, 18 December 2006 08:43 Go to previous messageGo to next message
Slave is currently offline  Slave
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It sure looks promising if we don't regard the begging for complements.

[Updated on: Mon, 18 December 2006 08:56]

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Re: Release 4 mods [message #234792 is a reply to message #224163] Mon, 18 December 2006 09:39 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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ive read this hole topic in 1 breath and u made some nice shit in here!!

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Release 4 mods [message #234799 is a reply to message #234788] Mon, 18 December 2006 11:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Slave wrote on Mon, 18 December 2006 08:43

It sure looks promising if we don't regard the begging for complements.

I will that both criticism and compliments. It does effect the terrain, and I like you modified post, but the old one was much more amusing!

And yes it does light up the terrain, the terrain is snow so it gets very bright white (the flash light does kind of burn dark textures though)!


[Updated on: Mon, 18 December 2006 11:50]

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Re: Release 4 mods [message #234822 is a reply to message #224163] Mon, 18 December 2006 14:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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I personally believed it was shit, but im glad you liked it.

For the people wondering: i asked if it also affected the terrain, and how it looks when viewed from 3rd person
Re: Release 4 mods [message #234824 is a reply to message #234822] Mon, 18 December 2006 15:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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No, I meant how you had it set up kind of like HTML code
(Ex. [title] [/title])


Re: Release 4 mods [message #234826 is a reply to message #224163] Mon, 18 December 2006 15:20 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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The trailer looked cool, all the sound effects were right, the weapons worked fairly well, and the flashlight was awesome! How did you set that up?
Re: Release 4 mods [message #234835 is a reply to message #224163] Mon, 18 December 2006 16:01 Go to previous messageGo to next message
Slave is currently offline  Slave
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ah allright, i was afraid i accidently would trigger some idiot chatfight, wich i am not really interested in. So for the benefit of all of us, i edited it.

i second the above question btw, if you can do it, why didnt westwood do it in the first place? or is it emulated somehow?

[edit: just a typo, nothing to put on a sherlock-hat]

[Updated on: Mon, 18 December 2006 16:31]

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Re: Release 4 mods [message #234858 is a reply to message #234826] Mon, 18 December 2006 17:06 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Mon, 18 December 2006 15:20

The trailer looked cool, all the sound effects were right, the weapons worked fairly well, and the flashlight was awesome! How did you set that up?


Texture projector!


Re: Release 4 mods [message #234860 is a reply to message #234835] Mon, 18 December 2006 17:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Slave wrote on Mon, 18 December 2006 16:01

i second the above question btw, if you can do it, why didnt westwood do it in the first place? or is it emulated somehow?



Will I think it was because none of the Westwood level are dark enough to need a flash light. And none of the units in CnC Gold used a flashlight.


[Updated on: Mon, 18 December 2006 17:09]

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Re: Release 4 mods [message #234869 is a reply to message #234858] Mon, 18 December 2006 17:32 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Jerad Gray wrote on Mon, 18 December 2006 18:06


Texture projector!


I didn't think you could have a texture projector on weapons.
Re: Release 4 mods [message #234904 is a reply to message #234869] Mon, 18 December 2006 21:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You can't, by now you must know I am making scripts, but you could do it with a few invisible boxs and a couple of Turret and attach scripts (but it is way more complex than using my two scripts).

Re: Release 4 mods [message #235732 is a reply to message #234904] Mon, 25 December 2006 02:11 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I was in such a good mood today I decided to make a trailer for level 6d (the final level that you on the ship). Its just the very end of the level so it is short, but still it is entertaining.
It can be downloaded from:
http://files.filefront.com/Renhalo_6d_Trailerwmv/;6417179;;/fileinfo.html

Have a Merry Christmas!


Re: Release 4 mods [message #235739 is a reply to message #224163] Mon, 25 December 2006 04:57 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Looks like its really comming along well. You should really think about releasing your scripts for flashlight as that is something i had intended to impliment to my own work but lack the experience in that area. Did you create all that stuff which you were showing with flashlight, cause that is by far alot more complex modeling then the other stuff. Either way the guns, the sounds, and the lighting is pretty cool. I love that countdown timer you got in the last vid, that's very much like a halo mission.

The only things i see far to much of is the high use of long tunnels for vehicles with not much purpose other then to drive straight through them. Alot of the texturing needs a lift, which i am sure you are already planning, just is boring to see a tunnel with all 4 sides the same texture etc. One thing i found annoying in halo was that darn sound when your health gets low o.O Other then a few minor flaws i think this has come a long ways, and i am glad to see others still working with this engine.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg

[Updated on: Mon, 25 December 2006 05:02]

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Re: Release 4 mods [message #235751 is a reply to message #235739] Mon, 25 December 2006 09:16 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Here I will give you guys a real Christmas present, I will walk you through making the flash light, without my scripts!

It will be a little bit though, because I have to gather up my resources, like the 3d model you will need to get the light to point the right direction, and the cinematic you need to remove the light.

The count down timers took a lot of work, and the game doesn't actually know when the timer hits zero, you have to tell it with a timer script expiring (Keep in mine the count down timer itself is just 3D models, if it were to hit zero and the game not end it would hop up to 999 and start over).


[Updated on: Mon, 25 December 2006 09:26]

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