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RA_Underwater_On_Custom [message #232842] Sun, 03 December 2006 19:46 Go to next message
nopol10 is currently offline  nopol10
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General (1 Star)
How do I use this script: RA_Underwater_On_Custom
and how do I make an object get destroyed when something else (eg. A turret) is destroyed?


nopol10=Nopol=nopol(GSA)

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Re: RA_Underwater_On_Custom [message #232856 is a reply to message #232842] Sun, 03 December 2006 21:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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First you will need to attach the script "RA_Underwater_Zone" to a script zone, then you will have to "RA_Underwater_On_Custom" to every infantry that will be able to enter the script zone.

You can use the script "JFW_Death_Destroy_Object"


Re: RA_Underwater_On_Custom [message #232868 is a reply to message #232842] Sun, 03 December 2006 23:49 Go to previous messageGo to next message
Theboom69 is currently offline  Theboom69
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How can i make it so like BCserver u can pay to get a turnet back?
Re: RA_Underwater_On_Custom [message #232895 is a reply to message #232868] Mon, 04 December 2006 05:44 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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What do I put under Enter_Message and Exit_Message for the RA_Underwater_Zone?

nopol10=Nopol=nopol(GSA)

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Re: RA_Underwater_On_Custom [message #232910 is a reply to message #232895] Mon, 04 December 2006 08:42 Go to previous message
Jerad2142 is currently offline  Jerad2142
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That would be the message you want sent to the infantry (these messages will change the screen color when entering the zone, and also kill you). The numbers just have to match with the other script to make it work.

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