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paradrops and airstrikes for new maps [message #231644] Thu, 23 November 2006 00:38 Go to next message
Stallion is currently offline  Stallion
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I was looking around to find info about planting a beacon to get a paradrop and/or airstrike, but from what I have found it would only be good if your running the server yourself. I'm trying to figure out if it is possible to do this for a new map. Perhaps there's a current script that most if not all the regular servers already have?

Level edit is my play ground
Re: paradrops and airstrikes for new maps [message #231652 is a reply to message #231644] Thu, 23 November 2006 02:21 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just use cinematics to make the air strike, or para drop (up to my knowledge Jonwill has not made any air strike scripts yet).

Re: paradrops and airstrikes for new maps [message #231653 is a reply to message #231644] Thu, 23 November 2006 02:28 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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According to the totorial I found that would require making the cinimatic as a text file. So, would that mean that I would have to have that file be external to the map or is there a way to have it sealed within the map?

Level edit is my play ground
Re: paradrops and airstrikes for new maps [message #231656 is a reply to message #231644] Thu, 23 November 2006 03:31 Go to previous messageGo to next message
reborn is currently offline  reborn
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If you want help making paradrops as part of a serverside function for your map then let me know.. I will post a tutorial.

I can't think of a way to make it just for the map, but then again I am not a map maker. It might be possible.



Re: paradrops and airstrikes for new maps [message #231658 is a reply to message #231644] Thu, 23 November 2006 04:08 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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lol, I'm stuck with yet another one of those problems. It figures that the first map I try to make would seem totally incompatable to what I'm used to doing.

Level edit is my play ground
Re: paradrops and airstrikes for new maps [message #231659 is a reply to message #231644] Thu, 23 November 2006 04:13 Go to previous messageGo to next message
reborn is currently offline  reborn
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i opened some .mix files and have noticed cinematic.txt file inside them.. it might be possible to do what you want as part of your map.

Infact I think it is... I will write you a tutorial for doing it server side, then it may just be a case of adding the cinematic to the .mix file when it's ready. I am pretty sure it can be done using defualt ren scripts too...

Infact the more I think about it the more I reckon it will be possible.



Re: paradrops and airstrikes for new maps [message #231674 is a reply to message #231644] Thu, 23 November 2006 09:25 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Yeah, I've hooked up a paradrop cinematic to a beacon in a map before. It can be done.
Re: paradrops and airstrikes for new maps [message #231684 is a reply to message #231674] Thu, 23 November 2006 13:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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But it will be a mod.

Re: paradrops and airstrikes for new maps [message #231722 is a reply to message #231644] Thu, 23 November 2006 16:11 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Not if you temp the beacon itself, then it wont be a mod which
requires including objects.ddb

It is a custom map so people have to download it anyway so you
can just temp the beacon preset like 3 or 4 times and have each
one do something else.


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Re: paradrops and airstrikes for new maps [message #231725 is a reply to message #231722] Thu, 23 November 2006 16:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Well if people have to download it anyway it might as well be a mod.

Re: paradrops and airstrikes for new maps [message #231727 is a reply to message #231725] Thu, 23 November 2006 16:26 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Jerad Gray wrote on Thu, 23 November 2006 18:24

Well if people have to download it anyway it might as well be a mod.


Yes, but including objects.ddb in a map is a bad idea. It is better
to temp objects.

And, most servers have objects.aow (ssaow) in their data folders
which would override the the settings included in the objects.ddb


If this were for a serverside mod for use with ssaow then you would
have to use the objects.ddb(renamed to .aow) because in this case
you cant temp or add anything except spawners and purchase options.


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[Updated on: Thu, 23 November 2006 16:28]

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Re: paradrops and airstrikes for new maps [message #231739 is a reply to message #231644] Thu, 23 November 2006 17:21 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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It will be in a new map and I will be temping several beacon for different effects.

Reborn, hold off on the tutorial as I have check out one already and I'm just uncertain as to how to implement it into my new map. Here's the tutorial I came accross: http://www.renegadecentral.com/tutorials.htm#addbotcin
(This tutorial doesn't show how to make an air strike work though, so that part is still needed.)

Now if you think your tutorial would work better or be a better form, hell if it even tells how to put it into a new map then by all means go ahead and make it. I just don't want for you to waste your time if this is already explained in the tutorial above.

Also I was poking around in a mix file myself looking for the same thing, but haven't been able to test how to put it in yet. If you or anyone comes across the best or for that matter any working way to implement it into a new map before I do, feel free to post it here.

By the way, does anyone have any ideas on making parachutes for players?


Level edit is my play ground

[Updated on: Thu, 23 November 2006 17:23]

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Re: paradrops and airstrikes for new maps [message #231825 is a reply to message #231644] Fri, 24 November 2006 14:33 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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parachutes have already been made and used in some mods/maps.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: paradrops and airstrikes for new maps [message #231846 is a reply to message #231644] Fri, 24 November 2006 20:00 Go to previous message
Stallion is currently offline  Stallion
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So I've heard, but how would I do it for my map?

Level edit is my play ground
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