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co-op server [message #220126] Sun, 17 September 2006 15:45 Go to next message
jnz is currently offline  jnz
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if anyone is interested, i am creating a cop-op server but i cannot create .ldd files very well. if someone can some maps for my server i will be very happy plus you will be credited in the motd Razz
Re: co-op server [message #220130 is a reply to message #220126] Sun, 17 September 2006 16:24 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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what exactly is in the ldd file? Cause I'm working om coop maps aswell. I can make a nice map with nice objectibes just my bots need some work...
Re: co-op server [message #220134 is a reply to message #220126] Sun, 17 September 2006 16:35 Go to previous messageGo to next message
jnz is currently offline  jnz
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an ldd file is just a setting file (i think) the mix file is the map itself with all the default options like building controller etc... and ldd is an overide of the defaults
Re: co-op server [message #220154 is a reply to message #220134] Sun, 17 September 2006 18:29 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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wait wait wait
The .mix is the full map with all the files and setings, objects, textures, ground, spawners...

when you are making/editing a coop map in LE, LE will create the ldd file for you
Re: co-op server [message #220186 is a reply to message #220154] Sun, 17 September 2006 23:38 Go to previous messageGo to next message
jnz is currently offline  jnz
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Ivan275 wrote on Mon, 18 September 2006 02:29

wait wait wait
The .mix is the full map with all the files and setings, objects, textures, ground, spawners...

when you are making/editing a coop map in LE, LE will create the ldd file for you


Quote:


an ldd file is just a setting file (i think) the mix file is the map itself with all the default options like building controller etc... and ldd is an overide of the defaults


Re: co-op server [message #220189 is a reply to message #220186] Mon, 18 September 2006 00:10 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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I guess you can ignore what I posted I was a little drunk, lol. For the coop maps I'm making the the ldd file in in the mix so i got confused as to why you would want someone to create just the ldd and not just a working mix.

If you find out for me what makes bots turn around faster on some servers and slow on others I can/am/will make the maps. For some stupid reason my bots turn SLOW. (setting server bot turn rate 25 or 180 or 500 does nothing to the clients, the bots still turn slow for all players, 20-40 is the turn rate the players see no matter what my server has.)
Re: co-op server [message #220198 is a reply to message #220126] Mon, 18 September 2006 01:56 Go to previous messageGo to next message
Babekida is currently offline  Babekida
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i know how u can make u bots turn faster.

more i got the problem els i make bots and load my server on ssaow me server crash how u fix that ???


Re: co-op server [message #220199 is a reply to message #220198] Mon, 18 September 2006 02:02 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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you get a older version of ssaow, 1.5 ssaow does not support bots it will crash.

PLZ share how you make bots turn fast in this tread
http://www.renegadeforums.com/index.php?t=msg&th=21066&a mp;start=0&rid=21570
Re: co-op server [message #220200 is a reply to message #220126] Mon, 18 September 2006 02:04 Go to previous messageGo to next message
Babekida is currently offline  Babekida
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What version do you use then?

els im at me home PC i post here a SS how u can make it Turn Faster.

[Updated on: Mon, 18 September 2006 02:06]

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Re: co-op server [message #220201 is a reply to message #220200] Mon, 18 September 2006 02:11 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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honestly i have no idea, a friend sent it to me, and that's what i use and modify to make it do what i want. It may be a fixed 1.5 for all i know...

sversion = bhs.dll in 2.7000

Edit: You know it may be modified/fixed 1.5
const char *Ver = "1.5";

[Updated on: Mon, 18 September 2006 02:15]

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Re: co-op server [message #220203 is a reply to message #220126] Mon, 18 September 2006 02:25 Go to previous messageGo to next message
Babekida is currently offline  Babekida
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can ask you friend if he can send it to me.
or can you send it.

[Updated on: Mon, 18 September 2006 02:33]

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Re: co-op server [message #220205 is a reply to message #220203] Mon, 18 September 2006 02:41 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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I can't send it, it's heavily modded by him and me and he has a bunch of things in it that he doesn't want public just yet. Try and use 1.4 and see if it works for you http://black-cell.net/SSAOW1.4.zip
Re: co-op server [message #220206 is a reply to message #220126] Mon, 18 September 2006 02:48 Go to previous messageGo to next message
Babekida is currently offline  Babekida
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1.41 dont work.

already Try

Re: co-op server [message #220207 is a reply to message #220126] Mon, 18 September 2006 03:03 Go to previous messageGo to next message
sycar is currently offline  sycar
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just wait a while for 1.6 to be released the bot problem is fixed in this. An linux if you ever need any help or support on your modding im more then happy to offer advice. Check silverbullet 5-a-side to see my work Smile Smile
Re: co-op server [message #220244 is a reply to message #220207] Mon, 18 September 2006 08:35 Go to previous messageGo to next message
LR01 is currently offline  LR01
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can you also make a server without 10 sec respawners?
when I'm on a co-op server with less plp I only can kill endless respawners


Moding can be real Fun...
Re: co-op server [message #220267 is a reply to message #220126] Mon, 18 September 2006 10:31 Go to previous messageGo to next message
jnz is currently offline  jnz
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if someone does help me i will do so if there is 2 poeple in the server it spawns 20 sec if there are 10 poeple in the server it spawns at 10 sec etc...

that should be doable with a few scripts
Re: co-op server [message #220268 is a reply to message #220126] Mon, 18 September 2006 10:37 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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If you know anything in C++, you will find that the bug should be occuring in the "Killed" event for soliders I believe.

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Re: co-op server [message #220269 is a reply to message #220126] Mon, 18 September 2006 10:39 Go to previous messageGo to next message
jnz is currently offline  jnz
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what bug, explane it a bit more and i will have a look.
Re: co-op server [message #220270 is a reply to message #220126] Mon, 18 September 2006 10:44 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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The bug that SSAOW 1.5 crashes when you use bots.

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: co-op server [message #220328 is a reply to message #220126] Mon, 18 September 2006 16:04 Go to previous messageGo to next message
jnz is currently offline  jnz
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is there any sources to Cat998's ported ssaow?
Re: co-op server [message #220360 is a reply to message #220126] Tue, 19 September 2006 00:02 Go to previous messageGo to next message
jnz is currently offline  jnz
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never mind, i will have to port it myself probably.

anyway after a quick look(i need to go to school), i think the problem could be in this line.

std::string killer(Get_Player_Name(shooter))

but i dont know the whole problem so at the moment i cant find out.
Re: co-op server [message #220363 is a reply to message #220360] Tue, 19 September 2006 01:22 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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yes std::string killer(Get_Player_Name(shooter)) is what crashes the server. You can't get the name of the bot with Get_Player_Name.

A supper easy Fix 1 in ssaow.ini find ShowPlayerKillMessage=1 and change to ShowPlayerKillMessage=0 no more server crashes.


If you actualy need some kill message then you can do Easy fix 2 in aow.cpp file find M00_GrantPowerup_Created::Killed about 30 lined later find std::string killer(Get_Player_Name(shooter)) replace with std::string killer("BOT") then just build scripts. This will only work if your server is coop only.


now if for some reason you need to know what kind of bot killed the palyer you can do Fix 3 in aow.cpp file find M00_GrantPowerup_Created::Killed and find
			else if (!Is_Soldier(shooter))
			{
				char KillMsg[512];
				sprintf(KillMsg,"The %s killed %s (%s)",Translate_Preset(shooter),Get_Player_Name(obj),Get_Preset_Info(obj));
				FDSMessage(KillMsg,"_PLAYERKILL");
			}
			else
			{
				std::string killer(Get_Player_Name(shooter)),

and replace with
			else if (!Is_Soldier(shooter))
			{
				char KillMsg[512];
				sprintf(KillMsg,"The %s killed %s (%s)",Translate_Preset(shooter),Get_Player_Name(obj),Get_Preset_Info(obj));
				FDSMessage(KillMsg,"_PLAYERKILL");
			}
			else if (Get_Player_ID(shooter)==-1)
			{
				char KillMsg[512];
				sprintf(KillMsg,"The %s killed %s (%s)",Translate_Preset(shooter),Get_Player_Name(obj),Get_Preset_Info(obj));
				FDSMessage(KillMsg,"_PLAYERKILL");
			}
			else
			{
				std::string killer(Get_Player_Name(shooter)),
then add all the bots names on your maps to ssaow.ini [Translated_Preset] sercion and replace your bots stupid names with something you like berre ex. Nod_RocketSoldier_2SF_LaserRifle="BlackHand Laser Chaingunner"

[Updated on: Tue, 19 September 2006 01:29]

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Re: co-op server [message #220371 is a reply to message #220126] Tue, 19 September 2006 03:39 Go to previous messageGo to next message
reborn is currently offline  reborn
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Just replace "is_soldier" with "is_a_star" everywhere you see it, otherwise it will think that the bot is an actual player.


Re: co-op server [message #220389 is a reply to message #220328] Tue, 19 September 2006 07:44 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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help-linux wrote on Tue, 19 September 2006 01:04

is there any sources to Cat998's ported ssaow?

Yes, I can get them for you if you want ? just PM or something and I will get them for you Smile


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Re: co-op server [message #220391 is a reply to message #220126] Tue, 19 September 2006 08:07 Go to previous messageGo to previous message
jnz is currently offline  jnz
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iv had an idea so it will work on all servers coop or not. i will port it myself as i want an idea of how it works and so it will be easier to port to scripts 3.0
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