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Re: Tunnel Beacons [message #220084 is a reply to message #220083] Sun, 17 September 2006 10:01 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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cmatt42 wrote on Sun, 17 September 2006 18:00

Oh, and you should also force people to be touching the building when they plant a beacon; they can't be close to it, oh no! That would be hacking! Sarcasm



and placing a beacon in the space between two buildings so it kills one and seriously damages the other, or even kills both, is worthy of being banned from ever playing on renegade again! such evil hacking!


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Re: Tunnel Beacons [message #220090 is a reply to message #220075] Sun, 17 September 2006 10:28 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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danpaul88 wrote on Sun, 17 September 2006 18:51

so placing a beacon where it does little damage, but is in an easily defendable position is comparable to a hack which lets you kill buildings with a pistol?... Sarcasm

Often tunnel beacons are not to destroy the building, but a last ditch effort to get enough points to take / retain the lead in a close points game...

Fortunatly kiling a building by cheats isnt posible Smile This is because the server checks your damage when you fire at buildings.


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Re: Tunnel Beacons [message #220098 is a reply to message #220038] Sun, 17 September 2006 11:12 Go to previous messageGo to next message
Zion is currently offline  Zion
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help-linux wrote on Sun, 17 September 2006 14:45

Merovingian wrote on Sun, 17 September 2006 14:05

And Dan, it's "disarmb" since "disarm" will disarm their c4/timed.

disarm <id> = Remote C4 and Timed C4.
disarmp <id> = Proximity C4.
disarmb <id> = Beacons.


i ment disarm as the verb.

doesn't this gut want it so you can't put beacons in a tunnel?



That was directed to Dan Paul. Sorry if i mislead you.
Re: Tunnel Beacons [message #220100 is a reply to message #219891] Sun, 17 September 2006 11:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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oh, lol my first name is dan.
Re: Tunnel Beacons [message #220235 is a reply to message #219891] Mon, 18 September 2006 07:25 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Another thing that is worse is when there's a map that has flying vehicles but the maker didn't put stairs to the parts of the building, so if someone plants a beacon on top of the HON, for instance, nobody can disarm it unless they buy a helicopter and fly up there. Rocked Over
Re: Tunnel Beacons [message #220246 is a reply to message #220235] Mon, 18 September 2006 08:38 Go to previous messageGo to next message
LR01 is currently offline  LR01
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never played such map, what maps dont have ramps then?

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Re: Tunnel Beacons [message #220253 is a reply to message #220235] Mon, 18 September 2006 08:55 Go to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Jonty wrote on Mon, 18 September 2006 16:25

Another thing that is worse is when there's a map that has flying vehicles but the maker didn't put stairs to the parts of the building, so if someone plants a beacon on top of the HON, for instance, nobody can disarm it unless they buy a helicopter and fly up there. Rocked Over

That's just a fan map that shouldnt be played Razz


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Please visit http://www.blackintel.org/

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People should not be afraid of their governments.
Governments should be afraid of their people.
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