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Spawners [message #214488] Tue, 22 August 2006 09:46 Go to next message
escelade3 is currently offline  escelade3
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I was wondering how I could get Nod to spawn as Sakuras and GDI to spawn as Havoc.

I've heard I need to use a script some how, I've also heard about having to use a daves arrow, but i'm not sure exactly what to do. If anyones knows how it would be a big help.


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Re: Spawners [message #214493 is a reply to message #214488] Tue, 22 August 2006 11:23 Go to previous messageGo to next message
LR01 is currently offline  LR01
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SSAOW 1.5?

http://black-cell.net/?page=ssmods


Moding can be real Fun...
Re: Spawners [message #214572 is a reply to message #214493] Tue, 22 August 2006 18:56 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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LR01 wrote on Tue, 22 August 2006 14:23

SSAOW 1.5?

http://black-cell.net/?page=ssmods



I don't get it.


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Re: Spawners [message #214577 is a reply to message #214488] Tue, 22 August 2006 19:56 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Put a script zone underneith the Spawner and Attach JFW_Character_Buy
Re: Spawners [message #214580 is a reply to message #214488] Tue, 22 August 2006 20:14 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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What do i put the script on the spawner or the script zone?

I tried adding the script to the zone but LE crashes whenever i do that.


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Re: Spawners [message #214590 is a reply to message #214488] Tue, 22 August 2006 21:17 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Au, i'm not sure why it would crash when you try to attach a script to it, check the scripts you have in your mod folder, and if there is one in there.
Re: Spawners [message #214614 is a reply to message #214590] Wed, 23 August 2006 03:07 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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There's a script JFW_Change_Spawn or something like that that changes your starting character to the one you want automatically. It is team-dependant so it works.

nopol10=Nopol=nopol(GSA)

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Re: Spawners [message #215393 is a reply to message #214614] Sat, 26 August 2006 17:59 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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i think you can take a script from the single player levels (you can download them) but that would only be havoc.

in the spawners menu there should be renegade spawners some where that are havocs- but i havent got a clue what they do.

you could also edit the starter by modifing a script in global settings menu in level editor-its user friendly, even i can use it (lol)oh, and once you have modded it you have to make it on your map for it too work, i reccomend you save it differently when you mod those scripts as once you have made them there invisible, so you cant delete them and make a new one.
this is how people modify what you can buy in some levels.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 26 August 2006 18:04]

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Re: Spawners [message #215454 is a reply to message #215393] Sun, 27 August 2006 02:11 Go to previous messageGo to next message
LR01 is currently offline  LR01
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are you working serversided?

Moding can be real Fun...
Re: Spawners [message #215507 is a reply to message #214488] Sun, 27 August 2006 06:42 Go to previous messageGo to next message
escelade3 is currently offline  escelade3
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no i'm not working server side just a .mix

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Re: Spawners [message #215523 is a reply to message #215507] Sun, 27 August 2006 07:51 Go to previous message
LR01 is currently offline  LR01
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doesn't you need to use JFW_change_spawn_character on a daves arrow?

Moding can be real Fun...
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