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scripts.dll version 1.1 is finished [message #1930] Mon, 03 March 2003 05:33 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

No thanks to NameHunter (I just finished the recoding myself Smile
Now I need to find testers to test it before I release.
If you know how to make maps and how to attatch scripts to stuff, give me a buzz via IM or email (see the readme for the scripts.dll to get the contact details) and I will give you some scripts to test Smile
scripts.dll version 1.1 is finished [message #1935] Mon, 03 March 2003 05:38 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Registered: February 2003
Location: London
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General (2 Stars)
hmmm?

i will help..but to test..what?..is it like CTF?? or sumthing??
scripts.dll version 1.1 is finished [message #2047] Mon, 03 March 2003 09:53 Go to previous messageGo to next message
Rich[HN] is currently offline  Rich[HN]
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I would help you Jon but i don't have the time, speed, PC stats *PC is Sh** at the moment*, e.g.

I'll find some helpers for you Very Happy


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Die! Wuahahaha

Owner of CnC Heaven
Nod :gdi:
scripts.dll version 1.1 is finished [message #2049] Mon, 03 March 2003 10:00 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Here are the scripts I was asked to test and write tutorials on:

JFW_Team_DM_Controller
JFW_Team_DM_Zone
JFW_Team_DM_Attatched

JFW_Advanced_Guard_Tower
JFW_Advanced_Guard_Tower_Missile
JFW_Advanced_Guard_Tower_Gun
JFW_Nod_Obelisk_CnC
JFW_Obelisk_Weapon_CnC
TDA_Conyard_Repair
TDA_Conyard_Controller
TDA_CTF_Zone
TDA_CTF_Attached

JFW_Hunt_Attack
JFW_Hunt_Blow_Up
TDA_User_Purchased_VTOL_Object
TDA_Helipad_Controller
TDA_VTOL_Controller
TDA_VTOL_Object
JFW_Preset_Buy

JFW_User_Settable_Parameters
JFW_Debug_Text_File
JFW_Nod_Turret
JFW_Blow_Up_On_Enter
JFW_Apply_Damage_On_Enter
JFW_Blow_Up_On_Death
TDA_Stealth_Generator
TDA_Stealth_Generator_Zone

The ones in bold I am either currently testing, have got working, or am writing a tutorial for. I should start getting the tutorials out as soon as i sart completing them.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
scripts.dll version 1.1 is finished [message #2055] Mon, 03 March 2003 10:14 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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the TDA_Helipad_controller is that so the helicopters appear on the helipad when they are bought and cant get bought when its destroyed?
scripts.dll version 1.1 is finished [message #2061] Mon, 03 March 2003 10:18 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
Basically yes thats what it is but it involves 4 scripts to be setup that work together with that one you mentioned. I'm currently getting help with one of the scripts that required a text cinematic so the helecopter flys in and lands on the pad.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
scripts.dll version 1.1 is finished [message #2066] Mon, 03 March 2003 10:30 Go to previous messageGo to next message
Cebt is currently offline  Cebt
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damn i could use that in my mod we have the pads just not the script
scripts.dll version 1.1 is finished [message #2070] Mon, 03 March 2003 10:47 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Registered: February 2003
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General (1 Star)
Well your in luck then because i'm documenting all of these scripts with tutorials, i'll make that one a higher proirity now to get done when i figure it out. It's really the text cinematics that are causing a bottleneck at the moment for that script but i have someone working on it.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
scripts.dll version 1.1 is finished [message #2072] Mon, 03 March 2003 11:04 Go to previous messageGo to next message
Cebt is currently offline  Cebt
Messages: 166
Registered: February 2003
Location: Denmark
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great id will be cool in game
scripts.dll version 1.1 is finished [message #2084] Mon, 03 March 2003 11:25 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Registered: February 2003
Location: London
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General (2 Stars)
i read ot worng..lol..wants maps made with scripts to test Razz..hehehe
scripts.dll version 1.1 is finished [message #2137] Mon, 03 March 2003 13:08 Go to previous message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
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General (1 Star)
Moderator/Captain

I'd test some scripts. Send some of those scripts my way. I may suck at modeling and coming up with map ideas, but some boxes, with scripts attached, I can do! Very Happy

E-mail = Doitle@hotmail.com
AIM = Dodongomon47


http://www.n00bstories.com/image.fetch.php?id=1285726594
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