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Odd bug with multiple transparant objects [message #20332] Tue, 13 May 2003 19:25 Go to next message
JRPereira is currently offline  JRPereira
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While working on Haunted house 2, I noticed that in some places where I've had multiple transparent objects, Renegade doesn't seem to be reading the placement of the objects properly. The pic below illustrates what I'm referring to.

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/research_room_2_bug.jpg

Does anyone know what could be causing this?
Odd bug with multiple transparant objects [message #20337] Tue, 13 May 2003 19:29 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Its caused by the game not likeing you, it does that to me too!! lol

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Odd bug with multiple transparant objects [message #20372] Wed, 14 May 2003 00:34 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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try to use the ADD shader isntead of Alphablend and trnsperency, am that work (I'm not sure)

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Odd bug with multiple transparant objects [message #20401] Wed, 14 May 2003 05:31 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Alpha blend has lots of bugs with it. They can't overlap like that, for one. Since the roof uses only a 1-bit alpha channel, change the shader to alpha test, and that should clear up the problem.

Odd bug with multiple transparant objects [message #20419] Wed, 14 May 2003 07:15 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Thanks Rhino, it works great!
Odd bug with multiple transparant objects [message #20451] Wed, 14 May 2003 09:11 Go to previous message
xpontius is currently offline  xpontius
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Hmm I think i got that prob with my islands while i tried blend tib and dirt. I got the transparent *(&^ as well. Although not exactly the same type of prob, I hope your solution works Rhino.

-Crategod
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