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SSAOW Version 1.5 [message #193103] Fri, 17 March 2006 04:08 Go to next message
Whitedragon is currently offline  Whitedragon
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Medium feature/bug fix version.

Windows Download

Linux Download


"Change Log"


Version 1.5:
- New: Ported to scripts 2.5.2.
- New: A Bandwidth exploiter detector has been added. This will automatically detect players who attempt to use the BW exploit. See EnableBWDetector, BWDefault, and KickBWExploiters settings.
- New: You can now put weapon presets into the disable list. This will stop them from appearing as spawn weapons and in the random weapon crate.
- New: Setting Write_Gamelog_to_SSAOWlog has been added. If enabled this will make Gamelog write all its log messages to the SSAOW log (ie FDSLogRoot) instead of gamelog(2).txt.
- New: Added additional translated presets to ssaow.ini.
- BugFix: Fixed the objects file always being in use while the FDS is running.
- BugFix: Fixed a crash bug that was triggered when you set Config in server.ini to anything other than svrcfg_cnc.ini.
- BugFix: Disabled characters no longer appear in the random character crate.
- BugFix: Disabled vehicles no longer appear in the random vehicle crate.
- BugFix: The Gamelog_Archive_Logfiles setting now works on Windows.
- BugFix: You are now refunded the proper amount of credits for buying a disabled alternate skin character.
- Change: General Gamelog code cleanup.



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Re: SSAOW Version 1.5 [message #193106 is a reply to message #193103] Fri, 17 March 2006 06:26 Go to previous messageGo to next message
reborn is currently offline  reborn
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Registered: September 2004
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General (3 Stars)
Whitedragon wrote on Fri, 17 March 2006 06:08

Medium feature/bug fix version.

Windows Download

Linux Download


"Change Log"


Version 1.5:
- New: Ported to scripts 2.5.2.
- New: A Bandwidth exploiter detector has been added. This will automatically detect players who attempt to use the BW exploit. See EnableBWDetector, BWDefault, and KickBWExploiters settings.
- New: You can now put weapon presets into the disable list. This will stop them from appearing as spawn weapons and in the random weapon crate.
- New: Setting Write_Gamelog_to_SSAOWlog has been added. If enabled this will make Gamelog write all its log messages to the SSAOW log (ie FDSLogRoot) instead of gamelog(2).txt.
- New: Added additional translated presets to ssaow.ini.
- BugFix: Fixed the objects file always being in use while the FDS is running.
- BugFix: Fixed a crash bug that was triggered when you set Config in server.ini to anything other than svrcfg_cnc.ini.
- BugFix: Disabled characters no longer appear in the random character crate.
- BugFix: Disabled vehicles no longer appear in the random vehicle crate.
- BugFix: The Gamelog_Archive_Logfiles setting now works on Windows.
- BugFix: You are now refunded the proper amount of credits for buying a disabled alternate skin character.
- Change: General Gamelog code cleanup.





sweet Very Happy

can now change the objects.* on the fly again Smile
and the bandwidth detection feature is also very cool B)
plus the extra scripts available from 2.5.2 is very welcome Very Happy

//hugs WhiteDragon



Re: SSAOW Version 1.5 [message #193133 is a reply to message #193103] Fri, 17 March 2006 14:40 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Quote:

BugFix: Fixed the objects file always being in use while the FDS is running.


In Love Your my hero!
Re: SSAOW Version 1.5 [message #193140 is a reply to message #193103] Fri, 17 March 2006 16:40 Go to previous messageGo to next message
EA-DamageEverything
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"You are now refunded the proper amount of credits for buying a disabled alternate skin character"

Thank you so much for fixing this! In Love

But wait, I found another Bug: Spawning as the CnC_Chicken crashes the server, spawning as a CnC_Visceroid will work.

EDIT2=
If ssaow Support is enabled in NR, it will set the default log path to renlog2, not ssaow.

[Updated on: Fri, 17 March 2006 16:46]

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Re: SSAOW Version 1.5 [message #195416 is a reply to message #193103] Thu, 06 April 2006 23:14 Go to previous messageGo to next message
theplague is currently offline  theplague
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:S is it just me or do other people with 56k speed connections get DC'd (after like 2 seconds = no connection) just after their ping goes off the chart..

well, i think this might be the bandwidth check (cos when it's pending, it's fine... just when you start playing...)

it was fine when i had 1.5mb but i went over my limit and got slowed to 56k...


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Re: SSAOW Version 1.5 [message #195419 is a reply to message #193103] Thu, 06 April 2006 23:43 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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The game will set your BW no lower then 56000 when you're on 56k, this is the default BW SSAOW uses. If it was SSAOW somehow you'd also get a page before you disconnect.

Black-Cell.net
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Re: SSAOW Version 1.5 [message #195421 is a reply to message #193103] Fri, 07 April 2006 00:06 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Whitedragon wrote on Fri, 17 March 2006 05:08

Medium feature/bug fix version.

"Change Log"


Version 1.5:
- New: A Bandwidth exploiter detector has been added. This will automatically detect players who attempt to use the BW exploit. See EnableBWDetector, BWDefault, and KickBWExploiters settings.
- New: You can now put weapon presets into the disable list. This will stop them from appearing as spawn weapons and in the random weapon crate.
- New: Setting Write_Gamelog_to_SSAOWlog has been added. If enabled this will make Gamelog write all its log messages to the SSAOW log (ie FDSLogRoot) instead of gamelog(2).txt.
- BugFix: Fixed the objects file always being in use while the FDS is running.
- BugFix: You are now refunded the proper amount of credits for buying a disabled alternate skin character.
- Change: General Gamelog code cleanup.




All my favorites =P


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Re: SSAOW Version 1.5 [message #195499 is a reply to message #193103] Fri, 07 April 2006 18:25 Go to previous messageGo to next message
theplague is currently offline  theplague
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well, it says the server default is 60000000 and you've been set to 60000000 ... so i dono... all it does is it sets you to the default, not your original BW setting when you enterd the game.

http://users.tpg.com.au/ling44/av_firefox.gifhttp://users.tpg.com.au/ling44/av_rg.gif
Re: SSAOW Version 1.5 [message #195520 is a reply to message #193103] Sat, 08 April 2006 06:51 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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ssaow 1.5 crashes under linux in a call to Get_Random_Int. I am trying to do further debugging to find the cause.
Re: SSAOW Version 1.5 [message #195975 is a reply to message #195416] Wed, 12 April 2006 15:11 Go to previous messageGo to next message
Titan_HQ is currently offline  Titan_HQ
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theplague wrote on Fri, 07 April 2006 01:14

:S is it just me or do other people with 56k speed connections get DC'd (after like 2 seconds = no connection) just after their ping goes off the chart..

well, i think this might be the bandwidth check (cos when it's pending, it's fine... just when you start playing...)

it was fine when i had 1.5mb but i went over my limit and got slowed to 56k...

i was wondering that myself


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Re: SSAOW Version 1.5 [message #196034 is a reply to message #193103] Thu, 13 April 2006 05:03 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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I'm wondering if we'll need a 1.5.1 SSAOW release in order to fix a nagging crash in the profile.cpp code...I am working on a C++ libinifile that should do the trick instead (with a thin wrapper, as my lib's interface is a class).

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If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
Re: SSAOW Version 1.5 [message #196036 is a reply to message #193103] Thu, 13 April 2006 05:25 Go to previous message
jonwil is currently offline  jonwil
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what is this crash in profile.cpp?

As for ini file code, I have a better idea than writing new code (if we do in fact decide profile.cpp needs replacing). Lets use the code inside renegade. I can already do that, its just a matter of exposing the needed stuff where the scripts.dll can get at it Smile


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Creator and Lead Coder of the Custom scripts.dll
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