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Re: NOD VS. GDI? [message #193813 is a reply to message #161513] Sat, 25 March 2006 15:15 Go to previous messageGo to next message
gufu is currently offline  gufu
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UM-GDI is unstopable with barracks at islands!

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Re: NOD VS. GDI? [message #193819 is a reply to message #193742] Sat, 25 March 2006 16:57 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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Dover wrote on Fri, 24 March 2006 16:11

For example, if the map is C&C_Mesa, and I'm Nod, I hardly try.

Why? The only advantage that GDI has is that they can snipe people on the airstrip.


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Re: NOD VS. GDI? [message #193826 is a reply to message #193819] Sat, 25 March 2006 19:10 Go to previous messageGo to next message
Dover is currently offline  Dover
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Terminator 101 wrote on Sat, 25 March 2006 17:57

Dover wrote on Fri, 24 March 2006 16:11

For example, if the map is C&C_Mesa, and I'm Nod, I hardly try.

Why? The only advantage that GDI has is that they can snipe people on the airstrip.


...And:

-The AGT helps keep control of the inside of the mesa. Nod can't do that since the oblisk is too tall to see inside.
-GDI can sneak infantry around to (GDI's left, Nod's right) and snipe people, attack buildings, kill artys before they can be driven. Nod can get infantry in the same area, but can't get the same angle of attack.
-The map demands strong armor and powerful weapons--stealth plays almost no part on C&C_Mesa. Nod, with it's less powerful, but more stealthy vehicles/soldiers, is at a disadvantage.

Nod's only chance is to destroy the PP or AGT with an stank rush on an APC rush--both are commonplace and expected.


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Re: NOD VS. GDI? [message #193828 is a reply to message #193813] Sat, 25 March 2006 19:17 Go to previous messageGo to next message
Dover is currently offline  Dover
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gufu wrote on Sat, 25 March 2006 17:15

UM-GDI is unstopable with barracks at islands!


Untrue. I've played many games on C&C_Islands where Nod destroys all the buildings except the barracks. This means that:
- GDI cannot present a proper attack to Nod, since Nod has much more funds and vehicles. Therefore GDI is forced to camp.
- Nod can "whore" points off the still intact barracks, giving Nod a huge lead in points.
- Nod can still plant nukes, covered by stanks and APCs. That's usually how matches end--with a barage of two or three nukes covered by plenty of vehicles.


Far from "Unstopable", it just means GDI has a lot less to defend and more people covering that one structure, since attacks are practically impossible. If GDI have nothing but their barracks left, a loss is almost asured.


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: NOD VS. GDI? [message #193944 is a reply to message #193828] Sun, 26 March 2006 18:08 Go to previous messageGo to next message
gufu is currently offline  gufu
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Dover wrote on Sat, 25 March 2006 21:17

gufu wrote on Sat, 25 March 2006 17:15

UM-GDI is unstopable with barracks at islands!


Untrue. I've played many games on C&C_Islands where Nod destroys all the buildings except the barracks. This means that:
- GDI cannot present a proper attack to Nod, since Nod has much more funds and vehicles. Therefore GDI is forced to camp.
- Nod can "whore" points off the still intact barracks, giving Nod a huge lead in points.
- Nod can still plant nukes, covered by stanks and APCs. That's usually how matches end--with a barage of two or three nukes covered by plenty of vehicles.


Far from "Unstopable", it just means GDI has a lot less to defend and more people covering that one structure, since attacks are practically impossible. If GDI have nothing but their barracks left, a loss is almost asured.

GDI wins by points... There is no point in attacking! Plus+when evereone is 1000$ character(Pick up servers are fun!) GDI weaknes is noobs!


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Re: NOD VS. GDI? [message #193951 is a reply to message #161513] Sun, 26 March 2006 19:58 Go to previous messageGo to next message
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You get 2 points for each point of damage you inflict on a building and 1 point for every point you heal, or something very similer.

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Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: NOD VS. GDI? [message #193959 is a reply to message #161513] Sun, 26 March 2006 22:20 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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In my experience on Islands, once an Airstrip or Weapons Factory goes down the game is over for that team. Vehicles make such a difference on this map in particular since there is no easy way for a unit to make its way into the base, despite the fact that there are no automated defenses. The underground tunnels and seawalls are pretty easy to mine and there is a pretty sizeable distance to cover from any rocks near the main entrance to the closest building.

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Re: NOD VS. GDI? [message #193973 is a reply to message #161513] Mon, 27 March 2006 01:05 Go to previous messageGo to next message
Herr is currently offline  Herr
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I don't agree, certainly not on Islands. When a strip of wf goes down on islands and there are some experienced players on the map they will do everything they can to defend the base, because people can't but vehicles the hang around at base defending. Put 2 prototypes on the entrance of the base and 2 hottie at the tunnels and defend. The defending will earn you more money then the team who is driving around in their vech's. Eventually you will in points.

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Re: NOD VS. GDI? [message #193974 is a reply to message #193973] Mon, 27 March 2006 01:14 Go to previous messageGo to next message
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HerrKealf wrote on Mon, 27 March 2006 03:05

I don't agree, certainly not on Islands. When a strip of wf goes down on islands and there are some experienced players on the map they will do everything they can to defend the base, because people can't but vehicles the hang around at base defending. Put 2 prototypes on the entrance of the base and 2 hottie at the tunnels and defend. The defending will earn you more money then the team who is driving around in their vech's. Eventually you will in points.

The whole difference is that in public games when the warf/strip goes down, people suddenly start to work in a team. The enemy team who has the "advantage" usually looses its teamwork then.

If both teams use teamwork, the team with strip/wf left should win. Get a couple of good snipers, a shitload of apc's and some nukers and GG.


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Re: NOD VS. GDI? [message #193975 is a reply to message #161513] Mon, 27 March 2006 01:31 Go to previous messageGo to next message
Herr is currently offline  Herr
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Yeah thats true, but you don't see that a lot on public servers Huh

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Re: NOD VS. GDI? [message #194012 is a reply to message #161513] Mon, 27 March 2006 11:28 Go to previous messageGo to next message
Dover is currently offline  Dover
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I play on Noobstories, and that's ALL I see once the WF goes down.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: NOD VS. GDI? [message #194040 is a reply to message #193973] Mon, 27 March 2006 14:24 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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HerrKealf wrote on Mon, 27 March 2006 02:05

I don't agree, certainly not on Islands. When a strip of wf goes down on islands and there are some experienced players on the map they will do everything they can to defend the base, because people can't but vehicles the hang around at base defending. Put 2 prototypes on the entrance of the base and 2 hottie at the tunnels and defend. The defending will earn you more money then the team who is driving around in their vech's. Eventually you will in points.

IF there are some experienced players who are willing to stick around base instead of driving their meds or stanks straight into the other base. And IF there is a time limit on the map, since I generally go for non-timed games. But as Murphy's law would have it, I'm scarcely on that side; though for the few times I have been, your description is more or less accurate, especially if some of the more competent players are able to sneak over and beacon a building or two. But I won't get started on how I see people play.
Also, I'll qualify what I said before by saying that so long as you're able to keep a couple existing vehicles near the entrance and keep them repaired, your team has a fighting chance.


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Re: NOD VS. GDI? [message #194157 is a reply to message #161513] Tue, 28 March 2006 09:13 Go to previous message
Dover is currently offline  Dover
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Speaking from experiance--If a team has it's WF/Strip blown up, and it has any tanks left over, they're going to lose them, because they're stupid.
The same applies for advanced infantry and the HON/Barracks.

And most of my experiance comes from n00bstories, so...


DarkDemin wrote on Thu, 03 August 2006 19:19

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