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Re: C&C_Assault BETA 1.0 released. [message #186227 is a reply to message #186209] Wed, 18 January 2006 16:43 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Naamloos wrote on Wed, 18 January 2006 16:32

I'll change them a bit. I don't really know much about rockets .


Try google images. I'm using it atm for ideas for the rome pack.


To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

http://tiberios.justinpereira.com

One of the few things that truely seperates man from animal is the urge to leave a legacy. One only lives forever in the memory of others.
Re: C&C_Assault BETA 1.0 released. [message #186248 is a reply to message #186099] Wed, 18 January 2006 18:23 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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LOL

http://www.willieboats.com/Bin%20Ladin%20Images/rocket%20ladin.jpg

Its the 3rd or 4th 1


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186263 is a reply to message #186099] Wed, 18 January 2006 20:02 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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It fun untill you hit one part..
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/8274280b.jpg


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Assault BETA 1.0 released. [message #186288 is a reply to message #186263] Wed, 18 January 2006 23:15 Go to previous messageGo to next message
TD is currently offline  TD
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PaRaDoX wrote on Thu, 19 January 2006 04:02

It fun untill you hit one part..
IMAGEHERE


WTF INFINITE AMMO HAX. Whats That


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186307 is a reply to message #186099] Thu, 19 January 2006 04:15 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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You used a hack to jump to a part where you're not supposed to be. Ofcourse you see the map that way then.

Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #186312 is a reply to message #186099] Thu, 19 January 2006 05:04 Go to previous messageGo to next message
TD is currently offline  TD
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He used my mod that I posted in the first page of this topic. (For quick map scan purposes, fast run and high jump, and the ob and agt guns dont even work when you join a server with it, it will even lag you)

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186316 is a reply to message #186099] Thu, 19 January 2006 05:54 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I guess that means you tried?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186317 is a reply to message #186099] Thu, 19 January 2006 06:27 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Do i have to make a Freken video of me walking though the black plane????
and dont worry i dont play online due to my satilite internet Thumbs Up


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Assault BETA 1.0 released. [message #186319 is a reply to message #186099] Thu, 19 January 2006 06:42 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Bleh
http://i25.photobucket.com/albums/c66/PaRaDoX_seal/58919929.jpg


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Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Assault BETA 1.0 released. [message #186320 is a reply to message #186099] Thu, 19 January 2006 06:44 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Teleported me fine, maybe your game is missing some scripts or something?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186321 is a reply to message #186099] Thu, 19 January 2006 06:54 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Then your not using the right version of the scripts.dll.

Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Thu, 19 January 2006 06:54]

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Re: C&C_Assault BETA 1.0 released. [message #186323 is a reply to message #186316] Thu, 19 January 2006 07:08 Go to previous messageGo to next message
TD is currently offline  TD
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Jeep Rubi wrote on Thu, 19 January 2006 13:54

I guess that means you tried?

It's a fact, but I still tried it in my own server, thx.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186335 is a reply to message #186099] Thu, 19 January 2006 10:08 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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http://www.n00bstories.com/image.fetch.php?id=1220907286

3181 poly's right now.

I'm still going to add some rocks at the intrance of the chemical pipe thing as if the way inside it was created by an explosion. I really need beter textures aswell, but finding them is a pain...

Also the green stuff still needs it's shiny stuff (bump maps) to be added, so it doesn't look too good on that pic yet.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Thu, 19 January 2006 10:09]

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Re: C&C_Assault BETA 1.0 released. [message #186367 is a reply to message #186099] Thu, 19 January 2006 16:39 Go to previous messageGo to next message
Napalmic
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If you really want some good custom textures, you should ask Blazea for his. Or if you have AIM, give me your screenname and I'll send them to you. It's about 150mb rarred. Pretty good custom and photorealistic textures, about 700-800 of them. Thumbs Up

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: C&C_Assault BETA 1.0 released. [message #186370 is a reply to message #186335] Thu, 19 January 2006 16:47 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Naamloos wrote on Thu, 19 January 2006 12:08

http://www.n00bstories.com/image.fetch.php?id=1220907286

3181 poly's right now.

I'm still going to add some rocks at the intrance of the chemical pipe thing as if the way inside it was created by an explosion. I really need beter textures aswell, but finding them is a pain...

Also the green stuff still needs it's shiny stuff (bump maps) to be added, so it doesn't look too good on that pic yet.

google is your freind!
and the bump maps need to be hidden when you compute and solve.


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: C&C_Assault BETA 1.0 released. [message #186483 is a reply to message #186099] Sat, 21 January 2006 05:16 Go to previous messageGo to next message
TD is currently offline  TD
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Are you almost ready to release the next public beta with the new stage?

http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186498 is a reply to message #186099] Sat, 21 January 2006 08:58 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Sorry, probably not this weekend, I'm too busy playing the guildwars chapter 2 preview which can only be played this weekend. (www.guildwars.com) (everyone can join btw)

My goal will be to have atleast 2 new stages, and other changes in the next beta.

Quote:

and the bump maps need to be hidden when you compute and solve.


Compute and solve? I never used that, what does it do? Dont Get It


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_Assault BETA 1.0 released. [message #186539 is a reply to message #186099] Sat, 21 January 2006 14:45 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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It makes the lighting more realistic.

Eg. If you make a light on the ground it does nothing, compute vertex solve and the flor around the light, well, lights up.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186541 is a reply to message #186099] Sat, 21 January 2006 14:53 Go to previous messageGo to next message
Dr. Lithius
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Here's my analysis of your map:
  • Restarting from the GDI base sucks. But I don't guess there's much you can do about that.
  • That distance from the GDI base to the Nod juncture is awfully long for infantry... Maybe toss in a respawning Humm-Vee or two, seeing as this map was meant for multiple peoples.(But don't make the Medium Tank respawn.)
  • More weapons! As it is, this map is a serious "free-for-all" in the style of Zombie Panic! for the Medium Tank and weapon crates strewn about the map.
  • Refresh points would be nice. Places that have a bunch of Health and Armor power-ups. But then again, this map still reeks of "free-for-all".
  • Adjust the heights on some of the platforms in the first stage(such as the bridge), the tunnels area, and some other places. In most maps, Infantry and Vehicles have no problem climbing up these. In your map, they do.
  • Needs more Impse.
  • Add the Purchase Terminal in the GDI Infantry Barracks. Just disable the Barracks itself if you can.(IE, make the existing Barracks a custom building or something like that.) This way, people can only get a Soldier, Shotgun Trooper, Grenadier, and Engineer. Playing as just a Soldier is boring.
  • I know Dr. Petrova turns evil in the campaign(spoiler OMG), but why not just use one of the Scientist units instead?
  • Needs more bosses. Like Tiberium Raveshaw. Kekekee.
  • I almost forgot. If you jump through the black from Level 2 to Level 3, you end up having a "fell to their death" death. If you just walk, though, you're fine.
  • Oh, and I did forget... You need to fix those missing texture issues. The tunnel walls, floor, waterfalls, and other things are all missing(IE have the "Westwood Studios" logo where the texture should be.) And I know it's not just me. ;P
  • Finally, make the water in the tunnels splash when you walk through it instead of just act like a rock. And maybe add some depth to it. Not much...just enough to where your feet get wet.
That's just my twelve cents. I dig the map overall, but it definately needs a little work before it's totally awesome.

[Updated on: Sat, 21 January 2006 14:55]

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Re: C&C_Assault BETA 1.0 released. [message #186561 is a reply to message #186099] Sat, 21 January 2006 16:52 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I don't know what's up with this missing textures issue. On some pc's it works fine, on others it doesn't. I believe this would go beyond my power to fix.

The water is animated and your character can walk trough it, not on top of it. I will be able to fix the missing splashes however.

Quote:

I know Dr. Petrova turns evil in the campaign(spoiler OMG), but why not just use one of the Scientist units instead?


I don't believe I understand your question... I already used her un-mutated model as the first "boss". Does it show a different model on your pc?

More weapons? I was already planning to add those in later stages. It's simple, how harder the stage the bigger the rewards. Expect to see some... Special weapons.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Sat, 21 January 2006 16:54]

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Re: C&C_Assault BETA 1.0 released. [message #186577 is a reply to message #186099] Sat, 21 January 2006 18:40 Go to previous messageGo to next message
Dr. Lithius
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Well, the thing with Petrova was a pure and simple knit-pick. I was just saying, "With a name like OMG HAXX0R, it would make more sense if that boss character we a Scientist instead of Dr. Petrova, a geneticist." ^_^;; No, it shows up as Petrova on mine, heh.
Re: C&C_Assault BETA 1.0 released. [message #186612 is a reply to message #186099] Sun, 22 January 2006 08:58 Go to previous messageGo to next message
TD is currently offline  TD
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About that 'missing textures' issue. I think Cp1 has those textures included, while normal Renegade doesn't. We can check this by asking people to answer these questions in ths topic:

Do you have missing textures? Yes/No
Do you have Core Patch 1? Yes/No

Yes, No.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Assault BETA 1.0 released. [message #186628 is a reply to message #186099] Sun, 22 January 2006 12:28 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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No , yes

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Assault BETA 1.0 released. [message #186629 is a reply to message #186099] Sun, 22 January 2006 12:42 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I don't have CP1. I do have some of the stuff you get with it such as the scripts.

All the textures I used should be inside your always.dat, those that aren't are the ones I included in the .mix.

I still think this is very strange, but I will include all used textures in the .mix next time.


Beter known as "raapnaap".
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Re: C&C_Assault BETA 1.0 released. [message #186630 is a reply to message #186099] Sun, 22 January 2006 13:07 Go to previous messageGo to previous message
PaRaDoX is currently offline  PaRaDoX
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Compute Vertex Solve is a "shadow" generator kinda like lightmaps with about 10000000000000000000000000000000000000000000000x less detail and if you place a green light in a certen area, after you Solve it will have the area light up in green

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

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