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Re: Another WIP map. [message #185532 is a reply to message #185508] Thu, 12 January 2006 18:15 Go to previous messageGo to next message
Aprime
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Naamloos wrote on Thu, 12 January 2006 16:31

I don't wan't to waste too much time to model a vehicle just to make that part of a map look beter. I will add 2 support pillars under it and that's it. (because I personally think it's fine)

The mountains may look man-made from top down view but once in-game you will hardly notice it.



WTF? Nobody said you had to model a fucking bridge layer! Just model the bridge it fucking carries! Or you could just raise up a part of that trench and give it another texture.

I'm assuming it will be as bad as Snowland or whatever name you gave to that last one.


FUCK
Re: Another WIP map. [message #185564 is a reply to message #185196] Fri, 13 January 2006 02:13 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I haven't seen you do any beter.

And "SnowStorm" isn't even finished yet, so shut up.

Edit:

Quote:

It's pretty easy to make interiors in Gmax. Just use things like extrude. The best way to start out is to make a box (representing the exterior) and then make another box inside of the box (being the interior), then select all faces of that box and flip them.


Yea, but there is always something I never know how to do:

http://www.n00bstories.com/image.fetch.php?id=1044933607

How do I add more "Segs" to a part that I extruded? Without them I can't really extrude much, lol...


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[Updated on: Fri, 13 January 2006 02:30]

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Re: Another WIP map. [message #185580 is a reply to message #185196] Fri, 13 January 2006 06:33 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Tessalate at a value of Zero it will double the triange count of all the polys you have selected.....i think. Rocked Over

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Another WIP map. [message #185582 is a reply to message #185196] Fri, 13 January 2006 06:48 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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That adds way too much poly's...

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Re: Another WIP map. [message #185583 is a reply to message #185582] Fri, 13 January 2006 07:08 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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http://tiberios.justinpereira.com/renx-tutorials/extrudes/

To avoid the confusion::
WOL nick - JRPereira
Full name - Justin Robert Pereira

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Re: Another WIP map. [message #185605 is a reply to message #185196] Fri, 13 January 2006 10:15 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Ah... I see now, lol. I just need to stop extruding where I wan't the extra segs to be Blush

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Re: Another WIP map. [message #185631 is a reply to message #185582] Fri, 13 January 2006 14:20 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Naamloos wrote on Fri, 13 January 2006 05:48

That adds way too much poly's...



Actually, if it adds too many, just weld a bunch together. By the way, why is that interior example you showed me full of segments? I don't see how you're going to use them all.
Re: Another WIP map. [message #185641 is a reply to message #185196] Fri, 13 January 2006 15:44 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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It was just a quick box model so I could take a screen and show my problem, nothing that will be used.

Edit: I'm going to try and model the temple interior a bit like that of C&C_Ancients by Halo38 (modelling 70% done as I write this), but probably not as great looking though Rocked Over

I'm planing to release a 3 stage beta of my map "soon". Then I can decide if I will keep working on it or not, depending on how people like it, or not.


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[Updated on: Fri, 13 January 2006 15:50]

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Re: Another WIP map. [message #185787 is a reply to message #185196] Sun, 15 January 2006 16:07 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Modelled and textured the first 3 stages. If everything goes as planned I will have the LE stuff finished in a day so I can release a beta version.

Here is a top down view shot of how the map is placed. You won't be able to look at 1 stage from the other. Also there are some things not yet added such as tree's and ofcourse the AI objects.

http://www.n00bstories.com/image.fetch.php?id=1338741464

Yes I know, you may think how desert terrain can be located so close to grassy terrain. Well, once you play the map you will see that it will work out just fine.


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Re: Another WIP map. [message #185789 is a reply to message #185196] Sun, 15 January 2006 16:11 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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What happens after stage 3?

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Re: Another WIP map. [message #185791 is a reply to message #185196] Sun, 15 January 2006 16:18 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Right now, nothing.

I wan't to get some new idea's/comments on how to continue the project after the beta release.


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Re: Another WIP map. [message #185793 is a reply to message #185196] Sun, 15 January 2006 16:27 Go to previous messageGo to next message
Spice
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Why can't you just use the cut tool to add more segments again?

Simple Extrude: Grab the edge, Hold shift, Move across the axis.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Sun, 15 January 2006 16:28]

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Re: Another WIP map. [message #185794 is a reply to message #185196] Sun, 15 January 2006 16:35 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I'd suggest expanding level to some more stages, say 6?
Then at the end of the 6th stage, you get rewarded with some super hand weapons, and then you have the option to teleport to a stage of choice.

Also, another idea could be to have something locked (keycard system) up to be rewarded with something extra special.


Also, if you want a hand with some basic cinematics, I can give it a go to have some AI drop from chinooks.


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Re: Another WIP map. [message #185801 is a reply to message #185196] Sun, 15 January 2006 17:12 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Some cinematics would be cool, such as fly-overs and other SP stuff, but that would be for the final version.

I have already placed bonus crates around that will give you something when you destroy them (vehicles or weapons).


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Re: Another WIP map. [message #185811 is a reply to message #185196] Sun, 15 January 2006 18:25 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Make the lats stage teleport to a stage that looks exactly like the first but with Extremely hard bots. all you would have to do is copy stage one so you end up with two, then re set up the AI.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Another WIP map. [message #185812 is a reply to message #185196] Sun, 15 January 2006 18:27 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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That would be... Pointless. It's much more intresting to have something completely new.

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Re: Another WIP map. [message #185821 is a reply to message #185196] Sun, 15 January 2006 19:31 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I was out of ideas and felt like posting something.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Another WIP map. [message #186122 is a reply to message #185564] Tue, 17 January 2006 20:57 Go to previous messageGo to next message
Aprime
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Naamloos wrote on Fri, 13 January 2006 04:13

I haven't seen you do any beter.



Excuse me, but I didn't know I had to be able to outperform someone in order to judge his work.



FUCK
Re: Another WIP map. [message #186136 is a reply to message #186122] Wed, 18 January 2006 03:47 Go to previous message
Naamloos is currently offline  Naamloos
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Comrade wrote on Wed, 18 January 2006 04:57

Naamloos wrote on Fri, 13 January 2006 04:13

I haven't seen you do any beter.



Excuse me, but I didn't know I had to be able to outperform someone in order to judge his work.




If you where judging my map with the info you got I wouldn't mind. But you where flaming my map when you have no right to do so.

Anyway, the first beta is released. Talk about it in the other topic if you wish.


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[Updated on: Wed, 18 January 2006 03:48]

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