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Re: New (additional) Radio Commands! Submit Yours! [message #176457 is a reply to message #176197] Tue, 25 October 2005 20:23 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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Chronojam wrote on Mon, 24 October 2005 14:56

What I always wanted to see was subject/predicate commands.

Ctrl+
1 Defend
2 Attack
3 Mine
4 Destroy
5 Repair
6 Look out for
7 Affirmative
8 Negative
9 Me
0 Superweapon at
etc etc

Alt+
1 the harvester
2 the base
3 the defenses
4 the heavy forces
5 the light forces
6 the infantry
7 the power plant
8 the refinery
9 the factory
0 the barracks

Ctrl+Alt
1 Group with
2 Move out
3 Fall back
4 Focus on my target
5 Snipers!
6 Base infiltrated
7 Ready
8 Hold position
9 Out of the way
0 Thanks

There's always the tab key. Tab, control-tab. Avoid shift, because shift means walk slowly If I'm walking slowly and want to shift to my shotgun, I don't want to suddenly tell my team "Tank incoming".

Thanks, out of the way, snipers could be changed around. Snipers for example could be Admiral Ackbar saying IT'S A TRAP (not really) or how about, "The other route". La la driving into the Nod base-- oh no, he's not going down the ramp? The other route! Oh look, Nod forces are coming in the main gate. Not a problem. Oh shit, lookit the other side of the base... Defend The other route! Would work for tunnels of course, or normal passages. Your team could figure out what you mean based on where you are. If they're with you and you say it, they know to go the other way.

You wouldn't always need to pair things up. Instead of saying just "move out" to indicate driving to enemy base, you could say "attack" to mean to actually go in there and not wait. Or attack the base defenses, so they know a target.


Seconded. These commands sound much better and actually provide a lot more commands than it looks.
Re: New (additional) Radio Commands! Submit Yours! [message #176515 is a reply to message #176444] Wed, 26 October 2005 11:31 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Quote:

They aren't macros. They will work just like the existing radio commands, when you press that key, everyone on your team will hear the command. I am personally trying to ensure that a team message along the lines of "[Radio] Defend the pedestal!" text will also be sent, for the people who don't have CP2 or whatever the radio command patch will be.

If you just want macro text-sending ability, I beleive someone (npsmith82) had already released an application that lets you do that...I think it was called AutoComplete or something.

P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


Re: New (additional) Radio Commands! Submit Yours! [message #176569 is a reply to message #176515] Wed, 26 October 2005 17:29 Go to previous messageGo to next message
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cmatt42 wrote on Wed, 26 October 2005 14:31

Quote:


P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
Re: New (additional) Radio Commands! Submit Yours! [message #176572 is a reply to message #176321] Wed, 26 October 2005 17:34 Go to previous messageGo to next message
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light wrote on Tue, 25 October 2005 04:31

We must have: "Our base is over-mined" (or some equivalent, typing "MINE LIMIT" all the time is perhaps the most annoying)


I second that. Also, I would like to have "Hold your fire!" too.
Re: New (additional) Radio Commands! Submit Yours! [message #176595 is a reply to message #176569] Wed, 26 October 2005 23:28 Go to previous messageGo to next message
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Blazer wrote on Wed, 26 October 2005 20:29

cmatt42 wrote on Wed, 26 October 2005 14:31

Quote:


P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.



You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.


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Re: New (additional) Radio Commands! Submit Yours! [message #176598 is a reply to message #176148] Thu, 27 October 2005 00:02 Go to previous messageGo to next message
xpontius is currently offline  xpontius
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Lots of good suggestions dealing with tactical gameplay...I have one additional suggestion ... how bout "Vehicle Stolen!" for the people in the front line unaware that a noob has created an ex-friendly and is killing them from the behind while they focus on the front...or so people are aware instead of just "shrugging off" that apc driving jaggedly towards the power plant off in the distance.

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Re: New (additional) Radio Commands! Submit Yours! [message #176606 is a reply to message #176595] Thu, 27 October 2005 02:05 Go to previous messageGo to next message
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Deathgod wrote on Thu, 27 October 2005 02:28

Blazer wrote on Wed, 26 October 2005 20:29

cmatt42 wrote on Wed, 26 October 2005 14:31

Quote:


P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.



You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.



Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".
Re: New (additional) Radio Commands! Submit Yours! [message #176608 is a reply to message #176606] Thu, 27 October 2005 03:44 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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Blazer wrote on Thu, 27 October 2005 05:05

Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".


lol Big Grin

I think the most common used (non current cmds)
would be things like
*sniper
*sbh/enemy in base
*attack bar/hand/air/wf
*defend bar/hand/air/wf
*disarm that beacon
*Ped...

It would be handy to have one that warned people a "friendly" tank was stolen...but not essential...

Bearing in mind that we have only 30 keys that could easily be tagged with this. alt 1-0 ctrl 1-0 alt+ctrl 1-0

I'd say the best way to do this is to look through the current cmds, find which ones we use most: affirmative, get out of the vehicle, get in the vehicle etc..and the ones we don't use so much: watch where you're pointing that....etc

Things like fall back and return to base are normally used when a rush is incoming....or you need back up...so you could replace those cmds respectively...

It's gonna be trial and error.

Blazer, those who don't have RG, will they be able to hear what cmds we use when this is done....and if so, take a bunch of commands then and do several files...and have people take their pick....if not...then wont they too hear us spam defend the harvester

(my question mark isn't working on my keyboard...sorry)


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[Updated on: Thu, 27 October 2005 03:45]

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Re: New (additional) Radio Commands! Submit Yours! [message #176610 is a reply to message #176148] Thu, 27 October 2005 04:11 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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We also need "Left" and "Right" in there somewhere. (EG. Flank left/right, rush inc left/right, turn left/right, etc)


It would prove most usefull ^.^


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Re: New (additional) Radio Commands! Submit Yours! [message #176612 is a reply to message #176610] Thu, 27 October 2005 05:09 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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SuperMidget wrote on Thu, 27 October 2005 07:11

We also need "Left" and "Right" in there somewhere. (EG. Flank left/right, rush inc left/right, turn left/right, etc)


It would prove most usefull ^.^


Yeah but left and right is not too useful if you are on City (or a map similar) coz if you say rush inc left (if im looking at the ob with the ref behind me) that means its coming to the Air or PP but it could also mean (if im looking at the ref with the ob behind me) that it is coming to the hand or the ref

That is why I say inc rush and towards which structure....


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Re: New (additional) Radio Commands! Submit Yours! [message #176624 is a reply to message #176148] Thu, 27 October 2005 06:54 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Ahem...I don't think they'll mess with the existing radio commands as Kytten9 thinks...I understood they'll make whole new commands and keys to them.

Quote:

For example, we could use F5-F7, so thats 3 keys, so when used in combination with ALT and CTRL, that would mean we could have 9 added radio commands. Again that is just an example, and is not/probably not the final config.


So no need to replace the current ones Smile

(though, "Watch where you're pointing that!" is pretty useles...well, maybe not if friendly fire is on)


Re: New (additional) Radio Commands! Submit Yours! [message #176635 is a reply to message #176148] Thu, 27 October 2005 09:17 Go to previous messageGo to next message
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I 100% agree. That command is pretty useless. I never used it and I don't remember anyone ever using it (since at least 95% of servers have FF Off).

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Re: New (additional) Radio Commands! Submit Yours! [message #176646 is a reply to message #176340] Thu, 27 October 2005 12:22 Go to previous messageGo to next message
Weirdo is currently offline  Weirdo
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Sparkmist wrote on Tue, 25 October 2005 09:37

My ideas Smile

"Incoming!"
-yeah

"Hold your fire"
-When people in your stealth rush are firing and blowing everyones cover
-When you're trying to havester walk and you team is trying to destroy it

"Situation under control"
-Say a building is under attack and your team is yelling desperately to have it repaired, and you go and repair it, this command kinda stops the panic. eg.
"Building needs repair!" x5
"Negative."
"Situation under control."

"Situation critical"


-Would be really useful for emphasising commands eg.
"Building needs repair!"
"Situation critical!"

"Enemy in our base!"
-yeah


I agree with this guy. Oh and Welcome to the Forums. Big Grin


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Re: New (additional) Radio Commands! Submit Yours! [message #176648 is a reply to message #176148] Thu, 27 October 2005 12:28 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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We should just rip the "Situation critical" from Red Alert's briefing where the Allies are attempting to blow up a Soviet reactor. Razz

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Re: New (additional) Radio Commands! Submit Yours! [message #176649 is a reply to message #176608] Thu, 27 October 2005 12:38 Go to previous messageGo to next message
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Kytten9 wrote on Thu, 27 October 2005 06:44


Bearing in mind that we have only 30 keys that could easily be tagged with this. alt 1-0 ctrl 1-0 alt+ctrl 1-0

I'd say the best way to do this is to look through the current cmds, find which ones we use most: affirmative, get out of the vehicle, get in the vehicle etc..and the ones we don't use so much: watch where you're pointing that....etc


We don't plan to remove or replace existing commands, rather we will add new keyhooks for new keys, probably F5-F7, or F9-F12.

Kytten9 wrote on Thu, 27 October 2005 06:44


Blazer, those who don't have RG, will they be able to hear what cmds we use when this is done....and if so, take a bunch of commands then and do several files...and have people take their pick....if not...then wont they too hear us spam defend the harvester


It's won't be an RG-specific patch, it will either be in "Core Patch2", or a standalone release. I believe the plan is for that, besides the hotkey triggering the radio command for you and other players, it will also send a team chat message saying the same thing, like "blazer0x: [Radio] Disarm that Beacon!". This will ensure that the people who do not have the patch installed get the message, even if its just text instead of the sound.

This also gives me an idea of having a user-defined hot key(s), for sending text message macros. That would be kind of neat, but I think Ren AutoComplete already does that, although a seperate app.

[Updated on: Thu, 27 October 2005 12:39]

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Re: New (additional) Radio Commands! Submit Yours! [message #176656 is a reply to message #176606] Thu, 27 October 2005 13:15 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
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Blazer wrote on Thu, 27 October 2005 05:05

Deathgod wrote on Thu, 27 October 2005 02:28

Blazer wrote on Wed, 26 October 2005 20:29

cmatt42 wrote on Wed, 26 October 2005 14:31

Quote:


P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.



You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.



Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".


It's not silly at all, you have the power to push that with Renguard. Besides, if you make your soundpack a standalone release you deal with the same problems as in the theoretical situation you just posted.

Besides, the whole idea of making a soundpack is that you give it to people you play with so you're all on the same page.

I'm not trying to convince you out of doing what you're doing, I'd love having more radio commands. I'm just pointing out alternatives in case it doesn't happen.


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[Updated on: Thu, 27 October 2005 13:16]

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Re: New (additional) Radio Commands! Submit Yours! [message #176663 is a reply to message #176148] Thu, 27 October 2005 15:08 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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The difference between BHS's standalone release, and any other standalone release would be the fact that BHS's would still be able to be distributed to all those with RG who chose to allow BHS updates as well as on their website.

Anyone else would just have to post it and hope people download.


Re: New (additional) Radio Commands! Submit Yours! [message #176680 is a reply to message #176649] Thu, 27 October 2005 19:17 Go to previous messageGo to next message
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Blazer wrote on Thu, 27 October 2005 14:38


This also gives me an idea of having a user-defined hot key(s), for sending text message macros. That would be kind of neat, but I think Ren AutoComplete already does that, although a seperate app.


I must be very horrible at explaining things, because this is what I was trying to describe. :/


Re: New (additional) Radio Commands! Submit Yours! [message #176695 is a reply to message #176656] Fri, 28 October 2005 05:23 Go to previous messageGo to next message
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Deathgod wrote on Thu, 27 October 2005 16:15

Blazer wrote on Thu, 27 October 2005 05:05

Deathgod wrote on Thu, 27 October 2005 02:28

Blazer wrote on Wed, 26 October 2005 20:29

cmatt42 wrote on Wed, 26 October 2005 14:31

Quote:


P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.


Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.


As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.



You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.



Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".


It's not silly at all, you have the power to push that with Renguard. Besides, if you make your soundpack a standalone release you deal with the same problems as in the theoretical situation you just posted.

Besides, the whole idea of making a soundpack is that you give it to people you play with so you're all on the same page.

I'm not trying to convince you out of doing what you're doing, I'd love having more radio commands. I'm just pointing out alternatives in case it doesn't happen.


Heh what you say is a bit confusing....on the one hand you talk about custom, player-specific radio commands that you would give to your friends, but then you also say then can be "pushed" with RenGuard.

Making a custom radio command set, lets say that you made your own and redid some of the ones that *you* don't use often, lets say for example you replaced "Watch where you're pointing that!", with a sound of you saying boldly "Disarm that beacon!", and you do the same for some of the other commands.

Now you give this "soundpack" to your friends. Assuming you ONLY play on servers that have ONLY your friends playing, then yes, that would work as you would all hear the same custom sounds. But what happens when you are in some random 40 player server, and you or your buddies are happly spamming your custom commands of "Disarm that beacon!" ,or "STFU Lamer" or whatever you made...meanwhile all the OTHER players hear the real, default sound of "Watch where you're pointing that!", and think you are on crack. Smile

That is why the BHS solution will:
1. Not replace any existing radio commands, rather add new keybindings with new sounds (sounds recorded by the origional voice actor, Cliff Hicks).
2. Be released in Core Patch2, and/or a standalone patch.
3. The hotkey will, in addition to triggering the custom radio command for you and anyone else on your team with the patch, send a team chat message similar to "playername: [Radio] Disarm That Beacon!". This will ensure that even people who don't have the patch and thus do not hear the custom radio command, at least see a text version of it in their teamchat.

The BHS solution makes sure that *everyone* gets the enhancement (even people who dont have the patch still see the text), and is completely backwards compatible by not interfering with any of the default existing commands, as many people probably use the ones that most of us consider useless, or maybe they just don't want them changed.

As for it not happening, I wouldn't have made this post if we didn't have all of our ducks in a row so to speak. This isn't a pipe dream, we have been in communication with Devinoch and he has agreed, and the coding part has already been done for the most part (we already have hotkey hook code from the soundtrack player), so all that is left to do is come up with the commands, Record them with Devinoch, package and distribute. You know, that list I posted in the O.P. In fact I just realized that pretty much everything I have said in this entire thread, is just repeating what I said in the O.P., so I will step away now.
Re: New (additional) Radio Commands! Submit Yours! [message #176700 is a reply to message #176695] Fri, 28 October 2005 06:14 Go to previous messageGo to next message
Kytten9 is currently offline  Kytten9
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Blazer wrote on Fri, 28 October 2005 08:23


Making a custom radio command set, lets say that you made your own and redid some of the ones that *you* don't use often, lets say for example you replaced "Watch where you're pointing that!", with a sound of you saying boldly "Disarm that beacon!", and you do the same for some of the other commands.

Now you give this "soundpack" to your friends. Assuming you ONLY play on servers that have ONLY your friends playing, then yes, that would work as you would all hear the same custom sounds. But what happens when you are in some random 40 player server, and you or your buddies are happly spamming your custom commands of "Disarm that beacon!" ,or "STFU Lamer" or whatever you made...meanwhile all the OTHER players hear the real, default sound of "Watch where you're pointing that!", and think you are on crack. Smile

That is why the BHS solution will:
1. Not replace any existing radio commands, rather add new keybindings with new sounds (sounds recorded by the origional voice actor, Cliff Hicks).
2. Be released in Core Patch2, and/or a standalone patch.
3. The hotkey will, in addition to triggering the custom radio command for you and anyone else on your team with the patch, send a team chat message similar to "playername: [Radio] Disarm That Beacon!". This will ensure that even people who don't have the patch and thus do not hear the custom radio command, at least see a text version of it in their teamchat.

The BHS solution makes sure that *everyone* gets the enhancement (even people who dont have the patch still see the text), and is completely backwards compatible by not interfering with any of the default existing commands, as many people probably use the ones that most of us consider useless, or maybe they just don't want them changed.

As for it not happening, I wouldn't have made this post if we didn't have all of our ducks in a row so to speak. This isn't a pipe dream, we have been in communication with Devinoch and he has agreed, and the coding part has already been done for the most part (we already have hotkey hook code from the soundtrack player), so all that is left to do is come up with the commands, Record them with Devinoch, package and distribute. You know, that list I posted in the O.P. In fact I just realized that pretty much everything I have said in this entire thread, is just repeating what I said in the O.P., so I will step away now.


Is that as close as you come to being pissed of? Rocked Over

Yes now you explained everything, I understand. pvtschlag had an exe file he did for pdx's Ren servers F5-F9 was to help us type !bind !lock !sell !unlock !unbind...so when we rushed we could jump out of our apcs hit F7 tank locked...no stealing

So you will just be picking the most common ones. Well then in that case I don't think we need a Thank You cmd...since most people choose to use Affirmative for that!

The other ones look pretty cool. I would definately want Disarm that Beacon tho..


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Re: New (additional) Radio Commands! Submit Yours! [message #176702 is a reply to message #176148] Fri, 28 October 2005 06:27 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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It is possible to use the numpads keys for the new radio commands? If you could that would be great we could get another 30 radio commands Very Happy.
Re: New (additional) Radio Commands! Submit Yours! [message #176703 is a reply to message #176702] Fri, 28 October 2005 06:50 Go to previous messageGo to next message
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matty3k10 wrote on Fri, 28 October 2005 09:27

It is possible to use the numpads keys for the new radio commands? If you could that would be great we could get another 30 radio commands Very Happy.

That would work if laptops didn't exist


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Re: New (additional) Radio Commands! Submit Yours! [message #176706 is a reply to message #176148] Fri, 28 October 2005 06:55 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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General (2 Stars)
Sucks to be you.

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Re: New (additional) Radio Commands! Submit Yours! [message #176719 is a reply to message #176706] Fri, 28 October 2005 08:49 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
You can always replace "Watch where you're pointing that!" with "Watch your fire!" or "Hold your fire!" and it would still be applicable for everyone hearing it, CP2 or not.
Re: New (additional) Radio Commands! Submit Yours! [message #176738 is a reply to message #176719] Fri, 28 October 2005 12:37 Go to previous messageGo to previous message
Kanezor is currently offline  Kanezor
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Colonel
SEAL wrote on Fri, 28 October 2005 10:49

You can always replace "Watch where you're pointing that!" with "Watch your fire!" or "Hold your fire!" and it would still be applicable for everyone hearing it, CP2 or not.

No. If they do not have the same sounds installed, you will hear "Watch your fire!" and they will hear "Watch where you're pointing that!"


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