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renvis - first public beta [message #165618] Sun, 07 August 2005 09:29 Go to next message
Minax71 is currently offline  Minax71
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Hello everyone,

as promised, BHS is giving you a better peek on the new renvis project by publishing a first beta version. Please keep in mind, that the word "beta" includes that it might (and will!) contain bugs & glitches.

In the first beta release you'll be able to play around with three different replays. Here they are:
After the gamedata is loaded, give it 1-2 seconds to prepare the replay Wink If the replay appears slow or jumpy for you, pls let me know.

New features in the beta since last screenies:

You think we'd been sleepy? You were wrong!
  • Two more maps are supported (Gobi & Siege, thanks to Grey!).
  • Major rework of the animation code; renvis should run faster on most machines now.
  • Bug fixes.

Known bugs

There still several glitches in the replay, that need to be taken care of.
  • Turrets deal damage, but dont receive any and are not destroyed (log file info missing).
  • Sometimes a soldier / vehicle does not vanish from the screen after being destroyed.
  • Stop & rewind button sometimes confuse renvis. This can result in "undefined" soldier types & more.

To Do

Some features planned for the upcoming versions
  • crates, beacons & mines,
  • zoom,
  • better GUI,
  • more maps,
  • live view support (with configurable delay),
  • chat log, game statistics and much more.

The next release is planed to be given to other server owners to visualize their own gamelogs. Basicaly what is needed for that are more supported maps by renvis - and some php scripting for comfortable logfile hosting Smile

Have fun !

MfG;
Minax71

UPDATE: There is a new beta version out by now, see here.


He gave her a look you could have poored on a waffle.

[Updated on: Sun, 18 September 2005 05:00]

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Re: renvis - first public beta [message #165627 is a reply to message #165618] Sun, 07 August 2005 11:19 Go to previous messageGo to next message
Prulez is currently offline  Prulez
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Great Yob! I love it! I only thought it was a download, But i still love it!

Greetz,

Prulez

EDIT: Maybe it is possible to make sounds, as it'll get boring after a time whith no sounds.


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nikki6ixx wrote on Fri, 08 May 2009 19:47

Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.

[Updated on: Wed, 10 August 2005 01:48]

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icon14.gif  Re: renvis - first public beta [message #165671 is a reply to message #165618] Sun, 07 August 2005 16:48 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
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This is the best thing for renegade since rengaurd Thumbs Up
Re: renvis - first public beta [message #165700 is a reply to message #165618] Sun, 07 August 2005 21:54 Go to previous messageGo to next message
xptek is currently offline  xptek
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Wow, great work.

Keep it up, BHS.


cause = time
Re: renvis - first public beta [message #165746 is a reply to message #165618] Mon, 08 August 2005 07:06 Go to previous messageGo to next message
Psych0 is currently offline  Psych0
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This is awesome i could sit here for hours watching it XD
Re: renvis - first public beta [message #165775 is a reply to message #165746] Mon, 08 August 2005 13:50 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
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Psych0 wrote on Mon, 08 August 2005 09:06

This is awesome i could sit here for hours watching it XD


Yeah, every replay has its "treasures" Smile On the gobi replay of this beta for example is a very nice SBH teamwork of Nod - 4 SBHs gather in GDI base and wait for each other before they drop the beacons. Very nice. A little later, when GDI seems to be already dead you can watch a GDI hotwire make it alive to Nod's base, blow up Hand with c4 and even make it back alive. Very cool - especialy since GDI already lost the barracks at that time.

BTW: The loading times in the next beta release will be significantly shorter - the logfiles could be reduced even more without information loss.

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Mon, 08 August 2005 15:42]

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Re: renvis - first public beta [message #165779 is a reply to message #165618] Mon, 08 August 2005 14:56 Go to previous messageGo to next message
RyuKishen is currently offline  RyuKishen
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Awesome Big Ups

Keep it up Thumbs Up


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Chaos is the cure for the plague known as mankind ...
Re: renvis - first public beta [message #165785 is a reply to message #165618] Mon, 08 August 2005 15:42 Go to previous messageGo to next message
Enrique_lobos is currently offline  Enrique_lobos
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Nice work In Love is better them RG lol NICE

But onw Question Who can use this?? all Client with RG or just the Admins ????

the best Very Happy
Re: renvis - first public beta [message #165787 is a reply to message #165618] Mon, 08 August 2005 15:44 Go to previous messageGo to next message
Enrique_lobos is currently offline  Enrique_lobos
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and continue your nice work .. maybe u can do a New CNC Renegade 2 eheh
Re: renvis - first public beta [message #165797 is a reply to message #165618] Mon, 08 August 2005 17:23 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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This is staggeringly awesome! Thumbs Up

Re: renvis - first public beta [message #165826 is a reply to message #165785] Mon, 08 August 2005 23:49 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
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@All who expressed their happiness about the buggy beta: Thx Blush !!

Enrique_lobos wrote on Mon, 08 August 2005 18:42

Nice work In Love is better them RG lol NICE

But onw Question Who can use this?? all Client with RG or just the Admins ????

the best Very Happy


Hello Enrique

Glad you like it Smile The replays can be viewed by any person - once they get the log. The log is generated by the game server - so it is the server owners decision if he makes a or all logs available for public viewing / download.

MfG;
Minax71

PS: Thx for the flowers ... but writing a replay tool in actionscript and developing Renegade 2 is something completely different Wink


He gave her a look you could have poored on a waffle.

[Updated on: Tue, 09 August 2005 04:38]

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Re: renvis - first public beta [message #165903 is a reply to message #165618] Tue, 09 August 2005 15:56 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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It'd be cool if you could add the URL for the replay for the last game you played (if available) to the RenGuard client screen -- then, you could exit the game and see what went wrong (or right). That'd be totally awesome.


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Re: renvis - first public beta [message #165918 is a reply to message #165618] Tue, 09 August 2005 18:33 Go to previous messageGo to next message
TD is currently offline  TD
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Wow damn that looks great.

Developing this is way better than making Renegade 2.

This 0wns. I hope we can get a beta version to use with our LOGS.

Nice job, great work man. Keep us updated of every step you take Big Ups


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Re: renvis - first public beta [message #165922 is a reply to message #165618] Tue, 09 August 2005 19:37 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
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So when will you release new replays and where will we be able to get replays when Renvis is released.

I also found a bug when vechicles are destroyed it wont show the dots for people watch Hourglass and when a hotties vechicle is destroyed she goes and repairs the AGT but you dont see her dot just the repair line

[Updated on: Tue, 09 August 2005 19:42]

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Re: renvis - first public beta [message #165937 is a reply to message #165903] Wed, 10 August 2005 01:46 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
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Kanezor wrote on Tue, 09 August 2005 17:56

It'd be cool if you could add the URL for the replay for the last game you played (if available) to the RenGuard client screen -- then, you could exit the game and see what went wrong (or right).



@Kanezor: Or the server you are playing on can host a website with all logs in the last two weeks for example. It would also be possible to filter these ("show me all replays on volcano" - "show me all replays with player Slartibartfast" - "show me all replays where GDI wins" etc.)

dsi1 wrote on Tue, 09 August 2005 21:37


I also found a bug when vechicles are destroyed it wont show the dots for people watch Hourglass and when a hotties vechicle is destroyed she goes and repairs the AGT but you dont see her dot just the repair line


@ds1: Yes! You were totaly right - I stumbled over the bug yesterday as well. The player dot is turned invisible when the player enters a vehicle and visible again when he leaves it. But I forgot that a vehicle can also be destroyed ... making the driver and all passengers remain invisible in the replay until their death. Wont appear again in the next public beta Smile

dsi1 wrote on Tue, 09 August 2005 21:37


So when will you release new replays and where will we be able to get replays when Renvis is released.


Next release will most likely be in 10 days. But you know how it is; its done when its done. There will be more replays included, and also some support for server owners to make & host their own.

MfG;
Minax71


He gave her a look you could have poored on a waffle.

[Updated on: Wed, 10 August 2005 01:55]

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Re: renvis - first public beta [message #166041 is a reply to message #165937] Thu, 11 August 2005 08:45 Go to previous messageGo to next message
Snipz is currently offline  Snipz
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Great work, Thumbs Up well done.
Couple questions,
1. is there any way to get the scroll bar on the right to auto scroll down as new text appears?
2. Is there any way to show beacons when they are placed and maybe show a small countdown next to the beacon?
Re: renvis - first public beta [message #166054 is a reply to message #165618] Thu, 11 August 2005 13:49 Go to previous messageGo to next message
GoArmy44 is currently offline  GoArmy44
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I must say, this is pretty neat... keep up the good work.

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Re: renvis - first public beta [message #166179 is a reply to message #166054] Fri, 12 August 2005 15:11 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
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Do you know any servers that are going to host replays yet?
Re: renvis - first public beta [message #166180 is a reply to message #165618] Fri, 12 August 2005 15:30 Go to previous messageGo to next message
jalil is currently offline  jalil
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can i know wut the hell is blacklisted renguard executable????? and why i got banned :S:S:S i never tryed anything jesus un ban me plz!!!!!!! :S please!

[Updated on: Fri, 12 August 2005 16:02]

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Re: renvis - first public beta [message #166183 is a reply to message #166180] Fri, 12 August 2005 15:41 Go to previous messageGo to next message
dsi1 is currently offline  dsi1
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jalil wrote on Fri, 12 August 2005 17:30

can i know wut the hell is blacklisted renguard executable????? and why i got banned :S:S:S


Wrong place dude.
Re: renvis - first public beta [message #166239 is a reply to message #165618] Sat, 13 August 2005 07:59 Go to previous messageGo to next message
[RG]Aslyfox is currently offline  [RG]Aslyfox
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Will be availible for every map in the future?
Also will this not take up a lot of space after quite a few replays have been made?
Anyways renvis looks amazing, you're an amazing coder. Keep on producing the high quality scripts.

[Updated on: Sat, 13 August 2005 08:01]

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Re: renvis - first public beta [message #166281 is a reply to message #165618] Sat, 13 August 2005 12:26 Go to previous messageGo to next message
nooberNXC is currently offline  nooberNXC
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Now I don't know if this means anything, but I would like to offer my time and my server to the first public beta of the live RenVis. I will report any bugs and such, because I assume you guys need people watching them from all different angles. Please contact me at nooberNXC@yahoo.com

Thank you and very nice work.
Re: renvis - first public beta [message #166287 is a reply to message #166041] Sat, 13 August 2005 13:54 Go to previous messageGo to next message
Minax71 is currently offline  Minax71
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Hello there,

having a kinda busy weekend but I'll try to answer your questions in short:

Snipz wrote on Thu, 11 August 2005 10:45

1. is there any way to get the scroll bar on the right to auto scroll down as new text appears?
2. Is there any way to show beacons when they are placed and maybe show a small countdown next to the beacon?


Hello Snipz: Yes, I already added autoscrolling to the message log, dont ask my why it was turned off in the first beta. You'll get it in the next public beta, which will come out very likely in one week. Visualizing beacons is planned; however that new log file version *peers at mac*

dsi1 wrote on Fri, 12 August 2005 17:11

Do you know any servers that are going to host replays yet?


@dsi1: Several server owner asked for it. When the next beta comes out, I will add a few php scripts for server owners to host their own replays. However; since I still rewrite the log format every 2nd day, everything will look a little "homemade" in the first version.

[RG

Aslyfox wrote on Sat, 13 August 2005 09:59]Will be availible for every map in the future?
Also will this not take up a lot of space after quite a few replays have been made?
Anyways renvis looks amazing, you're an amazing coder. Keep on producing the high quality scripts.


@Aslyfox: Yes, renvis will support all more or less common maps. Thanks to Crimson, Grey and lately SK I have a large number of high quality map overview pictures - some of them even with tunnels! I will also add a "howto" for map makers which want to add their own personal and maybe not so well known maps.

To the size: renvis works with a compressed version of the game log files. The biggest replayfile I currently have is a field replay with 24 player over 45 Minutes and it has 790 kb (original logfile = 11 MB). So it shouldnt be that hard for a server owner to host the replays of the last 14 days or more. Also, players can download a replay file and play it on their own machines. Thanks for the compliments Blush

nooberNXC wrote on Sat, 13 August 2005 14:26

Now I don't know if this means anything, but I would like to offer my time and my server to the first public beta of the live RenVis.


@nooberNXC: Sure! I'll let you know when the next beta release comes out. What is your server called btw ? WOL or GSA ?

MfG;
Minax71

PS: Latest news in telegram mode: Much more maps supported, map backgrounds also show tunnels, several bugs fixed, show-all-player-positions mode & smaller replay-logfiles. Currently I am working on a more CNC like GUI - mainly to prevent mac from asking me twice a day about it Smile


He gave her a look you could have poored on a waffle.

[Updated on: Sat, 13 August 2005 14:11]

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Re: renvis - first public beta [message #166318 is a reply to message #165618] Sat, 13 August 2005 18:32 Go to previous messageGo to next message
NXunique is currently offline  NXunique
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this looks awesome man Thumbs Up
Re: renvis - first public beta [message #166417 is a reply to message #165618] Mon, 15 August 2005 02:01 Go to previous messageGo to previous message
pyroacidk
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Hey,
Will an option be availible for administrators to view live feeds to help stop cheaters?

E.G Admin in IRC, and people complaining of a cheater with wall hacks.

Please DO NOT MENTION RENGAURD towards ^^.

I would run renguard on my server, but NR doesnt support renguard at the moment, and only full-renguard is available via the SSC.

Thanks

P.S Great work, Action Script is a cunt, I've used it before.


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