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Eddital mesh in renx [message #163377] Fri, 15 July 2005 16:35 Go to next message
Fleetatks is currently offline  Fleetatks
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how do u make it so theres more then just 16 dots on ur mesh thing? Big Ups
Re: Eddital mesh in renx [message #163379 is a reply to message #163377] Fri, 15 July 2005 16:40 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
by dots I assume you mean verticies?

To make more dots you have to change the Length and Widths segs values before converting to mesh.


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Re: Eddital mesh in renx [message #163380 is a reply to message #163377] Fri, 15 July 2005 16:45 Go to previous messageGo to next message
Fleetatks is currently offline  Fleetatks
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and how do u do that and what does it mean lol? Big Grin
Re: Eddital mesh in renx [message #163381 is a reply to message #163377] Fri, 15 July 2005 16:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
uhm, when you create the plane (using a plane as an example) the default settings are 3 Length and 3 Width Segments. This means the plane is 3 polygons wide and 3 polygons long.

If when you first make your plane you increase the value of the Length or Width it chops the plane into smaller segments, creating more polygons and therefore more dots.

For example 5 Wide and 5 Long will give 25 dots.

Hope this helps, its hard to explain simply....


http://steamsignature.com/card/1/76561197975867233.png
Re: Eddital mesh in renx [message #163384 is a reply to message #163377] Fri, 15 July 2005 16:51 Go to previous messageGo to next message
Fleetatks is currently offline  Fleetatks
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k i go get learned by looking at that ther thingamawhat :]
Re: Eddital mesh in renx [message #163388 is a reply to message #163377] Fri, 15 July 2005 16:59 Go to previous message
Fleetatks is currently offline  Fleetatks
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k i figured it out im a genious Thumbs Up
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