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Connecting rooms/hallways [message #143898] Wed, 16 March 2005 10:09 Go to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
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Commander
How do you prostar map makers come to making an indoor level without leaving tiny gaps in the ceilings and floors?

This is how I do it tell me what I should do to improve please. Razz

-First I make the floor plan of the building that the level takes place in (you can't go outside)
-I clone the floor plan and move it off to the side which will be used for a roof later
-Extrude
-Texture
-Manually move roof to fit

?

Also: I extrude the planes indivually, and then boolean. Is this right? Or should I attach the floor all together then extrude the outline of the whole piece?


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Connecting rooms/hallways [message #143918] Wed, 16 March 2005 11:32 Go to previous message
Dan
Messages: 395
Registered: August 2003
Location: UK
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Commander
I just make a box, select all faces, and then flip them. Then extrude and edit the verticies etc... until you got the interior plan you want, then I just detach the walls, and ceiling (or any other parts you want separate textures, and then texture it.
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