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An Odd 3Ds Max problem [message #131057] Wed, 05 January 2005 23:57 Go to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
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General (1 Star)
I went to unwrap and when I went to set the planar map values to an even set .. They don't even out. So when I start unwrapping my model everything is stretched.

http://www.n00bstories.com/image.fetch.php?id=1287127309

I know of another having this same problem. Any ideas on how to fix this or what we are doing wrong? This is the only time this has happened.


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An Odd 3Ds Max problem [message #131086] Thu, 06 January 2005 09:04 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
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General (2 Stars)

Select "Reset XForm" under the "Utilities" tab, select the object, click "Reset Selected", then you can convert back to Editable Mesh and UVW map it again.

A side effect may be that all of the polygons in the object turns inside out, so you will have to flip them back. (You also can't undo before the Reset XForm.)


.:Red Alert: A Path Beyond Modeler:.
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An Odd 3Ds Max problem [message #131088] Thu, 06 January 2005 09:24 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
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Commander
Sir Phoenixx

Select "Reset XForm" under the "Utilities" tab, select the object, click "Reset Selected", then you can convert back to Editable Mesh and UVW map it again.

A side effect may be that all of the polygons in the object turns inside out, so you will have to flip them back. (You also can't undo before the Reset XForm.)

What is the purpose of XForm anyways? I've seen it, but don't know how it is used or ever tried to use it. Smile


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
An Odd 3Ds Max problem [message #131097] Thu, 06 January 2005 15:07 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
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General (2 Stars)

It cleans up and resets scale/rotation transforms and the bounding box and alignment info to defaults. It's needed to help the object's alignment/bounding box accomodate for the changes in sub-object. It should be done to each object before UVW mapping. (It also corrects lighting issues, I usually do it before I render.)

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
An Odd 3Ds Max problem [message #131934] Wed, 12 January 2005 16:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
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Commander
Sir Phoenixx

It cleans up and resets scale/rotation transforms and the bounding box and alignment info to defaults. It's needed to help the object's alignment/bounding box accomodate for the changes in sub-object. It should be done to each object before UVW mapping. (It also corrects lighting issues, I usually do it before I render.)

How does it help UVW mapping?

Thanks, BTW.


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
An Odd 3Ds Max problem [message #131943] Wed, 12 January 2005 17:07 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Without it, even though the length and width are the same, it shows it as a rectangle, sometimes quite long, instead of a square like it's supposed to be causing a lot of distortion, applying Reset XForm first corrects it and fixes this, so it's a square.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
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