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About telleporters [message #126922] Thu, 16 December 2004 17:17 Go to next message
bisen11 is currently offline  bisen11
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Colonel
I saw how to do them on renhelp and i tried them and they worked. I was just wondering if they caused much lag. I haven't tried it with anyone else so i was wondering that.
About telleporters [message #126968] Thu, 16 December 2004 20:29 Go to previous messageGo to next message
Spice
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General (1 Star)
It causes little to no lag at all. The only problem with teleporters are if someone enters the teleporter right after someone. the world boxes are then merged and they cannot move until one of the players died.

This was a real problem in the map lightwave by titan1x77. I'm not sure if there is a way to set multiple spawn points comming out of a transporter.


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About telleporters [message #126985] Thu, 16 December 2004 22:43 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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EXdeath7

the world boxes are then merged and they cannot move until one of the players died.

You should know people that use teleporters eventually mutate. Razz There atoms aren't put back together properly all the time. :rolleyes: Lol. Laughing


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About telleporters [message #126988] Thu, 16 December 2004 22:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Teleporting people hasn't even been acomplished yet... lol.
About telleporters [message #126989] Thu, 16 December 2004 22:58 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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Colonel
Or has it...?
*X-Files theme plays*
:shiftyeyes:


Walter Keith Koester: September 22, 1962 - March 15, 2005
God be with you, Uncle Wally.
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About telleporters [message #126996] Fri, 17 December 2004 01:06 Go to previous messageGo to next message
SioxerNic is currently offline  SioxerNic
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A door should just close and make sure no one enters right after

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BfD Mod project
About telleporters [message #127018] Fri, 17 December 2004 06:44 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I "think" scientists have found a way to teleport fruit.
I'm sure I saw that on the news ages back...


Warrior Nation Number One Gaming Clan In The World Razz

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About telleporters [message #127020] Fri, 17 December 2004 07:01 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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someone teleport me some cheese!

No. Seriously. No.
About telleporters [message #127063] Fri, 17 December 2004 10:44 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz

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About telleporters [message #127116] Fri, 17 December 2004 14:24 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz


I know that, but it means destroying the original and making a copy. That would be cloning.
About telleporters [message #127132] Fri, 17 December 2004 14:44 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz


"Fly" movie, anyone?
About telleporters [message #127163] Fri, 17 December 2004 16:17 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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_TFWxANDY_

I "think" scientists have found a way to teleport fruit.
I'm sure I saw that on the news ages back...


I don't think that they've gotten that far... I belive that all they've been able to do is to teleport some light.


w00t?
About telleporters [message #127169] Fri, 17 December 2004 16:28 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
Cool. By the way. How do you make those script zone all boxes taller? I see how to move them up and down and how to make them wider but i dont see how to make them taller....
About telleporters [message #127182] Fri, 17 December 2004 17:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Hold shift...works wonders. Razz Smile

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About telleporters [message #128376] Wed, 22 December 2004 10:25 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
Hey i was just thinking, do other people have to have scripts2.whatever? Or is it fine as long as that stuff is in the map?
About telleporters [message #128377] Wed, 22 December 2004 10:55 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
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Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz

i think it was actually a photon
About telleporters [message #128380] Wed, 22 December 2004 11:09 Go to previous message
Oblivion165 is currently offline  Oblivion165
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dude#1

Hey i was just thinking, do other people have to have scripts2.whatever? Or is it fine as long as that stuff is in the map?


it wont export the scripts with the lv, so they will have to have it.


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