Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Stargate mod
Stargate mod [message #-999999] Sat, 02 March 2002 11:22 Go to next message
Anonymous
I think Stargate-SG1 mod would be cool. We could have Zat-guns, energy staves and Gau-ul hand devices. We could even have all the Stargate-SG1 characters. And don't forget the stargate, which when opened could transport people to the enemy base(or other gates around the map), it could even kill people who are standing in front of it when it opens.
Stargate mod [message #-999998] Sat, 02 March 2002 11:51 Go to previous messageGo to next message
Anonymous
...first SG1 mod for T2...now Renegade...=OP
Stargate mod [message #-999997] Sun, 03 March 2002 01:06 Go to previous messageGo to next message
Anonymous
that would kick some serious butt...imagine being able to use a death glider to wipe out oncoming attackers
Stargate mod [message #-999996] Sun, 03 March 2002 01:13 Go to previous messageGo to next message
Anonymous
There was a SG-1 mod for Tribes and the development was carried over into tribes2, but I'm sure we could make it different enough. Like being able to play Dr. Jackson and being able to use the star-gate.
Stargate mod [message #-999995] Wed, 09 October 2002 12:41 Go to previous messageGo to next message
Anonymous
I like the show stargate sg1, i would halp in this mod, but.....it wouldent be much of a mod. cause there werent many vehicles in the story and making a working stargate would be impossible. That means, you just have a few guys running around in the desert avoiding death gliders.
Stargate mod [message #-999994] Sat, 12 October 2002 00:56 Go to previous messageGo to next message
Anonymous
as a simple mod why dont you make a map where you defend the mount from gould attacker, in the episode that happened a LONG time ago the gould had the gate constantly open, this was in an alternate universe but you can still do it, just use spawners for the gate and have jaffa come through, the vehicles will be army ones that you use to attack death gliders and jaffa. zat guns would basically be instant kill cus who would want to watch there body for 3 hours as your unconcience, staff weapons would get rid of 80\% of your health when your shot in the chest, and the only way to heal is at the armories or the infirmary, the medical and gun cabinets would be purchase terminals, you could have an outdoor machine shop that spawn vehicles, there would also be turrets and missile emplacement on the mountain
Stargate mod [message #-999993] Sat, 12 October 2002 01:07 Go to previous messageGo to next message
Anonymous
you could also doa mothership that is currently in hyperspace, this would be better for cnc mode, cus each team would have parts of the ship that they controlled, such as bridge, hyperspace core, jaffa bunkrooms, glyder bays, and any other main parts of the ship.
Stargate mod [message #-999992] Sat, 12 October 2002 04:28 Go to previous messageGo to next message
Anonymous
I just thought about this: One team could spawn at the stargate, like they just arrived.
Stargate mod [message #17627] Mon, 28 April 2003 19:53 Go to previous messageGo to next message
L3f7H4nd3d is currently offline  L3f7H4nd3d
Messages: 265
Registered: February 2003
Location: In front of the computer,...
Karma: 0
Recruit
Moderator/Captain

Oldest-topic-in-this-forum-bump. Very Happy

Re: Stargate mod [message #250840 is a reply to message #17627] Tue, 20 March 2007 19:45 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3805
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
L3f7H4nd3d wrote on Mon, 28 April 2003 20:53

Oldest-topic-in-this-forum-bump. Very Happy

And it is again (I wonder how that happened), 3 Years 11 months and 28 days old.
BUMP! Big Grin
Funny, you didn't have to register to post it looks like, you would get so much crap form unregistered people.

They must have got the star gate done because I saw it in the assets of a map a while back.


Previous Topic: sound question
Next Topic: Remaking carnage club!
Goto Forum:
  


Current Time: Thu May 23 10:56:07 MST 2024

Total time taken to generate the page: 1.10272 seconds